6 research outputs found

    Comparing Feedback Linearization and Adaptive Backstepping Control for Airborne Orientation of Agile Ground Robots using Wheel Reaction Torque

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    In this paper, two nonlinear methods for stabilizing the orientation of a Four-Wheel Independent Drive and Steering (4WIDS) robot while in the air are analyzed, implemented in simulation, and compared. AGRO (the Agile Ground Robot) is a 4WIDS inspection robot that can be deployed into unsafe environments by being thrown, and can use the reaction torque from its four wheels to command its orientation while in the air. Prior work has demonstrated on a hardware prototype that simple PD control with hand-tuned gains is sufficient, but hardly optimal, to stabilize the orientation in under 500ms. The goal of this work is to decrease the stabilization time and reject disturbances using nonlinear control methods. A model-based Feedback Linearization (FL) was added to compensate for the nonlinear Coriolis terms. However, with external disturbances, model uncertainty and sensor noise, the FL controller does not guarantee stability. As an alternative, a second controller was developed using backstepping methods with an adaptive compensator for external disturbances, model uncertainty, and sensor offset. The controller was designed using Lyapunov analysis. A simulation was written using the full nonlinear dynamics of AGRO in an isotropic steering configuration in which control authority over its pitch and roll are equalized. The PD+FL control method was compared to the backstepping control method using the same initial conditions in simulation. Both the backstepping controller and the PD+FL controller stabilized the system within 250 milliseconds. The adaptive backstepping controller was also able to achieve this performance with the adaptation law enabled and compensating for offset noisy sinusoidal disturbances.Comment: First Submission to IEEE Letters on Control Systems (L-CSS) with the American Controls Conference (ACC) Optio

    MIDGARD: A Simulation Platform for Autonomous Navigation in Unstructured Environments

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    We present MIDGARD, an open-source simulation platform for autonomous robot navigation in outdoor unstructured environments. MIDGARD is designed to enable the training of autonomous agents (e.g., unmanned ground vehicles) in photorealistic 3D environments, and to support the generalization skills of learning-based agents through the variability in training scenarios. MIDGARD's main features include a configurable, extensible, and difficulty-driven procedural landscape generation pipeline, with fast and photorealistic scene rendering based on Unreal Engine. Additionally, MIDGARD has built-in support for OpenAI Gym, a programming interface for feature extension (e.g., integrating new types of sensors, customizing exposing internal simulation variables), and a variety of simulated agent sensors (e.g., RGB, depth and instance/semantic segmentation). We evaluate MIDGARD's capabilities as a benchmarking tool for robot navigation utilizing a set of state-of-the-art reinforcement learning algorithms. The results demonstrate MIDGARD's suitability as a simulation and training environment, as well as the effectiveness of our procedural generation approach in controlling scene difficulty, which directly reflects on accuracy metrics. MIDGARD build, source code and documentation are available at https://midgardsim.org/

    Multi-UAV trajectory planning for 3D visual inspection of complex structures

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    This paper presents a new trajectory planning algorithm for 3D autonomous UAV volume coverage and visual inspection. The algorithm is an extension of a state-of-the-art Heat Equation Driven Area Coverage (HEDAC) multi-agent area coverage algorithm for 3D domains. With a given target exploration density field, the algorithm designs a potential field and directs UAVs to the regions of higher potential, i.e., higher values of remaining density. Collisions between the agents and agents with domain boundaries are prevented by implementing the distance field and correcting the agent's directional vector when the distance threshold is reached. A unit cube test case is considered to evaluate this trajectory planning strategy for volume coverage. For visual inspection applications, the algorithm is supplemented with camera direction control. A field containing the nearest distance from any point in the domain to the structure surface is designed. The gradient of this field is calculated to obtain the camera orientation throughout the trajectory. Three different test cases of varying complexities are considered to validate the proposed method for visual inspection. The simplest scenario is a synthetic portal-like structure inspected using three UAVs. The other two inspection scenarios are based on realistic structures where UAVs are commonly utilized: a wind turbine and a bridge. When deployed to a wind turbine inspection, two simulated UAVs traversing smooth spiral trajectories have successfully explored the entire turbine structure while cameras are directed to the curved surfaces of the turbine's blades. In the bridge test case an efficacious visual inspection of a complex structure is demonstrated by employing a single UAV and five UAVs. The proposed methodology is successful, flexible and applicable in real-world UAV inspection tasks.Comment: 14 page

    Stabilization of Mobile Manipulators

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    The focus of this work is to generate a method of stabilization in a system generated through the marriage of a mobile robot and a manipulator. While the stability of a rigid manipulator is a solved problem, upon the introduction of flexibilities into the manipulator base structure there is the simultaneous introduction of an unmodeled, induced, oscillatory disturbance to the manipulator system from the mobile base suspension and mounting. Under normal circumstances, the disturbance can be modeled through experimentation and then a form of vibration suppression control can be employed to damp the induced oscillations in the base. This approach is satisfactory for disturbances that are measured, however the hardware necessary to measure the induced oscillations in the manipulator base is generally not included in mobile manipulation systems. Because of this lack of sensing hardware it becomes difficult to directly compensate for the induced disturbances in the system. Rather than developing a direct method for compensation, efforts are made to find postures of the manipulator where the flexibilities of the system are passive. In these postures the manipulator behaves as if it is on a rigid base, this allows the use of higher feedback gains and simpler control architectures.Ph.D

    Decentralized Collision-Free Control of Multiple Robots in 2D and 3D Spaces

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    Decentralized control of robots has attracted huge research interests. However, some of the research used unrealistic assumptions without collision avoidance. This report focuses on the collision-free control for multiple robots in both complete coverage and search tasks in 2D and 3D areas which are arbitrary unknown. All algorithms are decentralized as robots have limited abilities and they are mathematically proved. The report starts with the grid selection in the two tasks. Grid patterns simplify the representation of the area and robots only need to move straightly between neighbor vertices. For the 100% complete 2D coverage, the equilateral triangular grid is proposed. For the complete coverage ignoring the boundary effect, the grid with the fewest vertices is calculated in every situation for both 2D and 3D areas. The second part is for the complete coverage in 2D and 3D areas. A decentralized collision-free algorithm with the above selected grid is presented driving robots to sections which are furthest from the reference point. The area can be static or expanding, and the algorithm is simulated in MATLAB. Thirdly, three grid-based decentralized random algorithms with collision avoidance are provided to search targets in 2D or 3D areas. The number of targets can be known or unknown. In the first algorithm, robots choose vacant neighbors randomly with priorities on unvisited ones while the second one adds the repulsive force to disperse robots if they are close. In the third algorithm, if surrounded by visited vertices, the robot will use the breadth-first search algorithm to go to one of the nearest unvisited vertices via the grid. The second search algorithm is verified on Pioneer 3-DX robots. The general way to generate the formula to estimate the search time is demonstrated. Algorithms are compared with five other algorithms in MATLAB to show their effectiveness
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