15,387 research outputs found

    The Ubiquitous Interactor - Device Independent Access to Mobile Services

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    The Ubiquitous Interactor (UBI) addresses the problems of design and development that arise around services that need to be accessed from many different devices. In UBI, the same service can present itself with different user interfaces on different devices. This is done by separating interaction between users and services from presentation. The interaction is kept the same for all devices, and different presentation information is provided for different devices. This way, tailored user interfaces for many different devices can be created without multiplying development and maintenance work. In this paper we describe the system design of UBI, the system implementation, and two services implemented for the system: a calendar service and a stockbroker service

    Touchalytics: On the Applicability of Touchscreen Input as a Behavioral Biometric for Continuous Authentication

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    We investigate whether a classifier can continuously authenticate users based on the way they interact with the touchscreen of a smart phone. We propose a set of 30 behavioral touch features that can be extracted from raw touchscreen logs and demonstrate that different users populate distinct subspaces of this feature space. In a systematic experiment designed to test how this behavioral pattern exhibits consistency over time, we collected touch data from users interacting with a smart phone using basic navigation maneuvers, i.e., up-down and left-right scrolling. We propose a classification framework that learns the touch behavior of a user during an enrollment phase and is able to accept or reject the current user by monitoring interaction with the touch screen. The classifier achieves a median equal error rate of 0% for intra-session authentication, 2%-3% for inter-session authentication and below 4% when the authentication test was carried out one week after the enrollment phase. While our experimental findings disqualify this method as a standalone authentication mechanism for long-term authentication, it could be implemented as a means to extend screen-lock time or as a part of a multi-modal biometric authentication system.Comment: to appear at IEEE Transactions on Information Forensics & Security; Download data from http://www.mariofrank.net/touchalytics

    OpenAdaptxt: an open source enabling technology for high quality text entry

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    Modern text entry systems, especially for touch screen phones and novel devices, rely on complex underlying technologies such as error correction and word suggestion. Furthermore, for global deployment a vast number of languages have to be supported. Together this has raised the entry bar for new text entry techniques, which makes developing and testing a longer process thus stifling innovation. For example, testing a new feedback mechanism in comparison to a stock keyboard now requires the researchers to support at least slip correction and probably word suggestion. This paper introduces OpenAdaptxt: an open source community driven text input platform to enable development of higher quality text input solutions. It is the first commercial-grade open source enabling technology for modern text entry that supports both multiple platforms and dictionary support for over 50 spoken languages

    Continuous User Authentication Using Multi-Modal Biometrics

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    It is commonly acknowledged that mobile devices now form an integral part of an individual’s everyday life. The modern mobile handheld devices are capable to provide a wide range of services and applications over multiple networks. With the increasing capability and accessibility, they introduce additional demands in term of security. This thesis explores the need for authentication on mobile devices and proposes a novel mechanism to improve the current techniques. The research begins with an intensive review of mobile technologies and the current security challenges that mobile devices experience to illustrate the imperative of authentication on mobile devices. The research then highlights the existing authentication mechanism and a wide range of weakness. To this end, biometric approaches are identified as an appropriate solution an opportunity for security to be maintained beyond point-of-entry. Indeed, by utilising behaviour biometric techniques, the authentication mechanism can be performed in a continuous and transparent fashion. This research investigated three behavioural biometric techniques based on SMS texting activities and messages, looking to apply these techniques as a multi-modal biometric authentication method for mobile devices. The results showed that linguistic profiling; keystroke dynamics and behaviour profiling can be used to discriminate users with overall Equal Error Rates (EER) 12.8%, 20.8% and 9.2% respectively. By using a combination of biometrics, the results showed clearly that the classification performance is better than using single biometric technique achieving EER 3.3%. Based on these findings, a novel architecture of multi-modal biometric authentication on mobile devices is proposed. The framework is able to provide a robust, continuous and transparent authentication in standalone and server-client modes regardless of mobile hardware configuration. The framework is able to continuously maintain the security status of the devices. With a high level of security status, users are permitted to access sensitive services and data. On the other hand, with the low level of security, users are required to re-authenticate before accessing sensitive service or data

    Making a financial time machine:a multitouch application to enable interactive 3-D visualization of distant savings goals

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    Financial planning and decision making for the general public continues to vex and perplex in equal measure. Whilst the tools presented by a typical desktop computer should make the task easier, the recent financial crisis confirms the increasing difficulty that people have in calculating the benefits of deferring consumption for future gains (i.e. Saving). We present an interactive concept demonstration for Microsoft SurfaceTM that tackles two of the key barriers to saving decision making. Firstly we show an interface that avoid the laborious writing down or inputting of data and instead embodies the cognitive decision of allocation of resources in a physical gesture based interface, where the scale of the investment or expenditure correlates with the scale of the gesture. Second we show how a fast-forward based animation can demonstrate the impact of small increments in savings to a long term savings goal in a strategy game-based, interactive format. The platform uses custom software (XNATM format) as opposed to the more usual WPFTM format found on Surface applications. This enables dynamic 3-D graphical icons to be used to maximize the interactive appeal of the interface. Demonstration and test trial feedback indicates that this platform can be adapted to suit the narrative of individual purchasing decisions to inform educate diverse user groups about the long term consequences of small financial decisions
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