23,181 research outputs found

    Random Linear Network Coding for 5G Mobile Video Delivery

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    An exponential increase in mobile video delivery will continue with the demand for higher resolution, multi-view and large-scale multicast video services. Novel fifth generation (5G) 3GPP New Radio (NR) standard will bring a number of new opportunities for optimizing video delivery across both 5G core and radio access networks. One of the promising approaches for video quality adaptation, throughput enhancement and erasure protection is the use of packet-level random linear network coding (RLNC). In this review paper, we discuss the integration of RLNC into the 5G NR standard, building upon the ideas and opportunities identified in 4G LTE. We explicitly identify and discuss in detail novel 5G NR features that provide support for RLNC-based video delivery in 5G, thus pointing out to the promising avenues for future research.Comment: Invited paper for Special Issue "Network and Rateless Coding for Video Streaming" - MDPI Informatio

    Content Caching and Delivery over Heterogeneous Wireless Networks

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    Emerging heterogeneous wireless architectures consist of a dense deployment of local-coverage wireless access points (APs) with high data rates, along with sparsely-distributed, large-coverage macro-cell base stations (BS). We design a coded caching-and-delivery scheme for such architectures that equips APs with storage, enabling content pre-fetching prior to knowing user demands. Users requesting content are served by connecting to local APs with cached content, as well as by listening to a BS broadcast transmission. For any given content popularity profile, the goal is to design the caching-and-delivery scheme so as to optimally trade off the transmission cost at the BS against the storage cost at the APs and the user cost of connecting to multiple APs. We design a coded caching scheme for non-uniform content popularity that dynamically allocates user access to APs based on requested content. We demonstrate the approximate optimality of our scheme with respect to information-theoretic bounds. We numerically evaluate it on a YouTube dataset and quantify the trade-off between transmission rate, storage, and access cost. Our numerical results also suggest the intriguing possibility that, to gain most of the benefits of coded caching, it suffices to divide the content into a small number of popularity classes.Comment: A shorter version is to appear in IEEE INFOCOM 201

    Service Platform for Converged Interactive Broadband Broadcast and Cellular Wireless

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    A converged broadcast and telecommunication service platform is presented that is able to create, deliver, and manage interactive, multimedia content and services for consumption on three different terminal types. The motivations of service providers for designing converged interactive multimedia services, which are crafted for their individual requirements, are investigated. The overall design of the system is presented with particular emphasis placed on the operational features of each of the sub-systems, the flows of media and metadata through the sub-systems and the formats and protocols required for inter-communication between them. The key features of tools required for creating converged interactive multimedia content for a range of different end-user terminal types are examined. Finally possible enhancements to this system are discussed. This study is of particular interest to those organizations currently conducting trials and commercial launches of DVB-H services because it provides them with an insight of the various additional functions required in the service provisioning platforms to provide fully interactive services to a range of different mobile terminal types
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