1,830 research outputs found

    Solving the potential field local minimum problem using internal agent states

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    We propose a new, extended artificial potential field method, which uses dynamic internal agent states. The internal states are modelled as a dynamical system of coupled first order differential equations that manipulate the potential field in which the agent is situated. The internal state dynamics are forced by the interaction of the agent with the external environment. Local equilibria in the potential field are then manipulated by the internal states and transformed from stable equilibria to unstable equilibria, allowiong escape from local minima in the potential field. This new methodology successfully solves reactive path planning problems, such as a complex maze with multiple local minima, which cannot be solved using conventional static potential fields

    Model-Based Decentralized Policy Optimization

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    Decentralized policy optimization has been commonly used in cooperative multi-agent tasks. However, since all agents are updating their policies simultaneously, from the perspective of individual agents, the environment is non-stationary, resulting in it being hard to guarantee monotonic policy improvement. To help the policy improvement be stable and monotonic, we propose model-based decentralized policy optimization (MDPO), which incorporates a latent variable function to help construct the transition and reward function from an individual perspective. We theoretically analyze that the policy optimization of MDPO is more stable than model-free decentralized policy optimization. Moreover, due to non-stationarity, the latent variable function is varying and hard to be modeled. We further propose a latent variable prediction method to reduce the error of the latent variable function, which theoretically contributes to the monotonic policy improvement. Empirically, MDPO can indeed obtain superior performance than model-free decentralized policy optimization in a variety of cooperative multi-agent tasks.Comment: 24 page

    Self-organized Polygon Formation Control based on Distributed Estimation

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    This paper studies the problem of controlling a multi-robot system to achieve a polygon formation in a self-organized manner. Different from the typical formation control strategies where robots are steered to satisfy the predefined control variables, such as pairwise distances, relative positions and bearings, the foremost idea of this paper is to achieve polygon formations by injecting control inputs randomly to a few robots (say, vertex robots) of the group, and the rest follow the simple principles of moving towards the midpoint of their two nearest neighbors in the ring graph without any external inputs. In our problem, a fleet of robots is initially distributed in the plane. The socalled vertex robots take the responsibility of determining the geometric shape of the entire formation and its overall size, while the others move so as to minimize the differences with two direct neighbors. In the first step, each vertex robot estimates the number of robots in its associated chain. Two types of control inputs that serve for the estimation are designed using the measurements from the latest and the last two time instants respectively. In the second step, the self-organized formation control law is proposed where only vertex robots receive external information. Comparisons between the two estimation strategies are carried out in terms of the convergence speed and robustness. The effectiveness of the whole control framework is further validated in both simulation and physical experiments

    FC Portugal 3D Simulation Team: Team Description Paper 2020

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    The FC Portugal 3D team is developed upon the structure of our previous Simulation league 2D/3D teams and our standard platform league team. Our research concerning the robot low-level skills is focused on developing behaviors that may be applied on real robots with minimal adaptation using model-based approaches. Our research on high-level soccer coordination methodologies and team playing is mainly focused on the adaptation of previously developed methodologies from our 2D soccer teams to the 3D humanoid environment and on creating new coordination methodologies based on the previously developed ones. The research-oriented development of our team has been pushing it to be one of the most competitive over the years (World champion in 2000 and Coach Champion in 2002, European champion in 2000 and 2001, Coach 2nd place in 2003 and 2004, European champion in Rescue Simulation and Simulation 3D in 2006, World Champion in Simulation 3D in Bremen 2006 and European champion in 2007, 2012, 2013, 2014 and 2015). This paper describes some of the main innovations of our 3D simulation league team during the last years. A new generic framework for reinforcement learning tasks has also been developed. The current research is focused on improving the above-mentioned framework by developing new learning algorithms to optimize low-level skills, such as running and sprinting. We are also trying to increase student contact by providing reinforcement learning assignments to be completed using our new framework, which exposes a simple interface without sharing low-level implementation details
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