265,835 research outputs found

    A new approach for continual planning

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    International audienceDevising intelligent robots or agents that interact with humans is a major challenge for artificial intelligence. In such contexts, agents must constantly adapt their decisions according to human activities and modify their goal. In this extended abstract, we present a novel continual planning approach, called Moving Goal Planning (MGP) to adapt plans to goal evolutions. This approach draws inspiration from Moving Target Search (MTS) algorithms. In order to limit the number of search iterations and to improve its efficiency, MGP delays as much as possible the start of new searches when the goal changes over time. To this purpose, MGP uses two strategies: Open Check (OC) that checks if the new goal is still in the current search tree and Plan Follow (PF) that estimates whether executing actions of the current plan brings MGP closer to the new goal

    A new approach for continual planning

    Get PDF
    International audienceDevising intelligent robots or agents that interact with humans is a major challenge for artificial intelligence. In such contexts, agents must constantly adapt their decisions according to human activities and modify their goal. In this extended abstract, we present a novel continual planning approach, called Moving Goal Planning (MGP) to adapt plans to goal evolutions. This approach draws inspiration from Moving Target Search (MTS) algorithms. In order to limit the number of search iterations and to improve its efficiency, MGP delays as much as possible the start of new searches when the goal changes over time. To this purpose, MGP uses two strategies: Open Check (OC) that checks if the new goal is still in the current search tree and Plan Follow (PF) that estimates whether executing actions of the current plan brings MGP closer to the new goal

    Planning When Goals Change: A Moving Target Search Approach

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    International audienceDevising intelligent robots or agents that interact with humans is a major challenge for artificial intelligence. In such contexts, agents must constantly adapt their decisions according to human activities and modify their goals. In this paper, we tackle this problem by introducing a novel planning approach, called Moving Goal Planning (MGP), to adapt plans to goal evolutions. This planning algorithm draws inspiration from Moving Target Search (MTS) algorithms. In order to limit the number of search iterations and to improve its efficiency, MGP delays as much as possible triggering new searches when the goal changes over time. To this purpose, MGP uses two strategies: Open Check (OC) that checks if the new goal is still in the current search tree and Plan Follow (PF) that estimates whether executing actions of the current plan brings MGP closer to the new goal. Moreover, MGP uses a parsimonious strategy to update incrementally the search tree at each new search that reduces the number of calls to the heuristic function and speeds up the search. Finally, we show evaluation results that demonstrate the effectiveness of our approach

    Minimum time search in real-world scenarios using multiple UAVs with onboard orientable cameras

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    This paper proposes a new evolutionary planner to determine the trajectories of several Unmanned Aerial Vehicles (UAVs) and the scan direction of their cameras for minimizing the expected detection time of a nondeterministically moving target of uncertain initial location. To achieve this, the planner can reorient the UAVs cameras and modify the UAVs heading, speed, and height with the purpose of making the UAV reach and the camera observe faster the areas with high probability of target presence. Besides, the planner uses a digital elevation model of the search region to capture its influence on the camera likelihood (changing the footprint dimensions and the probability of detection) and to help the operator to construct the initial belief of target presence and target motion model. The planner also lets the operator include intelligence information in the initial target belief and motion model, in order to let him/her model real-world scenarios systematically. All these characteristics let the planner adapt the UAV trajectories and sensor poses to the requirements of minimum time search operations over real-world scenarios, as the results of the paper, obtained over 3 scenarios built with the modeling aid-tools of the planner, show.This work was supported by Airbus under SAVIER AER30459 projec

    Convolutional neural network-based real-time object detection and tracking for parrot AR drone 2.

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    Recent advancements in the field of Artificial Intelligence (AI) have provided an opportunity to create autonomous devices, robots, and machines characterized particularly with the ability to make decisions and perform tasks without human mediation. One of these devices, Unmanned Aerial Vehicles (UAVs) or drones are widely used to perform tasks like surveillance, search and rescue, object detection and target tracking, parcel delivery (recently started by Amazon), and many more. The sensitivity in performing said tasks demands that drones must be efficient and reliable. For this, in this paper, an approach to detect and track the target object, moving or still, for a drone is presented. The Parrot AR Drone 2 is used for this application. Convolutional Neural Network (CNN) is used for object detection and target tracking. The object detection results show that CNN detects and classifies object with a high level of accuracy (98%). For real-time tracking, the tracking algorithm responds faster than conventionally used approaches, efficiently tracking the detected object without losing it from sight. The calculations based on several iterations exhibit that the efficiency achieved for target tracking is 96.5%

    An Integrated Framework for AI Assisted Level Design in 2D Platformers

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    The design of video game levels is a complex and critical task. Levels need to elicit fun and challenge while avoiding frustration at all costs. In this paper, we present a framework to assist designers in the creation of levels for 2D platformers. Our framework provides designers with a toolbox (i) to create 2D platformer levels, (ii) to estimate the difficulty and probability of success of single jump actions (the main mechanics of platformer games), and (iii) a set of metrics to evaluate the difficulty and probability of completion of entire levels. At the end, we present the results of a set of experiments we carried out with human players to validate the metrics included in our framework.Comment: Submitted to the IEEE Game Entertainment and Media Conference 201
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