35 research outputs found
Mining Mid-level Features for Action Recognition Based on Effective Skeleton Representation
Recently, mid-level features have shown promising performance in computer
vision. Mid-level features learned by incorporating class-level information are
potentially more discriminative than traditional low-level local features. In
this paper, an effective method is proposed to extract mid-level features from
Kinect skeletons for 3D human action recognition. Firstly, the orientations of
limbs connected by two skeleton joints are computed and each orientation is
encoded into one of the 27 states indicating the spatial relationship of the
joints. Secondly, limbs are combined into parts and the limb's states are
mapped into part states. Finally, frequent pattern mining is employed to mine
the most frequent and relevant (discriminative, representative and
non-redundant) states of parts in continuous several frames. These parts are
referred to as Frequent Local Parts or FLPs. The FLPs allow us to build
powerful bag-of-FLP-based action representation. This new representation yields
state-of-the-art results on MSR DailyActivity3D and MSR ActionPairs3D
Unsupervised Learning of Long-Term Motion Dynamics for Videos
We present an unsupervised representation learning approach that compactly
encodes the motion dependencies in videos. Given a pair of images from a video
clip, our framework learns to predict the long-term 3D motions. To reduce the
complexity of the learning framework, we propose to describe the motion as a
sequence of atomic 3D flows computed with RGB-D modality. We use a Recurrent
Neural Network based Encoder-Decoder framework to predict these sequences of
flows. We argue that in order for the decoder to reconstruct these sequences,
the encoder must learn a robust video representation that captures long-term
motion dependencies and spatial-temporal relations. We demonstrate the
effectiveness of our learned temporal representations on activity
classification across multiple modalities and datasets such as NTU RGB+D and
MSR Daily Activity 3D. Our framework is generic to any input modality, i.e.,
RGB, Depth, and RGB-D videos.Comment: CVPR 201
Depth Images-based Human Detection, Tracking and Activity Recognition Using Spatiotemporal Features and Modified HMM
Human activity recognition using depth information is an emerging and challenging technology in computer vision due to its considerable attention by many practical applications such as smart home/office system, personal health care and 3D video games. This paper presents a novel framework of 3D human body detection, tracking and recognition from depth video sequences using spatiotemporal features and modified HMM. To detect human silhouette, raw depth data is examined to extract human silhouette by considering spatial continuity and constraints of human motion information. While, frame differentiation is used to track human movements. Features extraction mechanism consists of spatial depth shape features and temporal joints features are used to improve classification performance. Both of'these features are fused together to recognize different activities using the modified hidden Markov model (M-HMM). The proposed approach is evaluated on two challenging depth video datasets. Moreover, our system has significant abilities to handle subject's body parts rotation and body parts missing which provide major contributions in human activity recognition.1165Ysciescopuskc
Human Motion Capture Data Tailored Transform Coding
Human motion capture (mocap) is a widely used technique for digitalizing
human movements. With growing usage, compressing mocap data has received
increasing attention, since compact data size enables efficient storage and
transmission. Our analysis shows that mocap data have some unique
characteristics that distinguish themselves from images and videos. Therefore,
directly borrowing image or video compression techniques, such as discrete
cosine transform, does not work well. In this paper, we propose a novel
mocap-tailored transform coding algorithm that takes advantage of these
features. Our algorithm segments the input mocap sequences into clips, which
are represented in 2D matrices. Then it computes a set of data-dependent
orthogonal bases to transform the matrices to frequency domain, in which the
transform coefficients have significantly less dependency. Finally, the
compression is obtained by entropy coding of the quantized coefficients and the
bases. Our method has low computational cost and can be easily extended to
compress mocap databases. It also requires neither training nor complicated
parameter setting. Experimental results demonstrate that the proposed scheme
significantly outperforms state-of-the-art algorithms in terms of compression
performance and speed
DeepHuMS: Deep Human Motion Signature for 3D Skeletal Sequences
3D Human Motion Indexing and Retrieval is an interesting problem due to the
rise of several data-driven applications aimed at analyzing and/or re-utilizing
3D human skeletal data, such as data-driven animation, analysis of sports
bio-mechanics, human surveillance etc. Spatio-temporal articulations of humans,
noisy/missing data, different speeds of the same motion etc. make it
challenging and several of the existing state of the art methods use hand-craft
features along with optimization based or histogram based comparison in order
to perform retrieval. Further, they demonstrate it only for very small datasets
and few classes. We make a case for using a learned representation that should
recognize the motion as well as enforce a discriminative ranking. To that end,
we propose, a 3D human motion descriptor learned using a deep network. Our
learned embedding is generalizable and applicable to real-world data -
addressing the aforementioned challenges and further enables sub-motion
searching in its embedding space using another network. Our model exploits the
inter-class similarity using trajectory cues, and performs far superior in a
self-supervised setting. State of the art results on all these fronts is shown
on two large scale 3D human motion datasets - NTU RGB+D and HDM05.Comment: Under Review, Conferenc