2,934 research outputs found
3D Reconstruction & Assessment Framework based on affordable 2D Lidar
Lidar is extensively used in the industry and mass-market. Due to its
measurement accuracy and insensitivity to illumination compared to cameras, It
is applied onto a broad range of applications, like geodetic engineering, self
driving cars or virtual reality. But the 3D Lidar with multi-beam is very
expensive, and the massive measurements data can not be fully leveraged on some
constrained platforms. The purpose of this paper is to explore the possibility
of using cheap 2D Lidar off-the-shelf, to preform complex 3D Reconstruction,
moreover, the generated 3D map quality is evaluated by our proposed metrics at
the end. The 3D map is constructed in two ways, one way in which the scan is
performed at known positions with an external rotary axis at another plane. The
other way, in which the 2D Lidar for mapping and another 2D Lidar for
localization are placed on a trolley, the trolley is pushed on the ground
arbitrarily. The generated maps by different approaches are converted to
octomaps uniformly before the evaluation. The similarity and difference between
two maps will be evaluated by the proposed metrics thoroughly. The whole
mapping system is composed of several modular components. A 3D bracket was made
for assembling of the Lidar with a long range, the driver and the motor
together. A cover platform made for the IMU and 2D Lidar with a shorter range
but high accuracy. The software is stacked up in different ROS packages.Comment: 7 pages, 9 Postscript figures. Accepted by 2018 IEEE International
Conference on Advanced Intelligent Mechatronic
Motion Imitation Based on Sparsely Sampled Correspondence
Existing techniques for motion imitation often suffer a certain level of
latency due to their computational overhead or a large set of correspondence
samples to search. To achieve real-time imitation with small latency, we
present a framework in this paper to reconstruct motion on humanoids based on
sparsely sampled correspondence. The imitation problem is formulated as finding
the projection of a point from the configuration space of a human's poses into
the configuration space of a humanoid. An optimal projection is defined as the
one that minimizes a back-projected deviation among a group of candidates,
which can be determined in a very efficient way. Benefited from this
formulation, effective projections can be obtained by using sparse
correspondence. Methods for generating these sparse correspondence samples have
also been introduced. Our method is evaluated by applying the human's motion
captured by a RGB-D sensor to a humanoid in real-time. Continuous motion can be
realized and used in the example application of tele-operation.Comment: 8 pages, 8 figures, technical repor
PlaceRaider: Virtual Theft in Physical Spaces with Smartphones
As smartphones become more pervasive, they are increasingly targeted by
malware. At the same time, each new generation of smartphone features
increasingly powerful onboard sensor suites. A new strain of sensor malware has
been developing that leverages these sensors to steal information from the
physical environment (e.g., researchers have recently demonstrated how malware
can listen for spoken credit card numbers through the microphone, or feel
keystroke vibrations using the accelerometer). Yet the possibilities of what
malware can see through a camera have been understudied. This paper introduces
a novel visual malware called PlaceRaider, which allows remote attackers to
engage in remote reconnaissance and what we call virtual theft. Through
completely opportunistic use of the camera on the phone and other sensors,
PlaceRaider constructs rich, three dimensional models of indoor environments.
Remote burglars can thus download the physical space, study the environment
carefully, and steal virtual objects from the environment (such as financial
documents, information on computer monitors, and personally identifiable
information). Through two human subject studies we demonstrate the
effectiveness of using mobile devices as powerful surveillance and virtual
theft platforms, and we suggest several possible defenses against visual
malware
RGBD Datasets: Past, Present and Future
Since the launch of the Microsoft Kinect, scores of RGBD datasets have been
released. These have propelled advances in areas from reconstruction to gesture
recognition. In this paper we explore the field, reviewing datasets across
eight categories: semantics, object pose estimation, camera tracking, scene
reconstruction, object tracking, human actions, faces and identification. By
extracting relevant information in each category we help researchers to find
appropriate data for their needs, and we consider which datasets have succeeded
in driving computer vision forward and why.
Finally, we examine the future of RGBD datasets. We identify key areas which
are currently underexplored, and suggest that future directions may include
synthetic data and dense reconstructions of static and dynamic scenes.Comment: 8 pages excluding references (CVPR style
Sparse Inertial Poser: Automatic 3D Human Pose Estimation from Sparse IMUs
We address the problem of making human motion capture in the wild more
practical by using a small set of inertial sensors attached to the body. Since
the problem is heavily under-constrained, previous methods either use a large
number of sensors, which is intrusive, or they require additional video input.
We take a different approach and constrain the problem by: (i) making use of a
realistic statistical body model that includes anthropometric constraints and
(ii) using a joint optimization framework to fit the model to orientation and
acceleration measurements over multiple frames. The resulting tracker Sparse
Inertial Poser (SIP) enables 3D human pose estimation using only 6 sensors
(attached to the wrists, lower legs, back and head) and works for arbitrary
human motions. Experiments on the recently released TNT15 dataset show that,
using the same number of sensors, SIP achieves higher accuracy than the dataset
baseline without using any video data. We further demonstrate the effectiveness
of SIP on newly recorded challenging motions in outdoor scenarios such as
climbing or jumping over a wall.Comment: 12 pages, Accepted at Eurographics 201
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