255 research outputs found

    Design of a hexapod robotic system

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    The main purpose of this work was to design a prototype of an autonomous hexapod robot. This paper reports on an initial phase, where the basic geometry of the system was specified and improved through a kinematics and dynamic study, using a motion analysis software. This also allowed the design of all mechanical components and the definition of motion generation needs. In this paper the importance of legged robots on mobile research is emphasised. The capabilities of the computational programs specially dedicated to the analysis of mechanical systems are demonstrated. The mobility of the geometric model presented in this paper is a trade-off between natural idea and technical feasibility. Some results of the virtual simulation of the movement of this hexapod robotic system are presented

    Kinematics and dynamics study of a hexapod robotic system using computational packages’ capabilities

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    The main purpose of this work was to perform kinematics and dynamics analysis of a prototype of an autonomous hexapod robot. This paper reports on an initial phase, where the basic geometry of the system was specified and improved through a kinematics and dynamic study by using a motion analysis software. This study also allowed the design of all mechanical components and the definition of motion generation needs. In this paper the importance of legged robots on mobile research is emphasised. The capabilities of the computational programs specially dedicated to the analysis of mechanical systems are also discussed. The mobility of the geometric model presented in this paper is a trade-off between natural idea and technical feasibility. Some results of the computational simulations of the movement of the proposed hexapod robotic system are presented and discussed under the premises and assumptions adopted in this work

    A tutorial on motion capture driven character animation

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    Motion capture (MoCap) is an increasingly important technique to create realistic human motion for animation. However MoCap data are noisy, the resulting animation is often inaccurate and unrealistic without elaborate manual processing of the data. In this paper, we will discuss practical issues for MoCap driven character animation, particularly when using commercial toolkits. We highlight open topics in this field for future research. MoCap animations created in this project will be demonstrated at the conference

    3D MODELLING AND DESIGNING OF DEXTO:EKA:

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    The presented paper is concerned with designing of a low-cost, easy to use, intuitive interface for the control of a slave anthropomorphic teleo- operated robot. Tele-operator “masters”, that operate in real-time with the robot, have ranged from simple motion capture devices, to more complex force reflective exoskeletal masters. Our general design approach has been to begin with the definition of desired objective behaviours, rather than the use of available components with their predefined technical specifications. With the technical specifications of the components necessary to achieve the desired behaviours defined, the components are either acquired, or in most cases, developed and built. The control system, which includes the operation of feedback approaches, acting in collaboration with physical machinery, is then defined and implemented

    Evolutionary Motion Design for Humanoid Robots

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