2 research outputs found
Captura de movimiento del alumnado: una aproximaci贸n
Gracias a las nuevas tecnolog铆as se ha conseguido contribuir a grandes avances en la ciencia y en la medicina, hacer intervenciones quir煤rgicas menos invasivas, mejorar sustancialmente la calidad de vida de personas con necesidades especiales mediante aplicaciones espec铆ficas, ser mucho m谩s precisos en el diagn贸stico de trastornos y enfermedades e incluso la construcci贸n de dispositivos que permitan a personas con algunas discapacidades f铆sicas realizar acciones que de otra forma les hubieran resultado imposible. La tecnolog铆a no es incumbencia exclusiva de los tecn贸logos. 脡stos desarrollan las herramientas pero el verdadero sentido se adquiere con su uso, con su aplicaci贸n... Y precisamente esto es lo que nos ha llamado la atenci贸n a la hora de plantear este proyecto: c贸mo podemos aplicar las nuevas tecnolog铆as para capturar y analizar el movimiento de los estudiantes y posteriormente buscar patrones de movimiento asociados a sus resultados acad茅micos
Recommended from our members
The development and applications of serious games in the public services: defence and health
This thesis was submitted for the award of Doctor of Philosophy and was awarded by Brunel University London.The latest advances of Virtual Reality technologies and three-dimensional graphics, as well as the developments in Gaming Technologies in the recent years, have stemmed the proliferation of Serious Games in a broader spectrum of research applications. Among the most popular areas of application are public services such as Defence and Health, where digital technologies realise new challenges and opportunities for research and development of Serious Games and for a variety of contexts. As with all games, the user engagement is elevated and apart from the entertaining aspect, Serious Games serve as a novel and promising alternative experience to knowledge transfer. Furthermore, Serious Games bring to the end user and the overall society a series of attractive benefits. These benefits include safety, cost-effectiveness, increased motivation and personalisation. Hence, this Thesis aims to investigate novel approaches of developing Serious Games that utilise the recent advances of Virtual Reality and Gaming Technology and facilitate the aforementioned benefits. The process of design and development of the novel tools and applications follow an iterative manner and are driven by the review of the available literature as well as end-user feedbackEPSRC (Engineering and Physical Sciences Research Council ) , MOD (UK), NHS (UK