3,487 research outputs found
Spartan Daily, September 3, 1993
Volume 101, Issue 6https://scholarworks.sjsu.edu/spartandaily/8434/thumbnail.jp
Spartan Daily, October 17, 1972
Volume 60, Issue 18https://scholarworks.sjsu.edu/spartandaily/5653/thumbnail.jp
Intrinsic chess rating
This paper develops and tests formulas for representing playing strength at chess by the quality of moves played, rather than by the results of games. Intrinsic quality is estimated via evaluations given by computer chess programs run to high depth, ideally so that their playing strength is sufficiently far ahead of the best human players as to be a `relatively omniscient' guide. Several formulas, each having intrinsic skill parameters s for `sensitivity' and c for `consistency', are argued theoretically and tested by regression on large sets of tournament games played by humans of varying strength as measured by the internationally standard Elo rating system. This establishes a correspondence between Elo rating and the parameters. A smooth correspondence is shown between statistical results and the century points on the Elo scale, and ratings are shown to have stayed quite constant over time. That is, there has been little or no `rating inflation'. The theory and empirical results are transferable to other rational-choice settings in which the alternatives have well-defined utilities, but in which complexity and bounded information constrain the perception of the utility values
Spartan Daily, December 5, 1980
Volume 75, Issue 66https://scholarworks.sjsu.edu/spartandaily/6701/thumbnail.jp
Emergent World Representations: Exploring a Sequence Model Trained on a Synthetic Task
Language models show a surprising range of capabilities, but the source of
their apparent competence is unclear. Do these networks just memorize a
collection of surface statistics, or do they rely on internal representations
of the process that generates the sequences they see? We investigate this
question by applying a variant of the GPT model to the task of predicting legal
moves in a simple board game, Othello. Although the network has no a priori
knowledge of the game or its rules, we uncover evidence of an emergent
nonlinear internal representation of the board state. Interventional
experiments indicate this representation can be used to control the output of
the network and create "latent saliency maps" that can help explain predictions
in human terms.Comment: ICLR 2023 oral (notable-top-5%):
https://openreview.net/forum?id=DeG07_TcZvT; code:
https://github.com/likenneth/othello_worl
Spartan Daily, October 3, 2006
Volume 127, Issue 21https://scholarworks.sjsu.edu/spartandaily/10279/thumbnail.jp
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