1,193 research outputs found
Relating Graph Thickness to Planar Layers and Bend Complexity
The thickness of a graph with vertices is the minimum number of
planar subgraphs of whose union is . A polyline drawing of in
is a drawing of , where each vertex is mapped to a
point and each edge is mapped to a polygonal chain. Bend and layer complexities
are two important aesthetics of such a drawing. The bend complexity of
is the maximum number of bends per edge in , and the layer complexity
of is the minimum integer such that the set of polygonal chains in
can be partitioned into disjoint sets, where each set corresponds
to a planar polyline drawing. Let be a graph of thickness . By
F\'{a}ry's theorem, if , then can be drawn on a single layer with bend
complexity . A few extensions to higher thickness are known, e.g., if
(resp., ), then can be drawn on layers with bend complexity 2
(resp., ). However, allowing a higher number of layers may reduce the
bend complexity, e.g., complete graphs require layers to be drawn
using 0 bends per edge.
In this paper we present an elegant extension of F\'{a}ry's theorem to draw
graphs of thickness . We first prove that thickness- graphs can be
drawn on layers with bends per edge. We then develop another
technique to draw thickness- graphs on layers with bend complexity,
i.e., , where . Previously, the bend complexity was not known to be sublinear for
. Finally, we show that graphs with linear arboricity can be drawn on
layers with bend complexity .Comment: A preliminary version appeared at the 43rd International Colloquium
on Automata, Languages and Programming (ICALP 2016
Snapping Graph Drawings to the Grid Optimally
In geographic information systems and in the production of digital maps for
small devices with restricted computational resources one often wants to round
coordinates to a rougher grid. This removes unnecessary detail and reduces
space consumption as well as computation time. This process is called snapping
to the grid and has been investigated thoroughly from a computational-geometry
perspective. In this paper we investigate the same problem for given drawings
of planar graphs under the restriction that their combinatorial embedding must
be kept and edges are drawn straight-line. We show that the problem is NP-hard
for several objectives and provide an integer linear programming formulation.
Given a plane graph G and a positive integer w, our ILP can also be used to
draw G straight-line on a grid of width w and minimum height (if possible).Comment: Appears in the Proceedings of the 24th International Symposium on
Graph Drawing and Network Visualization (GD 2016
Straightening out planar poly-line drawings
We show that any -monotone poly-line drawing can be straightened out while
maintaining -coordinates and height. The width may increase much, but we
also show that on some graphs exponential width is required if we do not want
to increase the height. Likewise -monotonicity is required: there are
poly-line drawings (not -monotone) that cannot be straightened out while
maintaining the height. We give some applications of our result.Comment: The main result turns out to be known (Pach & Toth, J. Graph Theory
2004, http://onlinelibrary.wiley.com/doi/10.1002/jgt.10168/pdf
On Smooth Orthogonal and Octilinear Drawings: Relations, Complexity and Kandinsky Drawings
We study two variants of the well-known orthogonal drawing model: (i) the
smooth orthogonal, and (ii) the octilinear. Both models form an extension of
the orthogonal, by supporting one additional type of edge segments (circular
arcs and diagonal segments, respectively).
For planar graphs of max-degree 4, we analyze relationships between the graph
classes that can be drawn bendless in the two models and we also prove
NP-hardness for a restricted version of the bendless drawing problem for both
models. For planar graphs of higher degree, we present an algorithm that
produces bi-monotone smooth orthogonal drawings with at most two segments per
edge, which also guarantees a linear number of edges with exactly one segment.Comment: Appears in the Proceedings of the 25th International Symposium on
Graph Drawing and Network Visualization (GD 2017
Gabriel Triangulations and Angle-Monotone Graphs: Local Routing and Recognition
A geometric graph is angle-monotone if every pair of vertices has a path
between them that---after some rotation---is - and -monotone.
Angle-monotone graphs are -spanners and they are increasing-chord
graphs. Dehkordi, Frati, and Gudmundsson introduced angle-monotone graphs in
2014 and proved that Gabriel triangulations are angle-monotone graphs. We give
a polynomial time algorithm to recognize angle-monotone geometric graphs. We
prove that every point set has a plane geometric graph that is generalized
angle-monotone---specifically, we prove that the half--graph is
generalized angle-monotone. We give a local routing algorithm for Gabriel
triangulations that finds a path from any vertex to any vertex whose
length is within times the Euclidean distance from to .
Finally, we prove some lower bounds and limits on local routing algorithms on
Gabriel triangulations.Comment: Appears in the Proceedings of the 24th International Symposium on
Graph Drawing and Network Visualization (GD 2016
Strictly convex drawings of planar graphs
Every three-connected planar graph with n vertices has a drawing on an O(n^2)
x O(n^2) grid in which all faces are strictly convex polygons. These drawings
are obtained by perturbing (not strictly) convex drawings on O(n) x O(n) grids.
More generally, a strictly convex drawing exists on a grid of size O(W) x
O(n^4/W), for any choice of a parameter W in the range n<W<n^2. Tighter bounds
are obtained when the faces have fewer sides.
In the proof, we derive an explicit lower bound on the number of primitive
vectors in a triangle.Comment: 20 pages, 13 figures. to be published in Documenta Mathematica. The
revision includes numerous small additions, corrections, and improvements, in
particular: - a discussion of the constants in the O-notation, after the
statement of thm.1. - a different set-up and clarification of the case
distinction for Lemma
Drawing Planar Graphs with Few Geometric Primitives
We define the \emph{visual complexity} of a plane graph drawing to be the
number of basic geometric objects needed to represent all its edges. In
particular, one object may represent multiple edges (e.g., one needs only one
line segment to draw a path with an arbitrary number of edges). Let denote
the number of vertices of a graph. We show that trees can be drawn with
straight-line segments on a polynomial grid, and with straight-line
segments on a quasi-polynomial grid. Further, we present an algorithm for
drawing planar 3-trees with segments on an
grid. This algorithm can also be used with a small modification to draw maximal
outerplanar graphs with edges on an grid. We also
study the problem of drawing maximal planar graphs with circular arcs and
provide an algorithm to draw such graphs using only arcs. This is
significantly smaller than the lower bound of for line segments for a
nontrivial graph class.Comment: Appeared at Proc. 43rd International Workshop on Graph-Theoretic
Concepts in Computer Science (WG 2017
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