12,022 research outputs found
Trend Detection based Regret Minimization for Bandit Problems
We study a variation of the classical multi-armed bandits problem. In this
problem, the learner has to make a sequence of decisions, picking from a fixed
set of choices. In each round, she receives as feedback only the loss incurred
from the chosen action. Conventionally, this problem has been studied when
losses of the actions are drawn from an unknown distribution or when they are
adversarial. In this paper, we study this problem when the losses of the
actions also satisfy certain structural properties, and especially, do show a
trend structure. When this is true, we show that using \textit{trend
detection}, we can achieve regret of order with
respect to a switching strategy for the version of the problem where a single
action is chosen in each round and when actions
are chosen each round. This guarantee is a significant improvement over the
conventional benchmark. Our approach can, as a framework, be applied in
combination with various well-known bandit algorithms, like Exp3. For both
versions of the problem, we give regret guarantees also for the
\textit{anytime} setting, i.e. when the length of the choice-sequence is not
known in advance. Finally, we pinpoint the advantages of our method by
comparing it to some well-known other strategies
MoNoise: Modeling Noise Using a Modular Normalization System
We propose MoNoise: a normalization model focused on generalizability and
efficiency, it aims at being easily reusable and adaptable. Normalization is
the task of translating texts from a non- canonical domain to a more canonical
domain, in our case: from social media data to standard language. Our proposed
model is based on a modular candidate generation in which each module is
responsible for a different type of normalization action. The most important
generation modules are a spelling correction system and a word embeddings
module. Depending on the definition of the normalization task, a static lookup
list can be crucial for performance. We train a random forest classifier to
rank the candidates, which generalizes well to all different types of
normaliza- tion actions. Most features for the ranking originate from the
generation modules; besides these features, N-gram features prove to be an
important source of information. We show that MoNoise beats the
state-of-the-art on different normalization benchmarks for English and Dutch,
which all define the task of normalization slightly different.Comment: Source code: https://bitbucket.org/robvanderg/monois
Learning by Asking Questions
We introduce an interactive learning framework for the development and
testing of intelligent visual systems, called learning-by-asking (LBA). We
explore LBA in context of the Visual Question Answering (VQA) task. LBA differs
from standard VQA training in that most questions are not observed during
training time, and the learner must ask questions it wants answers to. Thus,
LBA more closely mimics natural learning and has the potential to be more
data-efficient than the traditional VQA setting. We present a model that
performs LBA on the CLEVR dataset, and show that it automatically discovers an
easy-to-hard curriculum when learning interactively from an oracle. Our LBA
generated data consistently matches or outperforms the CLEVR train data and is
more sample efficient. We also show that our model asks questions that
generalize to state-of-the-art VQA models and to novel test time distributions
Interactive Text2Pickup Network for Natural Language based Human-Robot Collaboration
In this paper, we propose the Interactive Text2Pickup (IT2P) network for
human-robot collaboration which enables an effective interaction with a human
user despite the ambiguity in user's commands. We focus on the task where a
robot is expected to pick up an object instructed by a human, and to interact
with the human when the given instruction is vague. The proposed network
understands the command from the human user and estimates the position of the
desired object first. To handle the inherent ambiguity in human language
commands, a suitable question which can resolve the ambiguity is generated. The
user's answer to the question is combined with the initial command and given
back to the network, resulting in more accurate estimation. The experiment
results show that given unambiguous commands, the proposed method can estimate
the position of the requested object with an accuracy of 98.49% based on our
test dataset. Given ambiguous language commands, we show that the accuracy of
the pick up task increases by 1.94 times after incorporating the information
obtained from the interaction.Comment: 8 pages, 9 figure
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