1,752 research outputs found

    A multimedia package for patient understanding and rehabilitation of non-contact anterior cruciate ligament injuries

    Get PDF
    Non-contact anterior cruciate ligament (ACL) injury is one of the most common ligament injuries in the body. Many patients’ receive graft surgery to repair the damage, but have to undertake an extensive period of rehabilitation. However, non-compliance and lack of understanding of the injury, healing process and rehabilitation means patient’s return to activities before effective structural integrity of the graft has been reached. When clinicians educate the patient, to encourage compliance with treatment and rehabilitation, the only tools that are currently widely in use are static plastic models, line diagrams and pamphlets. As modern technology grows in use in anatomical education, we have developed a unique educational and training package for patient’s to use in gaining a better understanding of their injury and treatment plan. We have combined cadaveric dissections of the knee (and captured with high resolution digital images) with reconstructed 3D modules from the Visible Human dataset, computer generated animations, and images to produce a multimedia package, which can be used to educate the patient in their knee anatomy, the injury, the healing process and their rehabilitation, and how this links into key stages of improving graft integrity. It is hoped that this will improve patient compliance with their rehabilitation programme, and better long-term prognosis in returning to normal or near-normal activities. Feedback from healthcare professionals about this package has been positive and encouraging for its long-term use

    Experimental archeology and serious games: challenges of inhabiting virtual heritage

    Get PDF
    Experimental archaeology has long yielded valuable insights into the tools and techniques that featured in past peoples’ relationship with the material world around them. However, experimental archaeology has, hitherto, confined itself to rigid, empirical and quantitative questions. This paper applies principles of experimental archaeology and serious gaming tools in the reconstructions of a British Iron Age Roundhouse. The paper explains a number of experiments conducted to look for quantitative differences in movement in virtual vs material environments using both “virtual” studio reconstruction as well as material reconstruction. The data from these experiments was then analysed to look for differences in movement which could be attributed to artefacts and/or environments. The paper explains the structure of the experiments, how the data was generated, what theories may make sense of the data, what conclusions have been drawn and how serious gaming tools can support the creation of new experimental heritage environments

    Visualisation of Fundamental Movement Skills (FMS): An Iterative Process Using an Overarm Throw

    Get PDF
    Fundamental Movement Skills (FMS) are precursor gross motor skills to more complex or specialised skills and are recognised as important indicators of physical competence, a key component of physical literacy. FMS are predominantly assessed using pre-defined manual methodologies, most commonly the various iterations of the Test of Gross Motor Development. However, such assessments are time-consuming and often require a minimum basic level of training to conduct. Therefore, the overall aim of this thesis was to utilise accelerometry to develop a visualisation concept as part of a feasibility study to support the learning and assessment of FMS, by reducing subjectivity and the overall time taken to conduct a gross motor skill assessment. The overarm throw, an important fundamental movement skill, was specifically selected for the visualisation development as it is an acyclic movement with a distinct initiation and conclusion. Thirteen children (14.8 ± 0.3 years; 9 boys) wore an ActiGraph GT9X Link Inertial Measurement Unit device on the dominant wrist whilst performing a series of overarm throws. This thesis illustrates how the visualisation concept was developed using raw accelerometer data, which was processed and manipulated using MATLAB 2019b software to obtain and depict key throw performance data, including the trajectory and velocity of the wrist during the throw. Overall, this thesis found that the developed visualisation concept can provide strong indicators of throw competency based on the shape of the throw trajectory. Future research should seek to utilise a larger, more diverse, population, and incorporate machine learning. Finally, further work is required to translate this concept to other gross motor skills

    Salford postgraduate annual research conference (SPARC) 2012 proceedings

    Get PDF
    These proceedings bring together a selection of papers from the 2012 Salford Postgraduate Annual Research Conference (SPARC). They reflect the breadth and diversity of research interests showcased at the conference, at which over 130 researchers from Salford, the North West and other UK universities presented their work. 21 papers are collated here from the humanities, arts, social sciences, health, engineering, environment and life sciences, built environment and business

    A finite element study of the human cranium : the impact of morphological variation on biting performance

    Get PDF
    This thesis investigated the relationship between craniofacial morphology and masticatory mechanics using finite element analysis (FEA). Chapter 1 is a literature review of the relevant background: bone mechanics, jaw-elevator muscle anatomy, imaging techniques, FEA and geometric morphometrics.The second, third and fourth chapters comprise experimental work aiming to provide a framework for FE model construction and loading. The second chapter aimed to validate the method for FE model building and assess the sensitivity of models to simplifications. Models with simplified bone anatomy and resolution predicted strains close to those measured experimentally. The third chapter assessed the predictability of muscle cross-sectional area (CSA) from bony features. It was found that muscle CSA, an estimator of muscle force, has low predictability. The fourth chapter assessed FE model sensitivity to variations in applied muscle forces. Results showed that a cranial FE model behaved reasonably robustly under variations in the muscle loading regimen.Chapter 5 uses the conclusions from the previous studies to build FE models of six human crania, including two individuals with artificial deformations of the neurocranium. Despite differences in form and the presence of deformation, all performed similarly during biting, varying mainly in the magnitudes of performance parameters. The main differences related to the form of the maxilla, irrespective of neurocranial deformation. The most orthognatic individuals with the narrowest maxilla showed the most distinctive deformation during incisor and molar bites, and achieved the greatest bite force efficiency. However, bite forces were similar among individuals irrespective of the presence of artificial deformation. This appears to relate to the preservation of normal dental occlusion, which in turn maintains similar loading and so morphogenesis of the mid face. Altogether, the results of this thesis show that FEA is reliable in comparing masticatory system functioning and point to how variations in morphology impact skeletal performance

    A virtual environment for learning to view during aerial movements

    Get PDF
    Training the gymnasts to view the landing area when learning aerial skills may lead to more consistent landings but can be problematic and potentially dangerous. A virtual environment allowing gymnasts to get introduced to viewing techniques safely is presented. The system is based on existing simulation models and visualisation software, and is implemented using client–server technology to allow reuse with new simulation models in the future

    Towards the Inclusion of Pelvis Population Variance in Human Body Models

    Get PDF
    With a future large-scale introduction of autonomous vehicles, the proportion of intersection crashes on the total number of motor vehicle crashes is expected to increase. The pelvis is frequently exposed to high loads in several of these impacts. In addition, autonomous driving is expected to result in new seating positions where reclined seating increases the risk of the pelvis sliding under the lap belt, producing submarining induced injuries. If unaddressed, submarining may result in an increased prevalence of abdominal and spinal injuries, and if addressed by advanced restraint systems, the risk of pelvic fractures may increase due to higher pelvis loads. Finite Element Human Body Models (FE-HBMs) represent the most advanced tool available to use in the design of safety systems for current and future vehicles. FE-HBMs represent the human anatomy, anthropometry, and physical properties to predict a biomechanical response to external loading via computer simulations. To date, these models are typically defined based on an average male or female subject in terms of global measurements like age, stature, and weight. However, individual variability is an intrinsic property of humans that must be considered in order to capture the vulnerable population and maximise the efficiency of vehicle safety systems. FE-HBMs provides the opportunity to include both geometrical and material variability in the analysis. In this thesis, methods/tools that enable inclusion of pelvis population variance in HBMs were developed. As part of this work, the population variance in pelvis shape has been described and a morphometric model capable of predicting pelvis shape was developed. A new generic pelvis FE-model was generated from the average pelvis geometry, which can be morphed to the population variance in pelvis shape. The model was validated for lateral impacts followed by a sensitivity analysis on model response to input variance. Results show that while 90% of the population shape variance was captured in the analysis, only 29% was predicted by a morphometric model using sex, age, stature, and BMI, as independent variables. The sensitivity analysis found that material properties account for the majority of the response variance (≈50-65%) in pelvis lateral impacts, and that input variables controlling shape contribute by a similar magnitude (≈35-40%). Increased knowledge about population variability, and inclusion in future safety evaluations, can result in more robust systems that would reduce the risk of pelvis injuries in real-world accidents
    • 

    corecore