17,216 research outputs found
Separating Reflection and Transmission Images in the Wild
The reflections caused by common semi-reflectors, such as glass windows, can
impact the performance of computer vision algorithms. State-of-the-art methods
can remove reflections on synthetic data and in controlled scenarios. However,
they are based on strong assumptions and do not generalize well to real-world
images. Contrary to a common misconception, real-world images are challenging
even when polarization information is used. We present a deep learning approach
to separate the reflected and the transmitted components of the recorded
irradiance, which explicitly uses the polarization properties of light. To
train it, we introduce an accurate synthetic data generation pipeline, which
simulates realistic reflections, including those generated by curved and
non-ideal surfaces, non-static scenes, and high-dynamic-range scenes.Comment: accepted at ECCV 201
DeLight-Net: Decomposing Reflectance Maps into Specular Materials and Natural Illumination
In this paper we are extracting surface reflectance and natural environmental
illumination from a reflectance map, i.e. from a single 2D image of a sphere of
one material under one illumination. This is a notoriously difficult problem,
yet key to various re-rendering applications. With the recent advances in
estimating reflectance maps from 2D images their further decomposition has
become increasingly relevant.
To this end, we propose a Convolutional Neural Network (CNN) architecture to
reconstruct both material parameters (i.e. Phong) as well as illumination (i.e.
high-resolution spherical illumination maps), that is solely trained on
synthetic data. We demonstrate that decomposition of synthetic as well as real
photographs of reflectance maps, both in High Dynamic Range (HDR), and, for the
first time, on Low Dynamic Range (LDR) as well. Results are compared to
previous approaches quantitatively as well as qualitatively in terms of
re-renderings where illumination, material, view or shape are changed.Comment: Stamatios Georgoulis and Konstantinos Rematas contributed equally to
this wor
Photometric stereo for strong specular highlights
Photometric stereo (PS) is a fundamental technique in computer vision known
to produce 3-D shape with high accuracy. The setting of PS is defined by using
several input images of a static scene taken from one and the same camera
position but under varying illumination. The vast majority of studies in this
3-D reconstruction method assume orthographic projection for the camera model.
In addition, they mainly consider the Lambertian reflectance model as the way
that light scatters at surfaces. So, providing reliable PS results from real
world objects still remains a challenging task. We address 3-D reconstruction
by PS using a more realistic set of assumptions combining for the first time
the complete Blinn-Phong reflectance model and perspective projection. To this
end, we will compare two different methods of incorporating the perspective
projection into our model. Experiments are performed on both synthetic and real
world images. Note that our real-world experiments do not benefit from
laboratory conditions. The results show the high potential of our method even
for complex real world applications such as medical endoscopy images which may
include high amounts of specular highlights
Exploration of a Polarized Surface Bidirectional Reflectance Model Using the Ground-Based Multiangle Spectropolarimetric Imager
Accurate characterization of surface reflection is essential for retrieval of aerosols using downward-looking remote sensors. In this paper, observations from the Ground-based Multiangle SpectroPolarimetric Imager (GroundMSPI) are used to evaluate a surface polarized bidirectional reflectance distribution function (PBRDF) model. GroundMSPI is an eight-band spectropolarimetric camera mounted on a rotating gimbal to acquire pushbroom imagery of outdoor landscapes. The camera uses a very accurate photoelastic-modulator-based polarimetric imaging technique to acquire Stokes vector measurements in three of the instrument's bands (470, 660, and 865 nm). A description of the instrument is presented, and observations of selected targets within a scene acquired on 6 January 2010 are analyzed. Data collected during the course of the day as the Sun moved across the sky provided a range of illumination geometries that facilitated evaluation of the surface model, which is comprised of a volumetric reflection term represented by the modified Rahman-Pinty-Verstraete function plus a specular reflection term generated by a randomly oriented array of Fresnel-reflecting microfacets. While the model is fairly successful in predicting the polarized reflection from two grass targets in the scene, it does a poorer job for two manmade targets (a parking lot and a truck roof), possibly due to their greater degree of geometric organization. Several empirical adjustments to the model are explored and lead to improved fits to the data. For all targets, the data support the notion of spectral invariance in the angular shape of the unpolarized and polarized surface reflection. As noted by others, this behavior provides valuable constraints on the aerosol retrieval problem, and highlights the importance of multiangle observations.NASAJPLCenter for Space Researc
An intuitive control space for material appearance
Many different techniques for measuring material appearance have been
proposed in the last few years. These have produced large public datasets,
which have been used for accurate, data-driven appearance modeling. However,
although these datasets have allowed us to reach an unprecedented level of
realism in visual appearance, editing the captured data remains a challenge. In
this paper, we present an intuitive control space for predictable editing of
captured BRDF data, which allows for artistic creation of plausible novel
material appearances, bypassing the difficulty of acquiring novel samples. We
first synthesize novel materials, extending the existing MERL dataset up to 400
mathematically valid BRDFs. We then design a large-scale experiment, gathering
56,000 subjective ratings on the high-level perceptual attributes that best
describe our extended dataset of materials. Using these ratings, we build and
train networks of radial basis functions to act as functionals mapping the
perceptual attributes to an underlying PCA-based representation of BRDFs. We
show that our functionals are excellent predictors of the perceived attributes
of appearance. Our control space enables many applications, including intuitive
material editing of a wide range of visual properties, guidance for gamut
mapping, analysis of the correlation between perceptual attributes, or novel
appearance similarity metrics. Moreover, our methodology can be used to derive
functionals applicable to classic analytic BRDF representations. We release our
code and dataset publicly, in order to support and encourage further research
in this direction
- …