3,797 research outputs found

    Combining Expression and Content in Domains for Dialog Managers

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    We present work in progress on abstracting dialog managers from their domain in order to implement a dialog manager development tool which takes (among other data) a domain description as input and delivers a new dialog manager for the described domain as output. Thereby we will focus on two topics; firstly, the construction of domain descriptions with description logics and secondly, the interpretation of utterances in a given domain.Comment: 5 pages, uses conference.st

    Interactive analysis of high-dimensional association structures with graphical models

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    Graphical chain models are a capable tool for analyzing multivariate data. However, their practical use may still be cumbersome in some respect since fitting the model requires the application of an intensive selection strategy based on the calculation of an enormous number of different regressions. In this paper, we present a computer system especially designed for the calculation of graphical chain models which is not only planned to automatically carry out the model search but also to visualize the corresponding graph at each stage of the model fit on request by the user. It additionally allows to modify the graph and the model fit interactively

    Not All Dialogues are Created Equal: Instance Weighting for Neural Conversational Models

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    Neural conversational models require substantial amounts of dialogue data for their parameter estimation and are therefore usually learned on large corpora such as chat forums or movie subtitles. These corpora are, however, often challenging to work with, notably due to their frequent lack of turn segmentation and the presence of multiple references external to the dialogue itself. This paper shows that these challenges can be mitigated by adding a weighting model into the architecture. The weighting model, which is itself estimated from dialogue data, associates each training example to a numerical weight that reflects its intrinsic quality for dialogue modelling. At training time, these sample weights are included into the empirical loss to be minimised. Evaluation results on retrieval-based models trained on movie and TV subtitles demonstrate that the inclusion of such a weighting model improves the model performance on unsupervised metrics.Comment: Accepted to SIGDIAL 201

    Modelling Users, Intentions, and Structure in Spoken Dialog

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    We outline how utterances in dialogs can be interpreted using a partial first order logic. We exploit the capability of this logic to talk about the truth status of formulae to define a notion of coherence between utterances and explain how this coherence relation can serve for the construction of AND/OR trees that represent the segmentation of the dialog. In a BDI model we formalize basic assumptions about dialog and cooperative behaviour of participants. These assumptions provide a basis for inferring speech acts from coherence relations between utterances and attitudes of dialog participants. Speech acts prove to be useful for determining dialog segments defined on the notion of completing expectations of dialog participants. Finally, we sketch how explicit segmentation signalled by cue phrases and performatives is covered by our dialog model.Comment: 17 page

    Learning Intelligent Dialogs for Bounding Box Annotation

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    We introduce Intelligent Annotation Dialogs for bounding box annotation. We train an agent to automatically choose a sequence of actions for a human annotator to produce a bounding box in a minimal amount of time. Specifically, we consider two actions: box verification, where the annotator verifies a box generated by an object detector, and manual box drawing. We explore two kinds of agents, one based on predicting the probability that a box will be positively verified, and the other based on reinforcement learning. We demonstrate that (1) our agents are able to learn efficient annotation strategies in several scenarios, automatically adapting to the image difficulty, the desired quality of the boxes, and the detector strength; (2) in all scenarios the resulting annotation dialogs speed up annotation compared to manual box drawing alone and box verification alone, while also outperforming any fixed combination of verification and drawing in most scenarios; (3) in a realistic scenario where the detector is iteratively re-trained, our agents evolve a series of strategies that reflect the shifting trade-off between verification and drawing as the detector grows stronger.Comment: This paper appeared at CVPR 201
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