1,591 research outputs found
Probabilistic RGB-D Odometry based on Points, Lines and Planes Under Depth Uncertainty
This work proposes a robust visual odometry method for structured
environments that combines point features with line and plane segments,
extracted through an RGB-D camera. Noisy depth maps are processed by a
probabilistic depth fusion framework based on Mixtures of Gaussians to denoise
and derive the depth uncertainty, which is then propagated throughout the
visual odometry pipeline. Probabilistic 3D plane and line fitting solutions are
used to model the uncertainties of the feature parameters and pose is estimated
by combining the three types of primitives based on their uncertainties.
Performance evaluation on RGB-D sequences collected in this work and two public
RGB-D datasets: TUM and ICL-NUIM show the benefit of using the proposed depth
fusion framework and combining the three feature-types, particularly in scenes
with low-textured surfaces, dynamic objects and missing depth measurements.Comment: Major update: more results, depth filter released as opensource, 34
page
Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Age
Simultaneous Localization and Mapping (SLAM)consists in the concurrent
construction of a model of the environment (the map), and the estimation of the
state of the robot moving within it. The SLAM community has made astonishing
progress over the last 30 years, enabling large-scale real-world applications,
and witnessing a steady transition of this technology to industry. We survey
the current state of SLAM. We start by presenting what is now the de-facto
standard formulation for SLAM. We then review related work, covering a broad
set of topics including robustness and scalability in long-term mapping, metric
and semantic representations for mapping, theoretical performance guarantees,
active SLAM and exploration, and other new frontiers. This paper simultaneously
serves as a position paper and tutorial to those who are users of SLAM. By
looking at the published research with a critical eye, we delineate open
challenges and new research issues, that still deserve careful scientific
investigation. The paper also contains the authors' take on two questions that
often animate discussions during robotics conferences: Do robots need SLAM? and
Is SLAM solved
Benchmarking and Comparing Popular Visual SLAM Algorithms
This paper contains the performance analysis and benchmarking of two popular
visual SLAM Algorithms: RGBD-SLAM and RTABMap. The dataset used for the
analysis is the TUM RGBD Dataset from the Computer Vision Group at TUM. The
dataset selected has a large set of image sequences from a Microsoft Kinect
RGB-D sensor with highly accurate and time-synchronized ground truth poses from
a motion capture system. The test sequences selected depict a variety of
problems and camera motions faced by Simultaneous Localization and Mapping
(SLAM) algorithms for the purpose of testing the robustness of the algorithms
in different situations. The evaluation metrics used for the comparison are
Absolute Trajectory Error (ATE) and Relative Pose Error (RPE). The analysis
involves comparing the Root Mean Square Error (RMSE) of the two metrics and the
processing time for each algorithm. This paper serves as an important aid in
the selection of SLAM algorithm for different scenes and camera motions. The
analysis helps to realize the limitations of both SLAM methods. This paper also
points out some underlying flaws in the used evaluation metrics.Comment: 7 pages, 4 figure
Probabilistic Surfel Fusion for Dense LiDAR Mapping
With the recent development of high-end LiDARs, more and more systems are
able to continuously map the environment while moving and producing spatially
redundant information. However, none of the previous approaches were able to
effectively exploit this redundancy in a dense LiDAR mapping problem. In this
paper, we present a new approach for dense LiDAR mapping using probabilistic
surfel fusion. The proposed system is capable of reconstructing a high-quality
dense surface element (surfel) map from spatially redundant multiple views.
This is achieved by a proposed probabilistic surfel fusion along with a
geometry considered data association. The proposed surfel data association
method considers surface resolution as well as high measurement uncertainty
along its beam direction which enables the mapping system to be able to control
surface resolution without introducing spatial digitization. The proposed
fusion method successfully suppresses the map noise level by considering
measurement noise caused by laser beam incident angle and depth distance in a
Bayesian filtering framework. Experimental results with simulated and real data
for the dense surfel mapping prove the ability of the proposed method to
accurately find the canonical form of the environment without further
post-processing.Comment: Accepted in Multiview Relationships in 3D Data 2017 (IEEE
International Conference on Computer Vision Workshops
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