30,218 research outputs found
A Framework for Quality-Driven Delivery in Distributed Multimedia Systems
In this paper, we propose a framework for Quality-Driven Delivery (QDD) in distributed multimedia environments. Quality-driven delivery refers to the capacity of a system to deliver documents, or more generally objects, while considering the users expectations in terms of non-functional requirements. For this QDD framework, we propose a model-driven approach where we focus on QoS information modeling and transformation. QoS information models and meta-models are used during different QoS activities for mapping requirements to system constraints, for exchanging QoS information, for checking compatibility between QoS information and more generally for making QoS decisions. We also investigate which model transformation operators have to be implemented in order to support some QoS activities such as QoS mapping
Heterogeneous component interactions: Sensors integration into multimedia applications
Resource-constrained embedded and mobile devices are becoming increasingly
common. Since few years, some mobile and ubiquitous devices such as wireless
sensor, able to be aware of their physical environment, appeared. Such devices
enable proposing applications which adapt to user's need according the context
evolution. It implies the collaboration of sensors and software components
which differ on their nature and their communication mechanisms. This paper
proposes a unified component model in order to easily design applications based
on software components and sensors without taking care of their nature. Then it
presents a state of the art of communication problems linked to heterogeneous
components and proposes an interaction mechanism which ensures information
exchanges between wireless sensors and software components
Throughput Scaling Of Convolution For Error-Tolerant Multimedia Applications
Convolution and cross-correlation are the basis of filtering and pattern or
template matching in multimedia signal processing. We propose two throughput
scaling options for any one-dimensional convolution kernel in programmable
processors by adjusting the imprecision (distortion) of computation. Our
approach is based on scalar quantization, followed by two forms of tight
packing in floating-point (one of which is proposed in this paper) that allow
for concurrent calculation of multiple results. We illustrate how our approach
can operate as an optional pre- and post-processing layer for off-the-shelf
optimized convolution routines. This is useful for multimedia applications that
are tolerant to processing imprecision and for cases where the input signals
are inherently noisy (error tolerant multimedia applications). Indicative
experimental results with a digital music matching system and an MPEG-7 audio
descriptor system demonstrate that the proposed approach offers up to 175%
increase in processing throughput against optimized (full-precision)
convolution with virtually no effect in the accuracy of the results. Based on
marginal statistics of the input data, it is also shown how the throughput and
distortion can be adjusted per input block of samples under constraints on the
signal-to-noise ratio against the full-precision convolution.Comment: IEEE Trans. on Multimedia, 201
Digital Image Access & Retrieval
The 33th Annual Clinic on Library Applications of Data Processing, held at the University of Illinois at Urbana-Champaign in March of 1996, addressed the theme of "Digital Image Access & Retrieval." The papers from this conference cover a wide range of topics concerning digital imaging technology for visual resource collections. Papers covered three general areas: (1) systems, planning, and implementation; (2) automatic and semi-automatic indexing; and (3) preservation with the bulk of the conference focusing on indexing and retrieval.published or submitted for publicatio
Action Recognition in Videos: from Motion Capture Labs to the Web
This paper presents a survey of human action recognition approaches based on
visual data recorded from a single video camera. We propose an organizing
framework which puts in evidence the evolution of the area, with techniques
moving from heavily constrained motion capture scenarios towards more
challenging, realistic, "in the wild" videos. The proposed organization is
based on the representation used as input for the recognition task, emphasizing
the hypothesis assumed and thus, the constraints imposed on the type of video
that each technique is able to address. Expliciting the hypothesis and
constraints makes the framework particularly useful to select a method, given
an application. Another advantage of the proposed organization is that it
allows categorizing newest approaches seamlessly with traditional ones, while
providing an insightful perspective of the evolution of the action recognition
task up to now. That perspective is the basis for the discussion in the end of
the paper, where we also present the main open issues in the area.Comment: Preprint submitted to CVIU, survey paper, 46 pages, 2 figures, 4
table
Quality-aware model-driven service engineering
Service engineering and service-oriented architecture as an integration and platform technology is a recent approach to software systems integration. Quality aspects
ranging from interoperability to maintainability to performance are of central importance for the integration of heterogeneous, distributed service-based systems. Architecture models can substantially influence quality attributes of the implemented software systems. Besides the benefits of explicit architectures on maintainability and reuse, architectural constraints such as styles, reference architectures and architectural patterns can influence observable software properties such as performance. Empirical performance evaluation is a process of measuring and evaluating the performance of implemented software. We present an approach for addressing the quality of services and service-based systems at the model-level in the context of model-driven service engineering. The focus on architecture-level models is a consequence of the black-box
character of services
The design and implementation of an infrastructure for multimedia digital libraries
We develop an infrastructure for managing, indexing and serving multimedia content in digital libraries. This infrastructure follows the model of the Web, and thereby is distributed in nature. We discuss the design of the Librarian, the component that manages meta data about the content. The management of meta data has been separated from the media servers that manage the content itself. Also, the extraction of the meta data is largely independent of the Librarian. We introduce our extensible data model and the daemon paradigm that are the core pieces of this architecture. We evaluate our initial implementation using a relational database. We conclude with a discussion of the lessons we learned in building this system, and proposals for improving the flexibility, reliability, and performance of the syste
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