18,558 research outputs found

    Innovative strategies for 3D visualisation using photogrammetry and 3D scanning for mobile phones

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    3D model generation through Photogrammetry is a modern overlay of digital information representing real world objects in a virtual world. The immediate scope of this study aims at generating 3D models using imagery and overcoming the challenge of acquiring accurate 3D meshes. This research aims to achieve optimised ways to document raw 3D representations of real life objects and then converting them into retopologised, textured usable data through mobile phones. Augmented Reality (AR) is a projected combination of real and virtual objects. A lot of work is done to create market dependant AR applications so customers can view products before purchasing them. The need is to develop a product independent photogrammetry to AR pipeline which is freely available to create independent 3D Augmented models. Although for the particulars of this research paper, the aim would be to compare and analyse different open source SDK’s and libraries for developing optimised 3D Mesh using Photogrammetry/3D Scanning which will contribute as a main skeleton to the 3D-AR pipeline. Natural disasters, global political crisis, terrorist attacks and other catastrophes have led researchers worldwide to capture monuments using photogrammetry and laser scans. Some of these objects of “global importance” are processed by companies including CyArk (Cyber Archives) and UNESCO’s World Heritage Centre, who work against time to preserve these historical monuments, before they are damaged or in some cases completely destroyed. The need is to question the significance of preserving objects and monuments which might be of value locally to a city or town. What is done to preserve those objects? This research would develop pipelines for collecting and processing 3D data so the local communities could contribute towards restoring endangered sites and objects using their smartphones and making these objects available to be viewed in location based AR. There exist some companies which charge relatively large amounts of money for local scanning projects. This research would contribute as a non-profitable project which could be later used in school curriculums, visitor attractions and historical preservation organisations all over the globe at no cost. The scope isn’t limited to furniture, museums or marketing, but could be used for personal digital archiving as well. This research will capture and process virtual objects using Mobile Phones comparing methodologies used in Computer Vision design from data conversion on Mobile phones to 3D generation, texturing and retopologising. The outcomes of this research will be used as input for generating AR which is application independent of any industry or product

    Learning Material-Aware Local Descriptors for 3D Shapes

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    Material understanding is critical for design, geometric modeling, and analysis of functional objects. We enable material-aware 3D shape analysis by employing a projective convolutional neural network architecture to learn material- aware descriptors from view-based representations of 3D points for point-wise material classification or material- aware retrieval. Unfortunately, only a small fraction of shapes in 3D repositories are labeled with physical mate- rials, posing a challenge for learning methods. To address this challenge, we crowdsource a dataset of 3080 3D shapes with part-wise material labels. We focus on furniture models which exhibit interesting structure and material variabil- ity. In addition, we also contribute a high-quality expert- labeled benchmark of 115 shapes from Herman-Miller and IKEA for evaluation. We further apply a mesh-aware con- ditional random field, which incorporates rotational and reflective symmetries, to smooth our local material predic- tions across neighboring surface patches. We demonstrate the effectiveness of our learned descriptors for automatic texturing, material-aware retrieval, and physical simulation. The dataset and code will be publicly available.Comment: 3DV 201

    Constructing living buildings: a review of relevant technologies for a novel application of biohybrid robotics

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    Biohybrid robotics takes an engineering approach to the expansion and exploitation of biological behaviours for application to automated tasks. Here, we identify the construction of living buildings and infrastructure as a high-potential application domain for biohybrid robotics, and review technological advances relevant to its future development. Construction, civil infrastructure maintenance and building occupancy in the last decades have comprised a major portion of economic production, energy consumption and carbon emissions. Integrating biological organisms into automated construction tasks and permanent building components therefore has high potential for impact. Live materials can provide several advantages over standard synthetic construction materials, including self-repair of damage, increase rather than degradation of structural performance over time, resilience to corrosive environments, support of biodiversity, and mitigation of urban heat islands. Here, we review relevant technologies, which are currently disparate. They span robotics, self-organizing systems, artificial life, construction automation, structural engineering, architecture, bioengineering, biomaterials, and molecular and cellular biology. In these disciplines, developments relevant to biohybrid construction and living buildings are in the early stages, and typically are not exchanged between disciplines. We, therefore, consider this review useful to the future development of biohybrid engineering for this highly interdisciplinary application.publishe
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