14,080 research outputs found
A Compiler and Runtime Infrastructure for Automatic Program Distribution
This paper presents the design and the implementation of a compiler and runtime infrastructure for automatic program distribution. We are building a research infrastructure that enables experimentation with various program partitioning and mapping strategies and the study of automatic distribution's effect on resource consumption (e.g., CPU, memory, communication). Since many optimization techniques are faced with conflicting optimization targets (e.g., memory and communication), we believe that it is important to be able to study their interaction.
We present a set of techniques that enable flexible resource modeling and program distribution. These are: dependence analysis, weighted graph partitioning, code and communication generation, and profiling. We have developed these ideas in the context of the Java language. We present in detail the design and implementation of each of the techniques as part of our compiler and runtime infrastructure. Then, we evaluate our design and present preliminary experimental data for each component, as well as for the entire system
CampProf: A Visual Performance Analysis Tool for Memory Bound GPU Kernels
Current GPU tools and performance models provide some common architectural insights that guide the programmers to write optimal code. We challenge these performance models, by modeling and analyzing a lesser known, but very severe performance pitfall, called 'Partition Camping', in NVIDIA GPUs. Partition Camping is caused by memory accesses that are skewed towards a subset of the available memory partitions, which may degrade the performance of memory-bound CUDA kernels by up to seven-times. No existing tool can detect the partition camping effect in CUDA kernels.
We complement the existing tools by developing 'CampProf', a spreadsheet based, visual analysis tool, that detects the degree to which any memory-bound kernel suffers from partition camping. In addition, CampProf also predicts the kernel's performance at all execution configurations, if its performance parameters are known at any one of them. To demonstrate the utility of CampProf, we analyze three different applications using our tool, and demonstrate how it can be used to discover partition camping. We also demonstrate how CampProf can be used to monitor the performance improvements in the kernels, as the partition camping effect is being removed.
The performance model that drives CampProf was developed by applying multiple linear regression techniques over a set of specific micro-benchmarks that simulated the partition camping behavior. Our results show that the geometric mean of errors in our prediction model is within 12% of the actual execution times. In summary, CampProf is a new, accurate, and easy-to-use tool that can be used in conjunction with the existing tools to analyze and improve the overall performance of memory-bound CUDA kernels
Polly's Polyhedral Scheduling in the Presence of Reductions
The polyhedral model provides a powerful mathematical abstraction to enable
effective optimization of loop nests with respect to a given optimization goal,
e.g., exploiting parallelism. Unexploited reduction properties are a frequent
reason for polyhedral optimizers to assume parallelism prohibiting dependences.
To our knowledge, no polyhedral loop optimizer available in any production
compiler provides support for reductions. In this paper, we show that
leveraging the parallelism of reductions can lead to a significant performance
increase. We give a precise, dependence based, definition of reductions and
discuss ways to extend polyhedral optimization to exploit the associativity and
commutativity of reduction computations. We have implemented a
reduction-enabled scheduling approach in the Polly polyhedral optimizer and
evaluate it on the standard Polybench 3.2 benchmark suite. We were able to
detect and model all 52 arithmetic reductions and achieve speedups up to
2.21 on a quad core machine by exploiting the multidimensional
reduction in the BiCG benchmark.Comment: Presented at the IMPACT15 worksho
Analytic Performance Modeling and Analysis of Detailed Neuron Simulations
Big science initiatives are trying to reconstruct and model the brain by
attempting to simulate brain tissue at larger scales and with increasingly more
biological detail than previously thought possible. The exponential growth of
parallel computer performance has been supporting these developments, and at
the same time maintainers of neuroscientific simulation code have strived to
optimally and efficiently exploit new hardware features. Current state of the
art software for the simulation of biological networks has so far been
developed using performance engineering practices, but a thorough analysis and
modeling of the computational and performance characteristics, especially in
the case of morphologically detailed neuron simulations, is lacking. Other
computational sciences have successfully used analytic performance engineering
and modeling methods to gain insight on the computational properties of
simulation kernels, aid developers in performance optimizations and eventually
drive co-design efforts, but to our knowledge a model-based performance
analysis of neuron simulations has not yet been conducted.
We present a detailed study of the shared-memory performance of
morphologically detailed neuron simulations based on the Execution-Cache-Memory
(ECM) performance model. We demonstrate that this model can deliver accurate
predictions of the runtime of almost all the kernels that constitute the neuron
models under investigation. The gained insight is used to identify the main
governing mechanisms underlying performance bottlenecks in the simulation. The
implications of this analysis on the optimization of neural simulation software
and eventually co-design of future hardware architectures are discussed. In
this sense, our work represents a valuable conceptual and quantitative
contribution to understanding the performance properties of biological networks
simulations.Comment: 18 pages, 6 figures, 15 table
Forecasting the cost of processing multi-join queries via hashing for main-memory databases (Extended version)
Database management systems (DBMSs) carefully optimize complex multi-join
queries to avoid expensive disk I/O. As servers today feature tens or hundreds
of gigabytes of RAM, a significant fraction of many analytic databases becomes
memory-resident. Even after careful tuning for an in-memory environment, a
linear disk I/O model such as the one implemented in PostgreSQL may make query
response time predictions that are up to 2X slower than the optimal multi-join
query plan over memory-resident data. This paper introduces a memory I/O cost
model to identify good evaluation strategies for complex query plans with
multiple hash-based equi-joins over memory-resident data. The proposed cost
model is carefully validated for accuracy using three different systems,
including an Amazon EC2 instance, to control for hardware-specific differences.
Prior work in parallel query evaluation has advocated right-deep and bushy
trees for multi-join queries due to their greater parallelization and
pipelining potential. A surprising finding is that the conventional wisdom from
shared-nothing disk-based systems does not directly apply to the modern
shared-everything memory hierarchy. As corroborated by our model, the
performance gap between the optimal left-deep and right-deep query plan can
grow to about 10X as the number of joins in the query increases.Comment: 15 pages, 8 figures, extended version of the paper to appear in
SoCC'1
Dynamic Parameter Allocation in Parameter Servers
To keep up with increasing dataset sizes and model complexity, distributed
training has become a necessity for large machine learning tasks. Parameter
servers ease the implementation of distributed parameter management---a key
concern in distributed training---, but can induce severe communication
overhead. To reduce communication overhead, distributed machine learning
algorithms use techniques to increase parameter access locality (PAL),
achieving up to linear speed-ups. We found that existing parameter servers
provide only limited support for PAL techniques, however, and therefore prevent
efficient training. In this paper, we explore whether and to what extent PAL
techniques can be supported, and whether such support is beneficial. We propose
to integrate dynamic parameter allocation into parameter servers, describe an
efficient implementation of such a parameter server called Lapse, and
experimentally compare its performance to existing parameter servers across a
number of machine learning tasks. We found that Lapse provides near-linear
scaling and can be orders of magnitude faster than existing parameter servers
Programmability and Performance of Parallel ECS-based Simulation of Multi-Agent Exploration Models
While the traditional objective of parallel/distributed simulation techniques has been mainly in improving performance and making very large models tractable, more recent research trends targeted complementary aspects, such as the “ease of programming”. Along this line, a recent proposal called Event and Cross State (ECS) synchronization, stands as a solution allowing to break the traditional programming rules proper of Parallel Discrete Event Simulation (PDES) systems, where the application code processing a specific event is only allowed to access the state (namely the memory image) of the target simulation object. In fact with ECS, the programmer is allowed to write ANSI-C event-handlers capable of accessing (in either read or write mode) the state of whichever simulation object included in the simulation model. Correct concurrent execution of events, e.g., on top of multi-core machines, is guaranteed by ECS with no intervention by the programmer, who is in practice exposed to a sequential-style programming model where events are processed one at a time, and have the ability to access the current memory image of the whole simulation model, namely the collection of the states of any involved object. This can strongly simplify the development of specific models, e.g., by avoiding the need for passing state information across concurrent objects in the form of events. In this article we investigate on both programmability and performance aspects related to developing/supporting a multi-agent exploration model on top of the ROOT-Sim PDES platform, which supports ECS
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