52,846 research outputs found

    Organization of Multi-Agent Systems: An Overview

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    In complex, open, and heterogeneous environments, agents must be able to reorganize towards the most appropriate organizations to adapt unpredictable environment changes within Multi-Agent Systems (MAS). Types of reorganization can be seen from two different levels. The individual agents level (micro-level) in which an agent changes its behaviors and interactions with other agents to adapt its local environment. And the organizational level (macro-level) in which the whole system changes it structure by adding or removing agents. This chapter is dedicated to overview different aspects of what is called MAS Organization including its motivations, paradigms, models, and techniques adopted for statically or dynamically organizing agents in MAS.Comment: 12 page

    Rational Trust Modeling

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    Trust models are widely used in various computer science disciplines. The main purpose of a trust model is to continuously measure trustworthiness of a set of entities based on their behaviors. In this article, the novel notion of "rational trust modeling" is introduced by bridging trust management and game theory. Note that trust models/reputation systems have been used in game theory (e.g., repeated games) for a long time, however, game theory has not been utilized in the process of trust model construction; this is where the novelty of our approach comes from. In our proposed setting, the designer of a trust model assumes that the players who intend to utilize the model are rational/selfish, i.e., they decide to become trustworthy or untrustworthy based on the utility that they can gain. In other words, the players are incentivized (or penalized) by the model itself to act properly. The problem of trust management can be then approached by game theoretical analyses and solution concepts such as Nash equilibrium. Although rationality might be built-in in some existing trust models, we intend to formalize the notion of rational trust modeling from the designer's perspective. This approach will result in two fascinating outcomes. First of all, the designer of a trust model can incentivise trustworthiness in the first place by incorporating proper parameters into the trust function, which can be later utilized among selfish players in strategic trust-based interactions (e.g., e-commerce scenarios). Furthermore, using a rational trust model, we can prevent many well-known attacks on trust models. These two prominent properties also help us to predict behavior of the players in subsequent steps by game theoretical analyses

    CRiBAC: Community-centric role interaction based access control model

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    As one of the most efficient solutions to complex and large-scale problems, multi-agent cooperation has been in the limelight for the past few decades. Recently, many research projects have focused on context-aware cooperation to dynamically provide complex services. As cooperation in the multi-agent systems (MASs) becomes more common, guaranteeing the security of such cooperation takes on even greater importance. However, existing security models do not reflect the agents' unique features, including cooperation and context-awareness. In this paper, we propose a Community-based Role interaction-based Access Control model (CRiBAC) to allow secure cooperation in MASs. To do this, we refine and extend our preliminary RiBAC model, which was proposed earlier to support secure interactions among agents, by introducing a new concept of interaction permission, and then extend it to CRiBAC to support community-based cooperation among agents. We analyze potential problems related to interaction permissions and propose two approaches to address them. We also propose an administration model to facilitate administration of CRiBAC policies. Finally, we present the implementation of a prototype system based on a sample scenario to assess the proposed work and show its feasibility. © 2012 Elsevier Ltd. All rights reserved

    A Spatial Agent-Based Model of N-Person Prisoner's Dilemma Cooperation in a Socio-Geographic Community

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    The purpose of this paper is to present a spatial agent-based model of N-person prisoner's dilemma that is designed to simulate the collective communication and cooperation within a socio-geographic community. Based on a tight coupling of REPAST and a vector Geographic Information System, the model simulates the emergence of cooperation from the mobility behaviors and interaction strategies of citizen agents. To approximate human behavior, the agents are set as stochastic learning automata with Pavlovian personalities and attitudes. A review of the theory of the standard prisoner's dilemma, the iterated prisoner's dilemma, and the N-person prisoner's dilemma is given as well as an overview of the generic architecture of the agent-based model. The capabilities of the spatial N-person prisoner's dilemma component are demonstrated with several scenario simulation runs for varied initial cooperation percentages and mobility dynamics. Experimental results revealed that agent mobility and context preservation bring qualitatively different effects to the evolution of cooperative behavior in an analyzed spatial environment.Agent Based Modeling, Cooperation, Prisoners Dilemma, Spatial Interaction Model, Spatially Structured Social Dilemma, Geographic Information Systems

    Agent-Based Product Configuration: towards Generalized Consensus Seeking

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    This paper will present an evolution of a fuzzy agent based platform which performed products configuration. As a first step, we used the notion of consensus to establish robust results at the end of the configuration process. We implemented the concept of generalized consensus which implied the consideration of consensuses from the beginning, in this way robust data are treated during the entire process and the final result enables the designer to distinguish the robust components and flexible ones in a set of configurations.Comment: 8 pages, 8 figures, 5 table
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