3 research outputs found
Gamification:using gaming mechanics to promote a business
The use of digital games and gamification has demonstrable potential to improve many aspects of how businesses provide training to staff, operate, and communicate with consumers. However, a need still exists for the benefits and potential of adopting games and gamification be effectively communicated to decision-makers across sectors. This article provides a structured review of existing literature on the use of games in the business sector, seeking to consolidate findings to address research questions regarding their perception, proven efficacy, and identify key areas for future work. The findings consolidate evidence showing serious games can have a positive and valuable impact in multiple areas of a business, including training, decision-support, and consumer outreach. They also highlight the challenges and pitfalls of applying serious games and gamification principles within a business context, and discuss the implications of development and evaluation methodologies on the success of a game-based solution
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MASELTOV Deliverable D7.1.1: Incidental Learning Framework
This is the first steps towards creating an ‘Incidental learning framework’, and it is a work in progress.
It is intended that the Incidental learning framework will facilitate the creation of technology rich learning opportunities for immigrants within cities. The framework will be a descriptive mechanism that permits analysis, a generative tool to support software system design, and it will facilitate the communication of learning design ideas both visually and textually. The framework focuses on incidental learning i.e. learning that is spontaneous and unplanned, in the knowledge domains of interest to the MASELTOV project including health care, culture, and language and information access. However, it provides links and triggers to structured and reflective learning to back up and deepen learning that happens incidentally.
This document describes the initial version of the Incidental Learning Framework, presents a few examples of its use, and describes some conclusions and recommendations for work towards the next version of the framework including
• Using the framework to develop it,
• Extending the literature review,
• Gathering evidence about immigrants day-to-day lives,
• Running design workshop(s) using the framework