6,100 research outputs found
Coordinated Multi-Agent Imitation Learning
We study the problem of imitation learning from demonstrations of multiple
coordinating agents. One key challenge in this setting is that learning a good
model of coordination can be difficult, since coordination is often implicit in
the demonstrations and must be inferred as a latent variable. We propose a
joint approach that simultaneously learns a latent coordination model along
with the individual policies. In particular, our method integrates unsupervised
structure learning with conventional imitation learning. We illustrate the
power of our approach on a difficult problem of learning multiple policies for
fine-grained behavior modeling in team sports, where different players occupy
different roles in the coordinated team strategy. We show that having a
coordination model to infer the roles of players yields substantially improved
imitation loss compared to conventional baselines.Comment: International Conference on Machine Learning 201
A Regularized Opponent Model with Maximum Entropy Objective
In a single-agent setting, reinforcement learning (RL) tasks can be cast into
an inference problem by introducing a binary random variable o, which stands
for the "optimality". In this paper, we redefine the binary random variable o
in multi-agent setting and formalize multi-agent reinforcement learning (MARL)
as probabilistic inference. We derive a variational lower bound of the
likelihood of achieving the optimality and name it as Regularized Opponent
Model with Maximum Entropy Objective (ROMMEO). From ROMMEO, we present a novel
perspective on opponent modeling and show how it can improve the performance of
training agents theoretically and empirically in cooperative games. To optimize
ROMMEO, we first introduce a tabular Q-iteration method ROMMEO-Q with proof of
convergence. We extend the exact algorithm to complex environments by proposing
an approximate version, ROMMEO-AC. We evaluate these two algorithms on the
challenging iterated matrix game and differential game respectively and show
that they can outperform strong MARL baselines.Comment: Accepted to International Joint Conference on Artificial Intelligence
(IJCA2019
Resilient Autonomous Control of Distributed Multi-agent Systems in Contested Environments
An autonomous and resilient controller is proposed for leader-follower
multi-agent systems under uncertainties and cyber-physical attacks. The leader
is assumed non-autonomous with a nonzero control input, which allows changing
the team behavior or mission in response to environmental changes. A resilient
learning-based control protocol is presented to find optimal solutions to the
synchronization problem in the presence of attacks and system dynamic
uncertainties. An observer-based distributed H_infinity controller is first
designed to prevent propagating the effects of attacks on sensors and actuators
throughout the network, as well as to attenuate the effect of these attacks on
the compromised agent itself. Non-homogeneous game algebraic Riccati equations
are derived to solve the H_infinity optimal synchronization problem and
off-policy reinforcement learning is utilized to learn their solution without
requiring any knowledge of the agent's dynamics. A trust-confidence based
distributed control protocol is then proposed to mitigate attacks that hijack
the entire node and attacks on communication links. A confidence value is
defined for each agent based solely on its local evidence. The proposed
resilient reinforcement learning algorithm employs the confidence value of each
agent to indicate the trustworthiness of its own information and broadcast it
to its neighbors to put weights on the data they receive from it during and
after learning. If the confidence value of an agent is low, it employs a trust
mechanism to identify compromised agents and remove the data it receives from
them from the learning process. Simulation results are provided to show the
effectiveness of the proposed approach
An Adversarial Interpretation of Information-Theoretic Bounded Rationality
Recently, there has been a growing interest in modeling planning with
information constraints. Accordingly, an agent maximizes a regularized expected
utility known as the free energy, where the regularizer is given by the
information divergence from a prior to a posterior policy. While this approach
can be justified in various ways, including from statistical mechanics and
information theory, it is still unclear how it relates to decision-making
against adversarial environments. This connection has previously been suggested
in work relating the free energy to risk-sensitive control and to extensive
form games. Here, we show that a single-agent free energy optimization is
equivalent to a game between the agent and an imaginary adversary. The
adversary can, by paying an exponential penalty, generate costs that diminish
the decision maker's payoffs. It turns out that the optimal strategy of the
adversary consists in choosing costs so as to render the decision maker
indifferent among its choices, which is a definining property of a Nash
equilibrium, thus tightening the connection between free energy optimization
and game theory.Comment: 7 pages, 4 figures. Proceedings of AAAI-1
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