620,515 research outputs found

    Model-driven design of distributed applications

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    The design process is structured into a preparation and an execution phase. In the preparation phase, designers identify (and, when necessary, define) the required levels of models, their abstract platforms and the modelling language(s) to be used. In addition, a designer may also identify or define transformations between related levels of models. The results of the preparation phase are used in the execution phase, which entails the creation of models of an application using specific modelling languages and abstract platforms.\ud The main aspects of the approach are illustrated with a case study involving the design of context-aware mobile services. We define three levels of models: a platform-independent service specification level, a platformindependent service design level and a platform-specific service design level. Particular attention is given to the representation and transformation of behavioural aspects of service designs

    The role of the service concept in model-driven applications development

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    This paper identifies two paradigms that have influenced the design of distributed applications: the middleware-centred and the protocol-centred paradigm, and proposes a combined use of these two paradigms. This combined use incorporates major benefits from both paradigms: the ability to reuse middleware infrastructures and the ability to treat distributed coordination aspects as a separate object of design through the use of the service concept. A careful consideration of the service concept, and its recursive application, allows us to define an appropriate and precise notion of platform-independence that suits the needs of model-driven middleware application development

    A New Approach for Quality Management in Pervasive Computing Environments

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    This paper provides an extension of MDA called Context-aware Quality Model Driven Architecture (CQ-MDA) which can be used for quality control in pervasive computing environments. The proposed CQ-MDA approach based on ContextualArchRQMM (Contextual ARCHitecture Quality Requirement MetaModel), being an extension to the MDA, allows for considering quality and resources-awareness while conducting the design process. The contributions of this paper are a meta-model for architecture quality control of context-aware applications and a model driven approach to separate architecture concerns from context and quality concerns and to configure reconfigurable software architectures of distributed systems. To demonstrate the utility of our approach, we use a videoconference system.Comment: 10 pages, 10 Figures, Oral Presentation in ECSA 201

    EbbRT: a customizable operating system for cloud applications

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    Efficient use of hardware requires operating system components be customized to the application workload. Our general purpose operating systems are ill-suited for this task. We present Genesis, a new operating system that enables per-application customizations for cloud applications. Genesis achieves this through a novel heterogeneous distributed structure, a partitioned object model, and an event-driven execution environment. This paper describes the design and prototype implementation of Genesis, and evaluates its ability to improve the performance of common cloud applications. The evaluation of the Genesis prototype demonstrates memcached, run within a VM, can outperform memcached run on an unvirtualized Linux. The prototype evaluation also demonstrates an 14% performance improvement of a V8 JavaScript engine benchmark, and a node.js webserver that achieves a 50% reduction in 99th percentile latency compared to it run on Linux

    An Approach to Relate Viewpoints and Modeling Languages

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    The architectural design of distributed enterprise applications from the viewpoints of different stakeholders has been proposed for some time, for example, as part of RM-ODP and IEEE 1471, and seems now-a-days to gain acceptance in practice. However, much work remains to be done on the relationships between different viewpoints. Failing to relate viewpoints may lead to a collection of viewpoint models that is inconsistent, and may therefore lead to an incorrect implementation. This paper defines an approach that helps designers to relate different viewpoints to each other. Thereby, it helps to enforce the consistency of the overall design. The results of this paper are expected to be particularly interesting for Model Driven Architecture (MDA) projects, since the proposed models can be used for the explicit definition of the models and relationships between models in an MDA trajectory

    A Component-Based Middleware for a Reliable Distributed and Reconfigurable Spacecraft Onboard Computer

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    Emerging applications for space missions require increasing processing performance from the onboard computers. DLR's project “Onboard Computer - Next Generation” (OBC-NG) develops a distributed, reconfigurable computer architecture to provide increased performance while maintaining the high reliability of classical spacecraft computer architectures. Growing system complexity requires an advanced onboard middleware, handling distributed (realtime) applications and error mitigation by reconfiguration. The OBC-NG middleware follows the Component-Based Software Engineering (CBSE) approach. Using composite components, applications and management tasks can easily be distributed and relocated on the processing nodes of the network. Additionally, reuse of components for future missions is facilitated. This paper presents the flexible middleware architecture, the composite component framework, the middleware services and the model-driven Application Programming Interface (API) design of OBC-NG. Tests are conducted to validate the middleware concept and to investigate the reconfiguration efficiency as well as the reliability of the system. A relevant use case shows the advantages of CBSE for the development of distributed reconfigurable onboard software

    Cooperative agent-based software architecture for distributed simulation

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    This paper proposes a cooperative multiagent model using distributed object-based systems for supporting distributed virtual environment and distributed simulation technologies for military and government applications. The agent model will use the condition-event driven rule based system as the basis for representing knowledge. In this model, the updates and revision of beliefs of agents corresponds to modifying the knowledge base. These agents are reactive and respond to stimulus as well as the environment in which they are embedded. Further, these agents are smart and can learn from their actions. The distributed agent-based software architecture will enable us to realise human behaviour model environment and computer-generated forces (also called computer-generated actor (CGA)) architectures. The design of the cooperative agent-based architecture will be based on mobile agents, interactive distributed computing models, and advanced logical modes of programming. This cooperative architecture will be developed using Java based tools and distributed databases
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