66,014 research outputs found
An Inhomogeneous Bayesian Texture Model for Spatially Varying Parameter Estimation
In statistical model based texture feature extraction, features based on spatially varying parameters achievehigher discriminative performances compared to spatially constant parameters. In this paper we formulate anovel Bayesian framework which achieves texture characterization by spatially varying parameters based onGaussian Markov random fields. The parameter estimation is carried out by Metropolis-Hastings algorithm.The distributions of estimated spatially varying parameters are then used as successful discriminant texturefeatures in classification and segmentation. Results show that novel features outperform traditional GaussianMarkov random field texture features which use spatially constant parameters. These features capture bothpixel spatial dependencies and structural properties of a texture giving improved texture features for effectivetexture classification and segmentation
Active Contour Models for Manifold Valued Image Segmentation
Image segmentation is the process of partitioning a image into different
regions or groups based on some characteristics like color, texture, motion or
shape etc. Active contours is a popular variational method for object
segmentation in images, in which the user initializes a contour which evolves
in order to optimize an objective function designed such that the desired
object boundary is the optimal solution. Recently, imaging modalities that
produce Manifold valued images have come up, for example, DT-MRI images, vector
fields. The traditional active contour model does not work on such images. In
this paper, we generalize the active contour model to work on Manifold valued
images. As expected, our algorithm detects regions with similar Manifold values
in the image. Our algorithm also produces expected results on usual gray-scale
images, since these are nothing but trivial examples of Manifold valued images.
As another application of our general active contour model, we perform texture
segmentation on gray-scale images by first creating an appropriate Manifold
valued image. We demonstrate segmentation results for manifold valued images
and texture images
Model-based learning of local image features for unsupervised texture segmentation
Features that capture well the textural patterns of a certain class of images
are crucial for the performance of texture segmentation methods. The manual
selection of features or designing new ones can be a tedious task. Therefore,
it is desirable to automatically adapt the features to a certain image or class
of images. Typically, this requires a large set of training images with similar
textures and ground truth segmentation. In this work, we propose a framework to
learn features for texture segmentation when no such training data is
available. The cost function for our learning process is constructed to match a
commonly used segmentation model, the piecewise constant Mumford-Shah model.
This means that the features are learned such that they provide an
approximately piecewise constant feature image with a small jump set. Based on
this idea, we develop a two-stage algorithm which first learns suitable
convolutional features and then performs a segmentation. We note that the
features can be learned from a small set of images, from a single image, or
even from image patches. The proposed method achieves a competitive rank in the
Prague texture segmentation benchmark, and it is effective for segmenting
histological images
Multi-Resolution Feature Embedded Level Set Model for Crosshatched Texture Segmentation
In image processing applications, texture is the most important element utilized by human visual systems for distinguishing dissimilar objects in a scene. In this research article, a variational model based on the level set is implemented for crosshatched texture segmentation. In this study, the proposed model’s performance is validated on the Brodatz texture dataset. The cross-hatched texture segmentation in the lower resolution texture images is difficult, due to the computational and memory requirements. The aforementioned issue has been resolved by implementing a variational model based on the level set that enables efficient segmentation in both low and high-resolution images with automatic selection of the filter size. In the proposed model, the multi-resolution feature obtained from the frequency domain filters enhances the dissimilarity between the regions of crosshatched textures that have low-intensity variations. Then, the resultant images are integrated with a level set-based active contour model that addresses the segmentation of crosshatched texture images. The noise added during the segmentation process is eliminated by morphological processing. The experiments conducted on the Brodatz texture dataset demonstrated the effectiveness of the proposed model, and the obtained results are validated in terms of Intersection over the Union (IoU) index, accuracy, precision, f1-score and recall. The extensive experimental investigation shows that the proposed model effectively segments the region of interest in close correspondence with the original image. The proposed segmentation model with a multi-support vector machine has achieved a classification accuracy of 99.82%, which is superior to the comparative model (modified convolutional neural network with whale optimization algorithm). The proposed model almost showed a 0.11% improvement in classification accuracy related to the existing mode
An efficient technique of texture representation in segmentation-based image coding schemes
In segmentation-based image coding techniques the image to be compressed is first segmented. Then, the information is coded describing the shape and the interior of the regions. A new method to encode the texture obtained in segmentation-based coding schemes is presented. The approach combines 2-D linear prediction and stochastic vector quantization. To encode a texture, a linear predictor is computed first. Next, a codebook following the prediction error model is generated and the prediction error is encoded with VQ. In the decoder, the error image is decoded first and then filtered as a whole, using the prediction filter. Hence, correlation between pixels is not lost from one block to another and a good reproduction quality can be achieved.Peer ReviewedPostprint (published version
Multivariate texture-based segmentation of remotely sensed imagery for extraction of objects and their uncertainty
In this study, a segmentation procedure is proposed, based on grey-level and multivariate texture to extract spatial objects from an image scene. Object uncertainty was quantified to identify transitions zones of objects with
indeterminate boundaries. The Local Binary Pattern (LBP) operator, modelling texture, was integrated into a hierarchical splitting segmentation to identify homogeneous texture regions in an image. We proposed a multivariate extension of the standard univariate LBP operator to describe colour texture. The paper is illustrated with two case studies. The first considers an image with a composite of texture regions. The two LBP operators provided good segmentation results on both grey-scale and colour textures, depicted by accuracy values of 96% and 98%, respectively. The second case study involved segmentation of coastal land cover objects from a multi-spectral Compact Airborne Spectral Imager (CASI) image, of a coastal area in the UK. Segmentation based on the univariate LBP measure
provided unsatisfactory segmentation results from a single CASI band (70% accuracy). A multivariate LBP-based segmentation of three CASI bands improved segmentation results considerably (77% accuracy). Uncertainty values for object building blocks provided valuable information for identification of object transition zones. We conclude that the (multivariate) LBP texture model in combination with a hierarchical splitting segmentation framework is suitable for identifying objects and for quantifying their uncertainty
Active Unsupervised Texture Segmentation on a Diffusion Based Feature Space
In this report, we propose a novel and efficient approach for active unsurpervised texture segmentation. First, we show how we can extract a small set of good features for texture segmentation based on the structure tensor and nonlinear diffusion. Then, we propose a variational framework that allows to incorporate these features in a level set based unsupervised segmentation process that adaptively takes into account their estimated statistical information inside and outside the region to segment. Unlike features obtained by Gabor filters, our approach naturally leads to a significantly reduced number of feature channels. Thus, the supervised part of a texture segmentation algorithm, where the choice of good feature channels has to be learned in advance, can be omitted, and we get an efficient solution for unsupervised texture segmentation. The actual segmentation process based on the new features is an active and adaptative contour model that estimates dynamically probability density functions inside and outside a region and produces very convincing results. It is implemented using a fast level set based active contour technique and has been tested on various real textured images. The performance of the approach is favorably compared to recent studies
Unsupervised Texture Segmentation using Active Contours and Local Distributions of Gaussian Markov Random Field Parameters
In this paper, local distributions of low order Gaussian Markov Random Field (GMRF) model parameters are proposed as texture features for unsupervised texture segmentation.Instead of using model parameters as texture features, we exploit the variations in parameter estimates found by model fitting in local region around the given pixel. Thespatially localized estimation process is carried out by maximum likelihood method employing a moderately small estimation window which leads to modeling of partial texturecharacteristics belonging to the local region. Hence significant fluctuations occur in the estimates which can be related to texture pattern complexity. The variations occurred in estimates are quantified by normalized local histograms. Selection of an accurate window size for histogram calculation is crucial and is achieved by a technique based on the entropy of textures. These texture features expand the possibility of using relativelylow order GMRF model parameters for segmenting fine to very large texture patterns and offer lower computational cost. Small estimation windows result in better boundarylocalization. Unsupervised segmentation is performed by integrated active contours, combining the region and boundary information. Experimental results on statistical and structural component textures show improved discriminative ability of the features compared to some recent algorithms in the literature
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