10 research outputs found

    Constrained Network Slicing Games: Achieving service guarantees and network efficiency

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    Network slicing is a key capability for next generation mobile networks. It enables one to cost effectively customize logical networks over a shared infrastructure. A critical component of network slicing is resource allocation, which needs to ensure that slices receive the resources needed to support their mobiles/services while optimizing network efficiency. In this paper, we propose a novel approach to slice-based resource allocation named Guaranteed seRvice Efficient nETwork slicing (GREET). The underlying concept is to set up a constrained resource allocation game, where (i) slices unilaterally optimize their allocations to best meet their (dynamic) customer loads, while (ii) constraints are imposed to guarantee that, if they wish so, slices receive a pre-agreed share of the network resources. The resulting game is a variation of the well-known Fisher market, where slices are provided a budget to contend for network resources (as in a traditional Fisher market), but (unlike a Fisher market) prices are constrained for some resources to provide the desired guarantees. In this way, GREET combines the advantages of a share-based approach (high efficiency by flexible sharing) and reservation-based ones (which provide guarantees by assigning a fixed amount of resources). We characterize the Nash equilibrium, best response dynamics, and propose a practical slice strategy with provable convergence properties. Extensive simulations exhibit substantial improvements over network slicing state-of-the-art benchmarks

    Adding edge dynamics to wireless random-access networks

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    We consider random-access networks with nodes representing transmitter-receiver pairs whose signals interfere with each other depending on their vicinity. Data packets arrive at the nodes over time and form queues. The nodes can be either active or inactive: a node deactivates at unit rate, while it activates at a rate that depends on its queue length, provided none of its neighbors is active. In order to model the effects of user mobility in wireless networks, we analyze dynamic interference graphs where the edges are allowed to appear and disappear over time. We focus on bipartite graphs, and study the transition time between the two states where one part of the network is active and the other part is inactive, in the limit as the queue lengths become large. Depending on the speed of the dynamics, we are able to obtain a rough classification of the effects of the dynamics on the transition time.Comment: 31 pages, 1 figur

    Mobility-aware Scheduler in CoMP Systems

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    International audienceThe main weakness of coordination techniques in LTE-Advanced networks is the extra resource consumption incurred by the joint transmission from several base stations. In this paper, we propose a new scheduling policy that performs coordination primarily for users staying at the cell edge, without mobility. Other cell-edge users are likely to move and to be served in better radio conditions where cell coordination is not required. We compare the performance of this algorithm to other usual scheduling policies in the presence of elastic traffic through the analysis of flow-level traffic models

    Mobility can drastically improve the heavy traffic performance from 1/(1-rho) to log(1/(1-rho))

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    We study a model of wireless networks where users move at speed θ ≥ 0, which has the original feature of being defined through a fixed-point equation. Namely, we start from a two-class processor-sharing queue to model one representative cell of this network: class 1 users are patient (non-moving) and class 2 users are impatient (moving). This model has five parameters, and we study the case where one of these parameters is set as a function of the other four through a fixed-point equation. This fixed-point equation captures the fact that the considered cell is in balance with the rest of the network. This modeling approach allows us to alleviate some drawbacks of earlier models of mobile networks. Our main and surprising finding is that for this model, mobility drastically improves the heavy traffic behavior, going from the usual 1 scaling without mobility (i.e., when θ = 0) to a logarithmic scaling log(1/(1−ρ)) 1−ρ as soon as θ > 0. In the high load regime, this confirms that the performance of mobile systems benefits from the spatial mobility of users. Finally, other model extensions and complementary methodological approaches to this heavy traffic analysis are discussed

    Efficient Cellular Load Balancing Through Mobility-Enriched Vehicular Communications

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    Performance analysis of redundancy and mobility in multi-server systems

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    In this thesis, we studied how both redundancy and mobility impact the performance of computer systems and cellular networks, respectively. The general notion of redundancy is that upon arrival each job dispatches copies into multiple servers. This allows exploiting the variability of the queue lengths and server capacities in the system. We consider redundancy models with both identical and i.i.d. copies. When copies are i.i.d., we show that with PS and ROS, redundancy does not reduce the stability region. When copies are identical, we characterize the stability condition for systems where either FCFS, PS, or ROS is implemented in the servers. We observe that this condition strongly depends on the scheduling policy implemented in the system. We then investigate how redundancy impacts the performance by comparing it to a non-redundant system. We observe that both the stability and performance improve considerably under redundancy as the heterogeneity of the server capacities increases. Furthermore, for both i.i.d. and identical copies, we characterize redundancy-aware scheduling policies that improve both the stability and performance. Finally, we identify several open problems that might be of interest to the community. User mobility in wireless networks addresses the fact that users in a cellular network switch from cell to cell when geographically moving in the system. We control the mobility speed of the users among the servers and analyze how mobility impacts the performance at a user level. We observe that the performance of the system under fixed mobility speed strongly depends on the inherent parameters of the system

    Mobility-driven Scheduling in Wireless Networks

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    Abstract—The design of scheduling policies for wireless data systems has been driven by a compromise between the objectives of high overall system throughput and the degree of fairness among users, while exploiting multi-user diversity, i.e., fast-fading variations. These policies have been thoroughly investigated in the absence of user mobility, i.e., without slow fading variations. In the present paper, we examine the impact of intra- and inter-cell user mobility on the trade-off between throughput and fairness, and on the suitable choice of α-fair scheduling policies. We consider a dynamic setting where users come and go over time as governed by random finite-size data transfers, and explicitly allow for users to roam around. It is demonstrated that the overall performance improves as the fairness parameter α is reduced, and in particular, that proportional fair scheduling may yield relatively poor performance, in sharp contrast to the standard scenario with only fast fading. Since a lower α tends to affect short-term fairness, we explore how to set the fairness parameter so as to strike the right balance between overall performance and short-term fairness. It is further established that mobility tends to improve the performance, even when the network operates under a local fair scheduling policy as opposed to a globally optimal strategy. We present extensive simulation results to confirm and illustrate the analytical findings. I
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