5,575 research outputs found

    Graduate Catalog of Studies, 2023-2024

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    An empirical investigation of the relationship between integration, dynamic capabilities and performance in supply chains

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    This research aimed to develop an empirical understanding of the relationships between integration, dynamic capabilities and performance in the supply chain domain, based on which, two conceptual frameworks were constructed to advance the field. The core motivation for the research was that, at the stage of writing the thesis, the combined relationship between the three concepts had not yet been examined, although their interrelationships have been studied individually. To achieve this aim, deductive and inductive reasoning logics were utilised to guide the qualitative study, which was undertaken via multiple case studies to investigate lines of enquiry that would address the research questions formulated. This is consistent with the author’s philosophical adoption of the ontology of relativism and the epistemology of constructionism, which was considered appropriate to address the research questions. Empirical data and evidence were collected, and various triangulation techniques were employed to ensure their credibility. Some key features of grounded theory coding techniques were drawn upon for data coding and analysis, generating two levels of findings. These revealed that whilst integration and dynamic capabilities were crucial in improving performance, the performance also informed the former. This reflects a cyclical and iterative approach rather than one purely based on linearity. Adopting a holistic approach towards the relationship was key in producing complementary strategies that can deliver sustainable supply chain performance. The research makes theoretical, methodological and practical contributions to the field of supply chain management. The theoretical contribution includes the development of two emerging conceptual frameworks at the micro and macro levels. The former provides greater specificity, as it allows meta-analytic evaluation of the three concepts and their dimensions, providing a detailed insight into their correlations. The latter gives a holistic view of their relationships and how they are connected, reflecting a middle-range theory that bridges theory and practice. The methodological contribution lies in presenting models that address gaps associated with the inconsistent use of terminologies in philosophical assumptions, and lack of rigor in deploying case study research methods. In terms of its practical contribution, this research offers insights that practitioners could adopt to enhance their performance. They can do so without necessarily having to forgo certain desired outcomes using targeted integrative strategies and drawing on their dynamic capabilities

    Multilingualism and the Public Sector in South Africa

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    This book contributes to the discourse on language in South Africa with a specific focus on multilingualism and the public sector

    A Closer Look into Recent Video-based Learning Research: A Comprehensive Review of Video Characteristics, Tools, Technologies, and Learning Effectiveness

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    People increasingly use videos on the Web as a source for learning. To support this way of learning, researchers and developers are continuously developing tools, proposing guidelines, analyzing data, and conducting experiments. However, it is still not clear what characteristics a video should have to be an effective learning medium. In this paper, we present a comprehensive review of 257 articles on video-based learning for the period from 2016 to 2021. One of the aims of the review is to identify the video characteristics that have been explored by previous work. Based on our analysis, we suggest a taxonomy which organizes the video characteristics and contextual aspects into eight categories: (1) audio features, (2) visual features, (3) textual features, (4) instructor behavior, (5) learners activities, (6) interactive features (quizzes, etc.), (7) production style, and (8) instructional design. Also, we identify four representative research directions: (1) proposals of tools to support video-based learning, (2) studies with controlled experiments, (3) data analysis studies, and (4) proposals of design guidelines for learning videos. We find that the most explored characteristics are textual features followed by visual features, learner activities, and interactive features. Text of transcripts, video frames, and images (figures and illustrations) are most frequently used by tools that support learning through videos. The learner activity is heavily explored through log files in data analysis studies, and interactive features have been frequently scrutinized in controlled experiments. We complement our review by contrasting research findings that investigate the impact of video characteristics on the learning effectiveness, report on tasks and technologies used to develop tools that support learning, and summarize trends of design guidelines to produce learning video

    Tradition and Innovation in Construction Project Management

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    This book is a reprint of the Special Issue 'Tradition and Innovation in Construction Project Management' that was published in the journal Buildings

    IMAGINING, GUIDING, PLAYING INTIMACY: - A Theory of Character Intimacy Games -

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    Within the landscape of Japanese media production, and video game production in particular, there is a niche comprising video games centered around establishing, developing, and fulfilling imagined intimate relationships with anime-manga characters. Such niche, although very significant in production volume and lifespan, is left unexplored or underexplored. When it is not, it is subsumed within the scope of wider anime-manga media. This obscures the nature of such video games, alternatively identified with descriptors including but not limited to ‘visual novel’, ‘dating simulator’ and ‘adult computer game’. As games centered around developing intimacy with characters, they present specific ensembles of narrative content, aesthetics and software mechanics. These ensembles are aimed at eliciting in users what are, by all intents and purposes, parasocial phenomena towards the game’s characters. In other words, these software products encourage players to develop affective and bodily responses towards characters. They are set in a way that is coherent with shared, circulating scripts for sexual and intimate interaction to guide player imaginative action. This study defines games such as the above as ‘character intimacy games’, video game software where traversal is contingent on players knowingly establishing, developing, and fulfilling intimate bonds with fictional characters. To do so, however, player must recognize themselves as playing that type of game, and to be looking to develop that kind of response towards the game’s characters. Character Intimacy Games are contingent upon player developing affective and bodily responses, and thus presume that players are, at the very least, non-hostile towards their development. This study approaches Japanese character intimacy games as its corpus, and operates at the intersection of studies of communication, AMO studies and games studies. The study articulates a research approach based on the double need of approaching single works of significance amidst a general scarcity of scholarly background on the subject. It juxtaposes data-driven approaches derived from fan-curated databases – The Visual Novel Database and Erogescape -Erogē Hyōron Kūkan – with a purpose-created ludo-hermeneutic process. By deploying an observation of character intimacy games through fan-curated data and building ludo-hermeneutics on the resulting ontology, this study argues that character intimacy games are video games where traversal is contingent on players knowingly establishing, developing, and fulfilling intimate bonds with fictional characters and recognizing themselves as doing so. To produce such conditions, the assemblage of software mechanics and narrative content in such games facilitates intimacy between player and characters. This is, ultimately, conductive to the emergence of parasocial phenomena. Parasocial phenomena, in turn, are deployed as an integral assumption regarding player activity within the game’s wider assemblage of narrative content and software mechanics

    Explainable temporal data mining techniques to support the prediction task in Medicine

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    In the last decades, the increasing amount of data available in all fields raises the necessity to discover new knowledge and explain the hidden information found. On one hand, the rapid increase of interest in, and use of, artificial intelligence (AI) in computer applications has raised a parallel concern about its ability (or lack thereof) to provide understandable, or explainable, results to users. In the biomedical informatics and computer science communities, there is considerable discussion about the `` un-explainable" nature of artificial intelligence, where often algorithms and systems leave users, and even developers, in the dark with respect to how results were obtained. Especially in the biomedical context, the necessity to explain an artificial intelligence system result is legitimate of the importance of patient safety. On the other hand, current database systems enable us to store huge quantities of data. Their analysis through data mining techniques provides the possibility to extract relevant knowledge and useful hidden information. Relationships and patterns within these data could provide new medical knowledge. The analysis of such healthcare/medical data collections could greatly help to observe the health conditions of the population and extract useful information that can be exploited in the assessment of healthcare/medical processes. Particularly, the prediction of medical events is essential for preventing disease, understanding disease mechanisms, and increasing patient quality of care. In this context, an important aspect is to verify whether the database content supports the capability of predicting future events. In this thesis, we start addressing the problem of explainability, discussing some of the most significant challenges need to be addressed with scientific and engineering rigor in a variety of biomedical domains. We analyze the ``temporal component" of explainability, focusing on detailing different perspectives such as: the use of temporal data, the temporal task, the temporal reasoning, and the dynamics of explainability in respect to the user perspective and to knowledge. Starting from this panorama, we focus our attention on two different temporal data mining techniques. The first one, based on trend abstractions, starting from the concept of Trend-Event Pattern and moving through the concept of prediction, we propose a new kind of predictive temporal patterns, namely Predictive Trend-Event Patterns (PTE-Ps). The framework aims to combine complex temporal features to extract a compact and non-redundant predictive set of patterns composed by such temporal features. The second one, based on functional dependencies, we propose a methodology for deriving a new kind of approximate temporal functional dependencies, called Approximate Predictive Functional Dependencies (APFDs), based on a three-window framework. We then discuss the concept of approximation, the data complexity of deriving an APFD, the introduction of two new error measures, and finally the quality of APFDs in terms of coverage and reliability. Exploiting these methodologies, we analyze intensive care unit data from the MIMIC dataset

    Pre-service practicum at a teacher education college : a case in Ethiopia

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    This study explored how the basic ideas of the constructivist theory of learning are put into practice in the pre-service practicum programme to determine the extent to which key participants hold a shared set of beliefs about the pre-service practicum and to explore its implementation at the Hossana College of Teacher Education, Ethiopia, in light of the constructivist paradigm. A single qualitative case (holistic) design was used to fully grasp the phenomenon under inquiry from the standpoint of the research participants. This qualitative single-case study was guided by the constructivist theory of learning based on constructivist interpretivism's philosophical paradigms. This research was also based on the Vygotskian epistemological idea that social reality is formed and mediated because contact and engagement do not exist without participants. Twenty-nine individuals were purposively sampled, all of whom were well-informed. Interviews, observations, document reviews, and field studies were also used to collect relevant and sufficient data for the study. The qualitative data underwent interpretive and reflective analyses. The study's findings revealed that, despite the inherent constraints of the practicum implementation process, the practicum is critical to developing competent professionals. However, it appears that the essence of the practicum is not well understood in light of the constructivist teacher education framework. Thus, participants' ideas regarding the fundamental assumptions and theoretical underpinnings of constructivist pedagogy were contradictory to the beliefs of the constructivist theory of learning. The programme was being run in an environment that did not support the ways in which to achieve the end goal. An integrated and dependable partnership or collaboration among the involved parties had not yet been established. The roles and responsibilities were not properly shared by all the concerned bodies. It seemed that a kind of compliance dominated the scene of the practicum rather than collaboration. Tasks in practicum courses were not clear and well-organised in the practicum setting, and college supervisors and cooperating teachers continued to play traditional roles. The entire learning environment is less supportive of the practicum's premises. Based on theory, policy, and practice, this study came to a conclusion on the proposed framework for pre-service practicum implementation.Curriculum and Instructional StudiesPh. D. (Curriculum Studies
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