5 research outputs found

    Metastability in Stochastic Replicator Dynamics

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    We consider a novel model of stochastic replicator dynamics for potential games that converts to a Langevin equation on a sphere after a change of variables. This is distinct from the models studied earlier. In particular, it is ill-posed due to non-uniqueness of solutions, but is amenable to a natural selection principle that picks a unique solution. The model allows us to make specific statements regarding metastable states such as small noise asymptotics for mean exit times from their domain of attraction, and quasi-stationary measures. We illustrate the general results by specializing them to replicator dynamics on graphs and demonstrate that the numerical experiments support theoretical predictions.Comment: 39 pages, 7 figure

    Mistakes can stabilise the dynamics of rock-paper-scissors games

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    A game of rock-paper-scissors is an interesting example of an interaction where none of the pure strategies strictly dominates all others, leading to a cyclic pattern. In this work, we consider an unstable version of rock-paper-scissors dynamics and allow individuals to make behavioural mistakes during the strategy execution. We show that such an assumption can break a cyclic relationship leading to a stable equilibrium emerging with only one strategy surviving. We consider two cases: completely random mistakes when individuals have no bias towards any strategy and a general form of mistakes. Then, we determine conditions for a strategy to dominate all other strategies. However, given that individuals who adopt a dominating strategy are still prone to behavioural mistakes in the observed behaviour, we may still observe extinct strategies. That is, behavioural mistakes in strategy execution stabilise evolutionary dynamics leading to an evolutionary stable and, potentially, mixed co-existence equilibrium

    Where do mistakes lead? A survey of games with incompetent players

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    Mathematical models often aim to describe a complicated mechanism in a cohesive and simple manner. However, reaching perfect balance between being simple enough or overly simplistic is a challenging task. Frequently, game-theoretic models have an underlying assumption that players, whenever they choose to execute a specific action, do so perfectly. In fact, it is rare that action execution perfectly coincides with intentions of individuals, giving rise to behavioural mistakes. The concept of incompetence of players was suggested to address this issue in game-theoretic settings. Under the assumption of incompetence, players have non-zero probabilities of executing a different strategy from the one they chose, leading to stochastic outcomes of the interactions. In this article, we survey results related to the concept of incompetence in classic as well as evolutionary game theory and provide several new results. We also suggest future extensions of the model and argue why it is important to take into account behavioural mistakes when analysing interactions among players in both economic and biological settings

    Evolutionary dynamics in discrete time for the perturbed positive definite replicator equation

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    International audienceThe population dynamics for the replicator equation are well studied in continuous time but there is less work that explicitly considers the evolution in discrete time. The discrete-time dynamics can often be justified indirectly, by establishing the relevant evolutionary dynamics for the corresponding continuous-time system, and then appealing to an appropriate approximation property. In this paper we study the discrete-time system directly, and establish basic stability results for the evolution of a population defined by a positive definite system matrix, where the population is disrupted by random perturbations to the genotype distribution either through migration or mutation, in each successive generation
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