125,039 research outputs found

    A Seeing Place – Connecting Physical and Virtual Spaces

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    In the experience and design of spaces today, we meet both reality and virtuality. But how is the relation between real and virtual construed? How can we as researchers and designers contribute to resolving the physical-virtual divide regarding spaces? This thesis explores the relations between the physical and the virtual and investigates ways of connecting physical and virtual space, both in theory and practice.\ua0The basic concepts of the thesis are Space, Place, and Stage. The central idea is that the stage is a strong conceptual metaphor that has the capacity to work as a unifying concept relating physical and virtual spaces and forming a place for attention, agreements, and experience – A Seeing Place. The concept of seeing place comes from the Greek word theatre, meaning a “place for seeing”, both in the sense of looking at and understanding.\ua0In certain situations, the relations between physical and virtual spaces become important for users’ experience and understanding of these situations. This thesis presents seven cases of physical-virtual spaces, in the field of architectural and exhibition design. The method of these studies is research by design. The discussion then focuses on how each setting works as a stage, and how conceptual metaphors can contribute to the connection between physical and virtual spaces.\ua0Building upon the explorations and experiments in different domains, the thesis contains a collection of seven papers concerning the relations between physical and virtual space in different contexts outside the world of theatre. These papers range from more technical about Virtual Reality (design of networked collaborative spaces) to more conceptual about staging (methods in interaction design) and virtual space (using a transdisciplinary approach).\ua0The results of those studies suggest that the Stage metaphor of a physical-virtual space can contribute to the elucidating of relations between physical and virtual spaces in number of ways. Conceptually, the stage metaphor links together the semiotic and the hermeneutic views of space and place. And, from a practice-based perspective, A Seeing Place view opens up the way to creating contemporary spaces and resolving the physical-virtual divide

    Hybridity and Habitation: A Rhetorical Analysis of Interior Design in Live-Action Cyberpunk Films Through the Lens of Posthumanism and Thing Theory

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    Characterized by hyper-urban environments, extreme class division, and an abundance ofcorporate oversight, the cyberpunk subgenre of science-fiction is a prime candidate for scholarly research on speculative interior design and associated technologies. Using the theoretical frameworks of posthumanism, or the concept that humans will transcend their current biological form in the near future, and thing theory, or the worldview that objects are able to enact their autonomy on living subjects, interior design in three live-action films in the cyberpunk subgenre were analyzed in order to determine how depictions of future spaces reflect present ideations of our potential real future. Metaphor analysis was employed as this thesis’ methodology, as the ideologies implemented in design and technology are often understood through tactile or visual interactions with artifacts. After applying metaphor analysis to one domestic space, one workspace, and one decorative element in each film, it has become evident that in our inevitable posthuman future, human scale and the corporeal form of our species must be taken into account when creating spaces and technologies for us to inhabit and use. Though it may be inaccurate to surmise that design can solve all of the institutional problems that plague societies, there is reason to believe that the inanimate spaces and technologies that occupy our lives do play a role in affecting our psyche and ability to foster healthy relationships

    Creative interactions with data: using visual and metaphorical devices in repeated focus groups

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    This article presents some of the emergent methods developed to fit a study of quality in inclusive research with people with learning disabilities. It addresses (i) the ways in which the methodology was a response to the need for constructive, transformative dialogue through useof repeated focus groups in a design interspersing dialogic and reflective spaces; and (ii) how stimulus materials for the focus groups involved imaginative and creative interactions with data. Particular innovations in the blending of narrative and thematic analyses and data generation and analysis processes are explored, specifically the creative use of metaphor as stimulus and the playful adaptation of I-poems from the Listening Guide approach as writing and performance. In reflecting on these methodological turns we also reflect on creativity as an interpretive lens. The paper is an invitation for further methodological dialogue and development

    Contextualizing the blogosphere: A comparison of traditional and novel user interfaces for the web

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    In this paper, we investigate how contextual user interfaces affect blog reading experience. Based on a review of previous research, we argue why and how contextualization may result in (H1) enhanced blog reading experiences. In an eyetracking experiment, we tested 3 different web-based user interfaces for information spaces. The StarTree interface (by Inxight) and the Focus-Metaphor interface are compared with a standard blog interface. Information tasks have been used to evaluate and compare task performance and user satisfaction between these three interfaces. We found that both contextual user interfaces clearly outperformed the traditional blog interface, both in terms of task performance as well as user satisfaction. © 2007 Laqua, S., Ogbechie, N. and Sasse, M. A

    Cyberspace As/And Space

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    The appropriate role of place- and space-based metaphors for the Internet and its constituent nodes and networks is hotly contested. This essay seeks to provoke critical reflection on the implications of place- and space-based theories of cyberspace for the ongoing production of networked space more generally. It argues, first, that adherents of the cyberspace metaphor have been insufficiently sensitive to the ways in which theories of cyberspace as space themselves function as acts of social construction. Specifically, the leading theories all have deployed the metaphoric construct of cyberspace to situate cyberspace, explicitly or implicitly, as separate space. This denies all of the ways in which cyberspace operates as both extension and evolution of everyday spatial practice. Next, it argues that critics of the cyberspace metaphor have confused two senses of space and two senses of metaphor. The cyberspace metaphor does not refer to abstract, Cartesian space, but instead expresses an experienced spatiality mediated by embodied human cognition. Cyberspace in this sense is relative, mutable, and constituted via the interactions among practice, conceptualization, and representation. The insights drawn from this exercise suggest a very different way of understanding both the spatiality of cyberspace and its architectural and regulatory challenges. In particular, they suggest closer attention to three ongoing shifts: the emergence of a new sense of social space, which the author calls networked space; the interpenetration of embodied, formerly bounded space by networked space; and the ways in which these developments alter, instantiate, and disrupt geographies of power

    The Stick-e Note Architecture: Extending the Interface Beyond the User

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    This paper proposes a redefinition of the human-computer interface, extending its boundaries to encompass interaction with the user's physical environment. This extension to the interface enables computers to become aware of their context of use and intelligently adapt their activities and interface to suit their current circumstances. Context-awareness promises to greatly enhance user interfaces, but the complexity of capturing, representing and processing contextual data, presents a major obstacle to its further development. The Stick-e Note Architecture is proposed as a solution to this problem, offering a universal means of providing context-awareness through an easily understood metaphor based on the Post-It note

    Extending architectural vocabulary

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    A discussion of the role of metaphor and reinterpretation in extending architectural vocabularies

    Of good plants and useless weeds: planning as a spatial technology of the gardening state

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    The article deploys Bauman’s metaphor of the ‘gardening’ state to consider the imbrication of planning and the dark side of modernity. It interrogates the public production and defence of urban spaces suitable for people deemed to have value. Using empirical material from urban Zimbabwe, I frame planning as a spatial technology of the gardening state and peer into its handling of informality under two main themes: first, the perception, construction and designation of ‘weeds’, and second, the declaration and treatment of the ‘weeds’. Situating Bauman’s metaphor in the nexus between planning, the state and informality, I conclude that the metaphor paints a helpful but inadequate picture. I argue that while the metaphor is helpful with regards to the first theme, refinements are needed in its application to the second. Rather than see planning enforcement as a rational-scientific practice, a nuanced conceptualisation is needed that explicitly acknowledges the messy business of politics

    The Spatial Dictionary

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    This thesis and the corresponding portfolio ‘The Spatial Dictionary’ is an investigation into the use of written language as a generative and descriptive approach for the design of Interior spaces. The potential utility of the dictionary as an object is explored as a conceptual ‘tool-box’ for the use of Interior designers. The dictionary is to be viewed here as a mechanism to translate both concrete and abstract visual ‘concepts’ into a written commentary, using a defined list of terms, whilst inadvertently exploring the notion that the exploration of this spatial vocabulary gives us an insight into what constitutes interior space and design. This thesis investigates the position that spatial language is not simply one of identification of phenomena pertaining to space but it can also be used as a tool for the intention and creation of interior spaces and desig
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