640 research outputs found

    Sparse graph regularized mesh color edit propagation

    Get PDF
    Mesh color edit propagation aims to propagate the color from a few color strokes to the whole mesh, which is useful for mesh colorization, color enhancement and color editing, etc. Compared with image edit propagation, luminance information is not available for 3D mesh data, so the color edit propagation is more difficult on 3D meshes than images, with far less research carried out. This paper proposes a novel solution based on sparse graph regularization. Firstly, a few color strokes are interactively drawn by the user, and then the color will be propagated to the whole mesh by minimizing a sparse graph regularized nonlinear energy function. The proposed method effectively measures geometric similarity over shapes by using a set of complementary multiscale feature descriptors, and effectively controls color bleeding via a sparse â„“ 1 optimization rather than quadratic minimization used in existing work. The proposed framework can be applied for the task of interactive mesh colorization, mesh color enhancement and mesh color editing. Extensive qualitative and quantitative experiments show that the proposed method outperforms the state-of-the-art methods

    Scribble-based gradient mesh recoloring

    Get PDF
    Previous gradient mesh recoloring methods usually have dependencies on an additional reference image and the rasterized gradient mesh. To circumvent such dependencies, we propose a user scribble-based recoloring method, in which users are allowed to annotate gradient meshes with a few color scribbles. Our approach builds an auxiliary mesh from gradient meshes, namely control net, by taking both colors and local color gradients at mesh points into account. We then develop an extended chrominance blending method to propagate the user specified colors over the control net. The recolored gradient mesh is finally reconstructed from the recolored control net. Experiments validate the effectiveness of our approach on multiple gradient meshes. Compared with various alternative solutions, our method has no color bleedings nor sampling artifacts, and can achieve fast performance

    3D Human Face Reconstruction and 2D Appearance Synthesis

    Get PDF
    3D human face reconstruction has been an extensive research for decades due to its wide applications, such as animation, recognition and 3D-driven appearance synthesis. Although commodity depth sensors are widely available in recent years, image based face reconstruction are significantly valuable as images are much easier to access and store. In this dissertation, we first propose three image-based face reconstruction approaches according to different assumption of inputs. In the first approach, face geometry is extracted from multiple key frames of a video sequence with different head poses. The camera should be calibrated under this assumption. As the first approach is limited to videos, we propose the second approach then focus on single image. This approach also improves the geometry by adding fine grains using shading cue. We proposed a novel albedo estimation and linear optimization algorithm in this approach. In the third approach, we further loose the constraint of the input image to arbitrary in the wild images. Our proposed approach can robustly reconstruct high quality model even with extreme expressions and large poses. We then explore the applicability of our face reconstructions on four interesting applications: video face beautification, generating personalized facial blendshape from image sequences, face video stylizing and video face replacement. We demonstrate great potentials of our reconstruction approaches on these real-world applications. In particular, with the recent surge of interests in VR/AR, it is increasingly common to see people wearing head-mounted displays. However, the large occlusion on face is a big obstacle for people to communicate in a face-to-face manner. Our another application is that we explore hardware/software solutions for synthesizing the face image with presence of HMDs. We design two setups (experimental and mobile) which integrate two near IR cameras and one color camera to solve this problem. With our algorithm and prototype, we can achieve photo-realistic results. We further propose a deep neutral network to solve the HMD removal problem considering it as a face inpainting problem. This approach doesn\u27t need special hardware and run in real-time with satisfying results

    A Light-weight Content Distribution Scheme for Cooperative Caching in Telco-CDNs

    Get PDF
    A key technique to reduce the rapid growing of video-on-demand’s traffic is a cooperative caching strategy aggregating multiple cache storages. Many internet service providers have considered the use of cache servers on their networks as a solution to reduce the traffic. Existing schemes often periodically calculate a sub-optimal allocation of the content caches in the network. However, such approaches require a large computational overhead that cannot be amortized in a presence of frequent changes of the contents’ popularities. This paper proposes a light-weight scheme for a cooperative caching that obtains a sub-optimal distribution of the contents by focusing on their popularities. This was made possible by adding color tags to both cache servers and contents. In addition, we propose a hybrid caching strategy based on Least Frequently Used (LFU) and Least Recently Used (LRU) schemes, which efficiently manages the contents even with a frequent change in the popularity. Evaluation results showed that our light-weight scheme could considerably reduce the traffic, reaching a sub-optimal result. In addition, the performance gain is obtained with a computation overhead of just a few seconds. The evaluation results also showed that the hybrid caching strategy could follow the rapid variation of the popularity. While a single LFU strategy drops the hit ratio by 13.9%, affected by rapid popularity changes, our proposed hybrid strategy could limit the degradation to only 2.3%
    • …
    corecore