3,093 research outputs found

    Changing users' security behaviour towards security questions: A game based learning approach

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    Fallback authentication is used to retrieve forgotten passwords. Security questions are one of the main techniques used to conduct fallback authentication. In this paper, we propose a serious game design that uses system-generated security questions with the aim of improving the usability of fallback authentication. For this purpose, we adopted the popular picture-based "4 Pics 1 word" mobile game. This game was selected because of its use of pictures and cues, which previous psychology research found to be crucial to aid memorability. This game asks users to pick the word that relates to the given pictures. We then customized this game by adding features which help maximize the following memory retrieval skills: (a) verbal cues - by providing hints with verbal descriptions, (b) spatial cues - by maintaining the same order of pictures, (c) graphical cues - by showing 4 images for each challenge, (d) interactivity/engaging nature of the game.Comment: 6, Military Communications and Information Systems Conference (MilCIS), 2017. arXiv admin note: substantial text overlap with arXiv:1707.0807

    Usability and Trust in Information Systems

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    The need for people to protect themselves and their assets is as old as humankind. People's physical safety and their possessions have always been at risk from deliberate attack or accidental damage. The advance of information technology means that many individuals, as well as corporations, have an additional range of physical (equipment) and electronic (data) assets that are at risk. Furthermore, the increased number and types of interactions in cyberspace has enabled new forms of attack on people and their possessions. Consider grooming of minors in chat-rooms, or Nigerian email cons: minors were targeted by paedophiles before the creation of chat-rooms, and Nigerian criminals sent the same letters by physical mail or fax before there was email. But the technology has decreased the cost of many types of attacks, or the degree of risk for the attackers. At the same time, cyberspace is still new to many people, which means they do not understand risks, or recognise the signs of an attack, as readily as they might in the physical world. The IT industry has developed a plethora of security mechanisms, which could be used to mitigate risks or make attacks significantly more difficult. Currently, many people are either not aware of these mechanisms, or are unable or unwilling or to use them. Security experts have taken to portraying people as "the weakest link" in their efforts to deploy effective security [e.g. Schneier, 2000]. However, recent research has revealed at least some of the problem may be that security mechanisms are hard to use, or be ineffective. The review summarises current research on the usability of security mechanisms, and discusses options for increasing their usability and effectiveness

    A new graphical password scheme resistant to shoulder-surfing

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    Shoulder-surfing is a known risk where an attacker can capture a password by direct observation or by recording the authentication session. Due to the visual interface, this problem has become exacerbated in graphical passwords. There have been some graphical schemes resistant or immune to shoulder-surfing, but they have significant usability drawbacks, usually in the time and effort to log in. In this paper, we propose and evaluate a new shoulder-surfing resistant scheme which has a desirable usability for PDAs. Our inspiration comes from the drawing input method in DAS and the association mnemonics in Story for sequence retrieval. The new scheme requires users to draw a curve across their password images orderly rather than click directly on them. The drawing input trick along with the complementary measures, such as erasing the drawing trace, displaying degraded images, and starting and ending with randomly designated images provide a good resistance to shoulder-surfing. A preliminary user study showed that users were able to enter their passwords accurately and to remember them over time

    Identifying the Strengths and Weaknesses of Over-the-Shoulder Attack Resistant Prototypical Graphical Authentication Schemes

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    Authentication verifies users’ identities to protect against costly attacks. Graphical authentication schemes utilize pictures as passcodes rather than strings of characters. Pictures have been found to be more memorable than the strings of characters used in alphanumeric passwords. However, graphical passcodes have been criticized for being susceptible to Over-the-Shoulder Attacks (OSA). To overcome this concern, many graphical schemes have been designed to be resistant to OSA. Security to this type of attack is accomplished by grouping targets among distractors, translating the selection of targets elsewhere, disguising targets, and using gaze-based input. Prototypical examples of graphical schemes that use these strategies to bolster security against OSAs were directly compared in within-subjects runoffs in studies 1 and 2. The first aim of this research was to discover the current usability limitations of graphical schemes. The data suggested that error rates are a common issue among graphical passcodes attempting to resist OSAs. Studies 3 and 4 investigated the memorability of graphical passcodes when users need to remember multiple passcodes or longer passcodes. Longer passcodes provide advantages to security by protecting against brute force attacks, and multiple passcodes need to be investigated as users need to authenticate for numerous accounts. It was found that participants have strong item retention for passcodes of up to eight images and for up to eight accounts. Also these studies leveraged context to facilitate memorability. Context slightly improved the memorability of graphical passcodes when participants needed to remember credentials for eight accounts. These studies take steps toward understanding the readiness of graphical schemes as an authentication option

    Attribute Based Secure Data Retrieval System for Decentralized Disruption Tolerant Military Networks

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    There are partitions in military environments such as a battlefield or a hostile region.They are likely to suffer from intermittent network connectivity.They having frequent partitions. Disruption-tolerant network DTN technologies are is a true and easy solutions.DTN is a Disruption-tolerant network.It allow devices which are wireless and carried by peoples in a military to interact with each other.These devices access the confidential information or command reliably by exploiting external storage nodes. In these networking environments DTN is very successful technology. When there is no wired connection between a source and a destination device, the information from the source node may need to wait in the intermediate nodes for a large amount of time until the connection would be correctly established.one of the challenching approach is a ABE.that is attribute-based encryption which fulfills the requirements for secure data retrieval in DTNs. The another concept is Cipher text Policy ABE (CP-ABE).it gives a appropriate way of encryption of data. the encryption includes the attribute set that the decryption needs to possess in order to decrypt the cipher text.hence, Many users can be allowed to decrypt different parts of data according to the security policy
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