3 research outputs found

    Bedarfsgesteuerte Bildübertragung mit Regions of Interest und Levels of Detail für mobile Umgebungen

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    Die hier entwickelten Konzepte der bedarfsgesteuerten Bildübertragung erlauben es, für wählbare Bildregionen die benötigte Detaillierungsstufe festzulegen und Bildbereiche redundanzfrei zu verfeinern. Dadurch kann die Übertragung großer Bilder an beschränkte Ressourcen in mobilen Umgebungen angepasst werden. Ein allgemeines waveletbasiertes Kodier- und Übertragungsverfahren und ein spezielles progressives Kodierverfahren für Farbtabellenbilder werden entworfen. Zur effizienten Ausnutzung von Bildschirmfläche und Bitrate wird die interaktive Technik des Rechteckigen Fisheye-View entwickelt.The proposed concept of demand-driven image transmission allows to define the required level of detail for arbitrary image regions and to refine image areas without the need for redundant data transmissions. By this mechanism the image transmission can be better adapted to the limited resources in mobile environments. A general wavelet-based method for image encoding and transmission and a specific encoding method for palettized images are designed. For the efficient use of screen area and transmission bit rate the interactive technique of the Rectangular Fish Eye View is developed

    Memory efficient scalable line-based image coding

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    SIGLEAvailable from British Library Document Supply Centre-DSC:4335.26205(1999-1) / BLDSC - British Library Document Supply CentreGBUnited Kingdo

    Memory Efficient Scalable Line-based Image Coding

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    We study the problem of memory-efficient scalable image compression and investigate some tradeoffs in the complexity vs. coding efficiency space. The focus is on a low-complexity algorithm centered around the use of sub-bit-planes, scan-causal modeling, and a simplified arithmetic coder. This algorithm approaches the lowest possible memory usage for scalable wavelet-based image compression and demonstrates that the generation of a scalable bit-stream is not incompatible with a low-memory architecture
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