40 research outputs found

    Mediated population protocols

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    We extend here the Population Protocol (PP) model of Angluin et al. (2004, 2006) [2,4] in order to model more powerful networks of resource-limited agents that are possibly mobile. The main feature of our extended model, called the Mediated Population Protocol (MPP) model, is to allow the edges of the interaction graph to have states that belong to a constant-size set. We then allow the protocol rules for pairwise interactions to modify the corresponding edge state. The descriptions of our protocols preserve both the uniformity and anonymity properties of PPs, that is, they do not depend on the size of the population and do not use unique identifiers. We focus on the computational power of the MPP model on complete interaction graphs and initially identical edges. We provide the following exact characterization of the class MPS of stably computable predicates: a predicate is in MPS iff it is symmetric and is in NSPACE(n2). © 2010 Elsevier B.V. All rights reserved

    Passively Mobile Communicating Logarithmic Space Machines

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    We propose a new theoretical model for passively mobile Wireless Sensor Networks. We call it the PALOMA model, standing for PAssively mobile LOgarithmic space MAchines. The main modification w.r.t. the Population Protocol model is that agents now, instead of being automata, are Turing Machines whose memory is logarithmic in the population size n. Note that the new model is still easily implementable with current technology. We focus on complete communication graphs. We define the complexity class PLM, consisting of all symmetric predicates on input assignments that are stably computable by the PALOMA model. We assume that the agents are initially identical. Surprisingly, it turns out that the PALOMA model can assign unique consecutive ids to the agents and inform them of the population size! This allows us to give a direct simulation of a Deterministic Turing Machine of O(nlogn) space, thus, establishing that any symmetric predicate in SPACE(nlogn) also belongs to PLM. We next prove that the PALOMA model can simulate the Community Protocol model, thus, improving the previous lower bound to all symmetric predicates in NSPACE(nlogn). Going one step further, we generalize the simulation of the deterministic TM to prove that the PALOMA model can simulate a Nondeterministic TM of O(nlogn) space. Although providing the same lower bound, the important remark here is that the bound is now obtained in a direct manner, in the sense that it does not depend on the simulation of a TM by a Pointer Machine. Finally, by showing that a Nondeterministic TM of O(nlogn) space decides any language stably computable by the PALOMA model, we end up with an exact characterization for PLM: it is precisely the class of all symmetric predicates in NSPACE(nlogn).Comment: 22 page

    Shortest, Fastest, and Foremost Broadcast in Dynamic Networks

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    Highly dynamic networks rarely offer end-to-end connectivity at a given time. Yet, connectivity in these networks can be established over time and space, based on temporal analogues of multi-hop paths (also called {\em journeys}). Attempting to optimize the selection of the journeys in these networks naturally leads to the study of three cases: shortest (minimum hop), fastest (minimum duration), and foremost (earliest arrival) journeys. Efficient centralized algorithms exists to compute all cases, when the full knowledge of the network evolution is given. In this paper, we study the {\em distributed} counterparts of these problems, i.e. shortest, fastest, and foremost broadcast with termination detection (TDB), with minimal knowledge on the topology. We show that the feasibility of each of these problems requires distinct features on the evolution, through identifying three classes of dynamic graphs wherein the problems become gradually feasible: graphs in which the re-appearance of edges is {\em recurrent} (class R), {\em bounded-recurrent} (B), or {\em periodic} (P), together with specific knowledge that are respectively nn (the number of nodes), Δ\Delta (a bound on the recurrence time), and pp (the period). In these classes it is not required that all pairs of nodes get in contact -- only that the overall {\em footprint} of the graph is connected over time. Our results, together with the strict inclusion between PP, BB, and RR, implies a feasibility order among the three variants of the problem, i.e. TDB[foremost] requires weaker assumptions on the topology dynamics than TDB[shortest], which itself requires less than TDB[fastest]. Reversely, these differences in feasibility imply that the computational powers of RnR_n, BΔB_\Delta, and PpP_p also form a strict hierarchy

    Towards Efficient Verification of Population Protocols

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    Population protocols are a well established model of computation by anonymous, identical finite state agents. A protocol is well-specified if from every initial configuration, all fair executions reach a common consensus. The central verification question for population protocols is the well-specification problem: deciding if a given protocol is well-specified. Esparza et al. have recently shown that this problem is decidable, but with very high complexity: it is at least as hard as the Petri net reachability problem, which is EXPSPACE-hard, and for which only algorithms of non-primitive recursive complexity are currently known. In this paper we introduce the class WS3 of well-specified strongly-silent protocols and we prove that it is suitable for automatic verification. More precisely, we show that WS3 has the same computational power as general well-specified protocols, and captures standard protocols from the literature. Moreover, we show that the membership problem for WS3 reduces to solving boolean combinations of linear constraints over N. This allowed us to develop the first software able to automatically prove well-specification for all of the infinitely many possible inputs.Comment: 29 pages, 1 figur

    Simple and Efficient Local Codes for Distributed Stable Network Construction

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    In this work, we study protocols so that populations of distributed processes can construct networks. In order to highlight the basic principles of distributed network construction we keep the model minimal in all respects. In particular, we assume finite-state processes that all begin from the same initial state and all execute the same protocol (i.e. the system is homogeneous). Moreover, we assume pairwise interactions between the processes that are scheduled by an adversary. The only constraint on the adversary scheduler is that it must be fair. In order to allow processes to construct networks, we let them activate and deactivate their pairwise connections. When two processes interact, the protocol takes as input the states of the processes and the state of the their connection and updates all of them. Initially all connections are inactive and the goal is for the processes, after interacting and activating/deactivating connections for a while, to end up with a desired stable network. We give protocols (optimal in some cases) and lower bounds for several basic network construction problems such as spanning line, spanning ring, spanning star, and regular network. We provide proofs of correctness for all of our protocols and analyze the expected time to convergence of most of them under a uniform random scheduler that selects the next pair of interacting processes uniformly at random from all such pairs. Finally, we prove several universality results by presenting generic protocols that are capable of simulating a Turing Machine (TM) and exploiting it in order to construct a large class of networks.Comment: 43 pages, 7 figure
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