2 research outputs found

    Grasping and releasing agarose micro beads in water drops

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    The micromanipulation of micro objects is nowadays the focus of several investigations, specially in biomedical applications. Therefore, some manipulation tasks are required to be in aqueous environment and become more challenging because they depend upon observation and actuation methods that are compatible with MEMS Technology based micromanipulators. This paper describes how three grasping-releasing based tasks have been successfully applied to agarose micro beads whose average size is about 60 \u3bcm: (i) the extraction of a single micro bead from a water drop; (ii) the insertion of a single micro bead into the drop; (iii) the grasping of a single micro bead inside the drop. The success of the performed tasks rely on the use of a microgripper previously designed, fabricated, and tested

    β-band analysis from simulated flight experiments

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    Several safety-related improvements are applied every year to try to minimize the total number of civil aviation accidents. Fortunately, these improvements work well, reducing the number of accident occurrences. However, while the number of accidents due to mechanical failures has decreased, the number of accidents due to human errors seems to grow. On that basis, this work presents a contribution regarding the brain’s β-band activities for different levels of volunteers’ expertise on flight simulator, i.e., experienced, mid-level and beginner, in which they acted as pilots in command during several simulated flights. Spectrogram analysis and statistical measurements of each volunteer’s brain’s β-band were carried out. These were based on seven flight tasks: takeoff, climb, cruise flight, descent, approach, final approach and landing. The results of the proposed experiment showed that the takeoff, approach and landing corresponded to the highest brain activities, i.e., close to 37.06–67.33% more than the brain activity of the other flight tasks: when some accidents were about to occur, the intensities of the brain activity were similar to those of the final approach task. When the volunteers’ expertise and confidence on flight simulation were considered, it was shown that the highest brain magnitudes and oscillations observed of more experienced and confident volunteers were on average close to 68.44% less, compared to less experienced and less confident volunteers. Moreover, more experienced and confident volunteers in general presented different patterns of brain activities compared to volunteers with less expertise or less familiarity with fight simulations and/or electronic games.info:eu-repo/semantics/publishedVersio
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