1,658 research outputs found
Maximal Bootstrap Percolation Time on the Hypercube via Generalised Snake-in-the-Box
In -neighbour bootstrap percolation, vertices (sites) of a graph are
infected, round-by-round, if they have neighbours already infected. Once
infected, they remain infected. An initial set of infected sites is said to
percolate if every site is eventually infected. We determine the maximal
percolation time for -neighbour bootstrap percolation on the hypercube for
all as the dimension goes to infinity up to a logarithmic
factor. Surprisingly, it turns out to be , which is in great
contrast with the value for , which is quadratic in , as established by
Przykucki. Furthermore, we discover a link between this problem and a
generalisation of the well-known Snake-in-the-Box problem.Comment: 14 pages, 1 figure, submitte
On Ramsey Theory and Slow Bootstrap Percolation
This dissertation concerns two sets of problems in extremal combinatorics. The major part, Chapters 1 to 4, is about Ramsey-type problems for cycles. The shorter second part, Chapter 5, is about a problem in bootstrap percolation. Next, we describe each topic more precisely. Given three graphs G, L1 and L2, we say that G arrows (L1, L2) and write G → (L1, L2), if for every edge-coloring of G by two colors, say 1 and 2, there exists a color i whose color class contains Li as a subgraph. The classical problem in Ramsey theory is the case where G, L1 and L2 are complete graphs; in this case the question is how large the order of G must be (in terms of the orders of L1 andL2) to guarantee that G → (L1, L2). Recently there has been much interest in the case where L1 and L2 are cycles and G is a graph whose minimum degree is large. In the past decade, numerous results have been proved about those problems. We will continue this work and prove two conjectures that have been left open. Our main weapon is Szemeredi\u27s Regularity Lemma.Our second topic is about a rather unusual aspect of the fast expanding theory of bootstrap percolation. Bootstrap percolation on a graph G with parameter r is a cellular automaton modeling the spread of an infection: starting with a set A0, cointained in V(G), of initially infected vertices, define a nested sequence of sets, A0 ⊆ A1 ⊆. . . ⊆ V(G), by the update rule that At+1, the set of vertices infected at time t + 1, is obtained from At by adding to it all vertices with at least r neighbors in At. The initial set A0 percolates if At = V(G) for some t. The minimal such t is the time it takes for A0 to percolate. We prove results about the maximum percolation time on the two-dimensional grid with parameter r = 2
Threshold value of three dimensional bootstrap percolation
The following article deals with the critical value p_c of the
three-dimensional bootstrap percolation. We will check the behavior of p_c for
different lengths of the lattice and additionally we will scale p_c in the
limit of an infinite lattice.Comment: 8 pages including 9 figures for Int.J.Mod.Phys.
Nucleation scaling in jigsaw percolation
Jigsaw percolation is a nonlocal process that iteratively merges connected
clusters in a deterministic "puzzle graph" by using connectivity properties of
a random "people graph" on the same set of vertices. We presume the
Erdos--Renyi people graph with edge probability p and investigate the
probability that the puzzle is solved, that is, that the process eventually
produces a single cluster. In some generality, for puzzle graphs with N
vertices of degrees about D (in the appropriate sense), this probability is
close to 1 or small depending on whether pD(log N) is large or small. The one
dimensional ring and two dimensional torus puzzles are studied in more detail
and in many cases the exact scaling of the critical probability is obtained.
The paper settles several conjectures posed by Brummitt, Chatterjee, Dey, and
Sivakoff who introduced this model.Comment: 39 pages, 3 figures. Moved main results to the introduction and
improved exposition of section
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