592 research outputs found

    Maximum Matching in Turnstile Streams

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    We consider the unweighted bipartite maximum matching problem in the one-pass turnstile streaming model where the input stream consists of edge insertions and deletions. In the insertion-only model, a one-pass 22-approximation streaming algorithm can be easily obtained with space O(nlogn)O(n \log n), where nn denotes the number of vertices of the input graph. We show that no such result is possible if edge deletions are allowed, even if space O(n3/2δ)O(n^{3/2-\delta}) is granted, for every δ>0\delta > 0. Specifically, for every 0ϵ10 \le \epsilon \le 1, we show that in the one-pass turnstile streaming model, in order to compute a O(nϵ)O(n^{\epsilon})-approximation, space Ω(n3/24ϵ)\Omega(n^{3/2 - 4\epsilon}) is required for constant error randomized algorithms, and, up to logarithmic factors, space O(n22ϵ)O( n^{2-2\epsilon} ) is sufficient. Our lower bound result is proved in the simultaneous message model of communication and may be of independent interest

    Coresets Meet EDCS: Algorithms for Matching and Vertex Cover on Massive Graphs

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    As massive graphs become more prevalent, there is a rapidly growing need for scalable algorithms that solve classical graph problems, such as maximum matching and minimum vertex cover, on large datasets. For massive inputs, several different computational models have been introduced, including the streaming model, the distributed communication model, and the massively parallel computation (MPC) model that is a common abstraction of MapReduce-style computation. In each model, algorithms are analyzed in terms of resources such as space used or rounds of communication needed, in addition to the more traditional approximation ratio. In this paper, we give a single unified approach that yields better approximation algorithms for matching and vertex cover in all these models. The highlights include: * The first one pass, significantly-better-than-2-approximation for matching in random arrival streams that uses subquadratic space, namely a (1.5+ϵ)(1.5+\epsilon)-approximation streaming algorithm that uses O(n1.5)O(n^{1.5}) space for constant ϵ>0\epsilon > 0. * The first 2-round, better-than-2-approximation for matching in the MPC model that uses subquadratic space per machine, namely a (1.5+ϵ)(1.5+\epsilon)-approximation algorithm with O(mn+n)O(\sqrt{mn} + n) memory per machine for constant ϵ>0\epsilon > 0. By building on our unified approach, we further develop parallel algorithms in the MPC model that give a (1+ϵ)(1 + \epsilon)-approximation to matching and an O(1)O(1)-approximation to vertex cover in only O(loglogn)O(\log\log{n}) MPC rounds and O(n/polylog(n))O(n/poly\log{(n)}) memory per machine. These results settle multiple open questions posed in the recent paper of Czumaj~et.al. [STOC 2018]

    The Sketching Complexity of Graph and Hypergraph Counting

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    Subgraph counting is a fundamental primitive in graph processing, with applications in social network analysis (e.g., estimating the clustering coefficient of a graph), database processing and other areas. The space complexity of subgraph counting has been studied extensively in the literature, but many natural settings are still not well understood. In this paper we revisit the subgraph (and hypergraph) counting problem in the sketching model, where the algorithm's state as it processes a stream of updates to the graph is a linear function of the stream. This model has recently received a lot of attention in the literature, and has become a standard model for solving dynamic graph streaming problems. In this paper we give a tight bound on the sketching complexity of counting the number of occurrences of a small subgraph HH in a bounded degree graph GG presented as a stream of edge updates. Specifically, we show that the space complexity of the problem is governed by the fractional vertex cover number of the graph HH. Our subgraph counting algorithm implements a natural vertex sampling approach, with sampling probabilities governed by the vertex cover of HH. Our main technical contribution lies in a new set of Fourier analytic tools that we develop to analyze multiplayer communication protocols in the simultaneous communication model, allowing us to prove a tight lower bound. We believe that our techniques are likely to find applications in other settings. Besides giving tight bounds for all graphs HH, both our algorithm and lower bounds extend to the hypergraph setting, albeit with some loss in space complexity
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