58,477 research outputs found

    Substructure Discovery Using Minimum Description Length and Background Knowledge

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    The ability to identify interesting and repetitive substructures is an essential component to discovering knowledge in structural data. We describe a new version of our SUBDUE substructure discovery system based on the minimum description length principle. The SUBDUE system discovers substructures that compress the original data and represent structural concepts in the data. By replacing previously-discovered substructures in the data, multiple passes of SUBDUE produce a hierarchical description of the structural regularities in the data. SUBDUE uses a computationally-bounded inexact graph match that identifies similar, but not identical, instances of a substructure and finds an approximate measure of closeness of two substructures when under computational constraints. In addition to the minimum description length principle, other background knowledge can be used by SUBDUE to guide the search towards more appropriate substructures. Experiments in a variety of domains demonstrate SUBDUE's ability to find substructures capable of compressing the original data and to discover structural concepts important to the domain. Description of Online Appendix: This is a compressed tar file containing the SUBDUE discovery system, written in C. The program accepts as input databases represented in graph form, and will output discovered substructures with their corresponding value.Comment: See http://www.jair.org/ for an online appendix and other files accompanying this articl

    Non-hierarchical Structures: How to Model and Index Overlaps?

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    Overlap is a common phenomenon seen when structural components of a digital object are neither disjoint nor nested inside each other. Overlapping components resist reduction to a structural hierarchy, and tree-based indexing and query processing techniques cannot be used for them. Our solution to this data modeling problem is TGSA (Tree-like Graph for Structural Annotations), a novel extension of the XML data model for non-hierarchical structures. We introduce an algorithm for constructing TGSA from annotated documents; the algorithm can efficiently process non-hierarchical structures and is associated with formal proofs, ensuring that transformation of the document to the data model is valid. To enable high performance query analysis in large data repositories, we further introduce an extension of XML pre-post indexing for non-hierarchical structures, which can process both reachability and overlapping relationships.Comment: The paper has been accepted at the Balisage 2014 conferenc

    Hierarchical topological clustering learns stock market sectors

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    The breakdown of financial markets into sectors provides an intuitive classification for groups of companies. The allocation of a company to a sector is an expert task, in which the company is classified by the activity that most closely describes the nature of the company's business. Individual share price movement is dependent upon many factors, but there is an expectation for shares within a market sector to move broadly together. We are interested in discovering if share closing prices do move together, and whether groups of shares that do move together are identifiable in terms of industrial activity. Using TreeGNG, a hierarchical clustering algorithm, on a time series of share closing prices, we have identified groups of companies that cluster into clearly identifiable groups. These clusters compare favourably to a globally accepted sector classification scheme, and in our opinion, our method identifies sector structure clearer than a statistical agglomerative hierarchical clustering metho

    Aircraft systems architecting: a functional-logical domain perspective

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    Presented is a novel framework for early systems architecture design. The framework defines data structures and algorithms that enable the systems architect to operate interactively and simultaneously in both the functional and logical domains. A prototype software tool, called AirCADia Architect, was implemented, which allowed the framework to be evaluated by practicing aircraft systems architects. The evaluation confirmed that, on the whole, the approach enables the architects to effectively express their creative ideas when synthesizing new architectures while still retaining control over the process

    Modeling Temporal Dynamics and Spatial Configurations of Actions Using Two-Stream Recurrent Neural Networks

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    Recently, skeleton based action recognition gains more popularity due to cost-effective depth sensors coupled with real-time skeleton estimation algorithms. Traditional approaches based on handcrafted features are limited to represent the complexity of motion patterns. Recent methods that use Recurrent Neural Networks (RNN) to handle raw skeletons only focus on the contextual dependency in the temporal domain and neglect the spatial configurations of articulated skeletons. In this paper, we propose a novel two-stream RNN architecture to model both temporal dynamics and spatial configurations for skeleton based action recognition. We explore two different structures for the temporal stream: stacked RNN and hierarchical RNN. Hierarchical RNN is designed according to human body kinematics. We also propose two effective methods to model the spatial structure by converting the spatial graph into a sequence of joints. To improve generalization of our model, we further exploit 3D transformation based data augmentation techniques including rotation and scaling transformation to transform the 3D coordinates of skeletons during training. Experiments on 3D action recognition benchmark datasets show that our method brings a considerable improvement for a variety of actions, i.e., generic actions, interaction activities and gestures.Comment: Accepted to IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 201

    Large Graph Analysis in the GMine System

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    Current applications have produced graphs on the order of hundreds of thousands of nodes and millions of edges. To take advantage of such graphs, one must be able to find patterns, outliers and communities. These tasks are better performed in an interactive environment, where human expertise can guide the process. For large graphs, though, there are some challenges: the excessive processing requirements are prohibitive, and drawing hundred-thousand nodes results in cluttered images hard to comprehend. To cope with these problems, we propose an innovative framework suited for any kind of tree-like graph visual design. GMine integrates (a) a representation for graphs organized as hierarchies of partitions - the concepts of SuperGraph and Graph-Tree; and (b) a graph summarization methodology - CEPS. Our graph representation deals with the problem of tracing the connection aspects of a graph hierarchy with sub linear complexity, allowing one to grasp the neighborhood of a single node or of a group of nodes in a single click. As a proof of concept, the visual environment of GMine is instantiated as a system in which large graphs can be investigated globally and locally
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