4,251 research outputs found

    Exploiting P2P in the Creation of Game Worlds

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    Peer-to-peer networks are a promising platform for supporting entirely decentralized, distributed multi-user gaming; however, multi-player games typically require highly predictable performance from the underlying network. This is at odds with the inherently unreliable nature of peer-to-peer environments. Existing approaches to providing peer-to-peer support for multi-player gaming focus on compensating for the unpredictability of the underlying network. We propose that rather than trying to compensate for these factors, they can be exploited together with information about the peer-to-peer network in order to address the problem of maintaining a novel gaming experience in the absence of a central authority. In order to explore our proposition, we model the measurable properties of P2P networks within a distributed multi-player game – NetWorld. We do this in such a way that the heterogeneous and unpredictable nature of the peer-to-peer environment becomes a positive part of the player’s experience

    Systematizing Decentralization and Privacy: Lessons from 15 Years of Research and Deployments

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    Decentralized systems are a subset of distributed systems where multiple authorities control different components and no authority is fully trusted by all. This implies that any component in a decentralized system is potentially adversarial. We revise fifteen years of research on decentralization and privacy, and provide an overview of key systems, as well as key insights for designers of future systems. We show that decentralized designs can enhance privacy, integrity, and availability but also require careful trade-offs in terms of system complexity, properties provided, and degree of decentralization. These trade-offs need to be understood and navigated by designers. We argue that a combination of insights from cryptography, distributed systems, and mechanism design, aligned with the development of adequate incentives, are necessary to build scalable and successful privacy-preserving decentralized systems

    Efficient replication of large volumes of data and maintaining data consistency by using P2P techniques in Desktop Grid

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    Desktop Grid is increasing in popularity because of relatively very low cost and good performance in institutions. Data-intensive applications require data management in scientific experiments conducted by researchers and scientists in Desktop Grid-based Distributed Computing Infrastructure (DCI). Some of these data-intensive applications deal with large volumes of data. Several solutions for data-intensive applications have been proposed for Desktop Grid (DG) but they are not efficient in handling large volumes of data. Data management in this environment deals with data access and integration, maintaining basic properties of databases, architecture for querying data, etc. Data in data-intensive applications has to be replicated in multiple nodes for improving data availability and reducing response time. Peer-to-Peer (P2P) is a well established technique for handling large volumes of data and is widely used on the internet. Its environment is similar to the environment of DG. The performance of existing P2P-based solution dealing with generic architecture for replicating large volumes of data is not efficient in DG-based DCI. Therefore, there is a need for a generic architecture for replicating large volumes of data efficiently by using P2P in BOINC based Desktop Grid. Present solutions for data-intensive applications mainly deal with read only data. New type of applications are emerging which deal large volumes of data and Read/Write of data. In emerging scientific experiments, some nodes of DG generate new snapshot of scientific data after regular intervals. This new snapshot of data is generated by updating some of the values of existing data fields. This updated data has to be synchronised in all DG nodes for maintaining data consistency. The performance of data management in DG can be improved by addressing efficient data replication and consistency. Therefore, there is need for algorithms which deal with data Read/Write consistency along with replication for large volumes of data in BOINC based Desktop Grid. The research is to identify efficient solutions for data replication in handling large volumes of data and maintaining Read/Write data consistency using Peer-to-Peer techniques in BOINC based Desktop Grid. This thesis presents the solutions that have been carried out to complete the research

    The state of peer-to-peer network simulators

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    Networking research often relies on simulation in order to test and evaluate new ideas. An important requirement of this process is that results must be reproducible so that other researchers can replicate, validate and extend existing work. We look at the landscape of simulators for research in peer-to-peer (P2P) networks by conducting a survey of a combined total of over 280 papers from before and after 2007 (the year of the last survey in this area), and comment on the large quantity of research using bespoke, closed-source simulators. We propose a set of criteria that P2P simulators should meet, and poll the P2P research community for their agreement. We aim to drive the community towards performing their experiments on simulators that allow for others to validate their results
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