7,840 research outputs found
Research on Workplace Safety Sign Compliance: Validation of a Virtual Environment Prototype
AbstractRecent studies have highlighted Virtual Environments (VEs) as feasible tools for conducting safety sign research. Conversely, guidelines on how to conduct such studies with workplace safety signs and older workers, is scarce. The nature of this study is justified by the fact that, as workers grow older, their ability to comply with such signs is adversely affected by age-related deficits. Therefore, the present pilot study sought to assess the quality of a VE prototype that was specifically designed to conduct safety sign research with middle-aged working adults (50-65 yrs). Using a work-related context, and a sample of twelve workers, the study consisted of two key moments: 1) to examine the workersâ interaction, by evaluating their behavioral compliance; and 2) to analyze their overall user experience, by assessing their subjective perceptions. In order to undergo such an evaluation, the following VE interaction issues were addressed: simulator sickness, sense of presence, level of engagement and hazard perception. Both behavioral and subjective data were gathered from three sources: observation, post-hoc questionnaires, and semi-structured interviews. Results reveal that: 1) the VE's workplace safety signs were ineffective in promoting behavioral compliance; and 2) despite the occurrence of some simulator sickness, overall, participants had high levels of presence and engagement, as well as correctly perceived the VE's hazard. In conclusion, the VE prototype proved to be adequate for the study's purpose
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Multimodal and ubiquitous computing systems: supporting independent-living older users
We document the rationale and design of a multimodal interface to a pervasive/ubiquitous computing system that supports independent living by older people in their own homes. The Millennium Home system involves fitting a residentâs home with sensors â these sensors can be used to trigger sequences of interaction with the resident to warn them about dangerous events, or to check if they need external help. We draw lessons from the design process and conclude the paper with implications for the design of multimodal interfaces to ubiquitous systems developed for the elderly and in healthcare, as well as for more general ubiquitous computing applications
Future bathroom: A study of user-centred design principles affecting usability, safety and satisfaction in bathrooms for people living with disabilities
Research and development work relating to assistive technology
2010-11 (Department of Health)
Presented to Parliament pursuant to Section 22 of the Chronically Sick and Disabled Persons Act 197
Survey on virtual coaching for older adults
Virtual coaching has emerged as a promising solution to extend independent living for older adults. A virtual coach system is an always-attentive personalized system that continuously monitors user's activity and surroundings and delivers interventions - that is, intentional messages - in the appropriate moment. This article presents a survey of different approaches in virtual coaching for older adults, from the less technically supported tools to the latest developments and future avenues for research. It focuses on the technical aspects, especially on software architectures, user interaction and coaching personalization. Nevertheless, some aspects from the fields of personality/social psychology are also presented in the context of coaching strategies. Coaching is considered holistically, including matters such as physical and cognitive training, nutrition, social interaction and mood.The author(s) disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: This project has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No. 769830
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