3 research outputs found

    Performing Arts Across the Continents: Our Way to Digital Humanities and Arts

    Get PDF
    One of the strategic projects initiated in Europe in the period 2011-2014 was the project DARIAH-EU which had the main goal to elevate research in Humanities and Arts science using digital technologies and create special infrastructure across Europe. Czech Republic is in the phase of joining this infrastructure. Digital Humanity is a new scientific discipline which appeared in the last decade in many universities over the world and spread into many directions. We joined this activity in the field of performing arts. Our objective was to verify whether modern computer network and audio-visual technologies can enable collaborative work of performing artists when they are distributed across large distances and what are the requirements and limitations. We will describe our experience from the events which we organized or on which we participated during the last 4 years in Europe, US, Malaysia, Korea and Taiwan. The experiments showed that Global Performances as new form of performing arts can be arranged for different type of artists. The GP bring new very interesting impressions for artists and for the spectators. We demonstrated that GP can be used for presentation of performing arts on the festivals, cultural exhibitions and fairs. We believe that, It could have very positive economic effect. It is our IT contribution to Digital Humanities and Arts. This work is licensed under a&nbsp;Creative Commons Attribution-NonCommercial 4.0 International License.</p

    VideoLib: um middleware escalável para o desenvolvimento de aplicações multimídia de tempo real

    Get PDF
    In the past few year there has been an increase in the demand for applications based on the distribution of video over the Internet. As these technologies became more popular, several areas of knowledge started to take advantage of their features. Thus, several collaborative environments have been developed using video streams as the media of communication. From videoconferencing to educational telemedicine video transmissions, these collaborative applications usually take a long time to be configured and deployed. They also frequently limit the number of participants in a single session. This dissertation proposes a scalable architecture and a middleware that enable the quick development and deployment of video sharing applications in real time. It provides a very low configuration overhead when compared to traditional solutions and supports a great number of users providing and consuming videos simultaneously.Conselho Nacional de Pesquisa e Desenvolvimento Científico e Tecnológico - CNPqNos últimos anos, tem-se observado um aumento na oferta e demanda de aplicações baseadas na disseminação de vídeo pela internet. Com a popularização dessas tecnologias, outras áreas do conhecimento começaram a utilizar suas funcionalidades, surgindo assim ambientes colaborativos que utilizam o vídeo como meio principal na troca de informação. De videoconferências até transmissões educacionais voltadas para a telemedicina, as etapas de configuração e implantação dessas aplicações costumam tomar muito tempo, além de comumente limitarem o número de participantes em uma mesma sessão. Este trabalho propõe uma arquitetura escalável e um middleware que a utiliza que permitem o rápido desenvolvimento e implantação de aplicações de compartilhamento de vídeo em tempo real. Ele possui etapas de implantação mais simples que soluções tradicionais e suporta um número grande de usuários produzindo e consumindo vídeos simultaneamente
    corecore