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Team-oriented process programming
Team-oriented process programming promises to provide significant support for the planning, directing, and controlling of software engineering projects. In this paper we apply process programming to software engineering teams and show how this can provide powerful new capabilities for the management of software projects. We identify key issues which must be addressed to apply process programming to teams, and present our vision for team-oriented process programming
Functional programming languages for verification tools: experiences with ML and Haskell
We compare Haskell with ML as programming languages for verification tools, based on our experience developing TRUTH in Haskell and the Edinburgh Concurrency Workbench (CWB) in ML. We discuss not only technical language features but also the "worlds" of the languages, for example, the availability of tools and libraries
The C++0x "Concepts" Effort
C++0x is the working title for the revision of the ISO standard of the C++
programming language that was originally planned for release in 2009 but that
was delayed to 2011. The largest language extension in C++0x was "concepts",
that is, a collection of features for constraining template parameters. In
September of 2008, the C++ standards committee voted the concepts extension
into C++0x, but then in July of 2009, the committee voted the concepts
extension back out of C++0x.
This article is my account of the technical challenges and debates within the
"concepts" effort in the years 2003 to 2009. To provide some background, the
article also describes the design space for constrained parametric
polymorphism, or what is colloquially know as constrained generics. While this
article is meant to be generally accessible, the writing is aimed toward
readers with background in functional programming and programming language
theory. This article grew out of a lecture at the Spring School on Generic and
Indexed Programming at the University of Oxford, March 2010
Acute: high-level programming language design for distributed computation
Existing languages provide good support for typeful programming of standalone programs. In a distributed system, however, there may be interaction between multiple instances of many distinct programs, sharing some (but not necessarily all) of their module structure, and with some instances rebuilt with new versions of certain modules as time goes on. In this paper we discuss programming language support for such systems, focussing on their typing and naming issues. We describe an experimental language, Acute, which extends an ML core to support distributed development, deployment, and execution, allowing type-safe interaction between separately-built programs. The main features are: (1) type-safe marshalling of arbitrary values; (2) type names that are generated (freshly and by hashing) to ensure that type equality tests suffice to protect the invariants of abstract types, across the entire distributed system; (3) expression-level names generated to ensure that name equality tests suffice for type-safety of associated values, e.g. values carried on named channels; (4) controlled dynamic rebinding of marshalled values to local resources; and (5) thunkification of threads and mutexes to support computation mobility. These features are a large part of what is needed for typeful distributed programming. They are a relatively lightweight extension of ML, should be efficiently implementable, and are expressive enough to enable a wide variety of distributed infrastructure layers to be written as simple library code above the byte-string network and persistent store APIs. This disentangles the language runtime from communication intricacies. This paper highlights the main design choices in Acute. It is supported by a full language definition (of typing, compilation, and operational semantics), by a prototype implementation, and by example distribution libraries
Adaptive routing in active networks
New conceptual ideas on network architectures have been proposed in the recent past. Current store-andforward
routers are replaced by active intermediate systems,
which are able to perform computations on transient packets,
in a way that results very helpful for developing and
deploying new protocols in a short time. This paper introduces a new routing algorithm, based on a congestion
metric, and inspired by the behavior of ants in nature. The
use of the Active Networks paradigm associated with a cooperative learning environment produces a robust, decentralized algorithm capable of adapting quickly to changing conditions
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