253 research outputs found
Implementation of Logical Functions in the Game of Life
The Game of Life cellular automaton is a classical example of a massively parallel collision-based computing device. The automaton exhibits mobile patterns, gliders, and generators of the mobile patterns, glider guns, in its evolution. We show how to construct basic logical perations, AND, OR, NOT in space-time configurations of the cellular automaton. Also decomposition of complicated Boolean functions is discussed. Advantages of our technique are demonstrated on an example of binary adder, realized via collision of glider streams
Cellular automaton supercolliders
Gliders in one-dimensional cellular automata are compact groups of
non-quiescent and non-ether patterns (ether represents a periodic background)
translating along automaton lattice. They are cellular-automaton analogous of
localizations or quasi-local collective excitations travelling in a spatially
extended non-linear medium. They can be considered as binary strings or symbols
travelling along a one-dimensional ring, interacting with each other and
changing their states, or symbolic values, as a result of interactions. We
analyse what types of interaction occur between gliders travelling on a
cellular automaton `cyclotron' and build a catalog of the most common
reactions. We demonstrate that collisions between gliders emulate the basic
types of interaction that occur between localizations in non-linear media:
fusion, elastic collision, and soliton-like collision. Computational outcomes
of a swarm of gliders circling on a one-dimensional torus are analysed via
implementation of cyclic tag systems
A Computation in a Cellular Automaton Collider Rule 110
A cellular automaton collider is a finite state machine build of rings of
one-dimensional cellular automata. We show how a computation can be performed
on the collider by exploiting interactions between gliders (particles,
localisations). The constructions proposed are based on universality of
elementary cellular automaton rule 110, cyclic tag systems, supercolliders, and
computing on rings.Comment: 39 pages, 32 figures, 3 table
Phenomenology of glider collisions in cellular automaton Rule 54 and associated logical gates
Rule 54, a two state, three neighbor cellular automaton in Wolfram's systems of nomenclature, is less complex that Rule 110, but nevertheless possess a rich and complex dynamics. We provide a systematic and exhaustive analysis of glider behavior and interactions, including a catalog of collisions. Many of them shows promise are computational elements. © 2005 Elsevier Ltd. All rights reserved
A framework for the local information dynamics of distributed computation in complex systems
The nature of distributed computation has often been described in terms of
the component operations of universal computation: information storage,
transfer and modification. We review the first complete framework that
quantifies each of these individual information dynamics on a local scale
within a system, and describes the manner in which they interact to create
non-trivial computation where "the whole is greater than the sum of the parts".
We describe the application of the framework to cellular automata, a simple yet
powerful model of distributed computation. This is an important application,
because the framework is the first to provide quantitative evidence for several
important conjectures about distributed computation in cellular automata: that
blinkers embody information storage, particles are information transfer agents,
and particle collisions are information modification events. The framework is
also shown to contrast the computations conducted by several well-known
cellular automata, highlighting the importance of information coherence in
complex computation. The results reviewed here provide important quantitative
insights into the fundamental nature of distributed computation and the
dynamics of complex systems, as well as impetus for the framework to be applied
to the analysis and design of other systems.Comment: 44 pages, 8 figure
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