9,242 research outputs found

    Search and Pursuit-Evasion in Mobile Robotics, A survey

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    This paper surveys recent results in pursuitevasion and autonomous search relevant to applications in mobile robotics. We provide a taxonomy of search problems that highlights the differences resulting from varying assumptions on the searchers, targets, and the environment. We then list a number of fundamental results in the areas of pursuit-evasion and probabilistic search, and we discuss field implementations on mobile robotic systems. In addition, we highlight current open problems in the area and explore avenues for future work

    The Seeds of Time

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    A fictional exploration of the uses of Shakespeare in the Great Exhibition of 1851, the Festival of Britain of 1951, and the 2012 London Olympics, in the form of an imitation of H.G.Wells's story The Time Machine.Peer reviewedFinal Accepted Versio

    Capturing an Evader Using Multiple Pursuers with Sensing Limitations in Convex Environment

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    A modified continuous-time pursuit-evasion game with multiple pursuers and a single evader is studied. The game has been played in an obstacle-free convex environment which consists an exit gate through which the evader may escape. The geometry of the convex is unknown to all players except pursuers know the location of the exit gate and they can communicate with each other. All players have equal maximum velocities and identical sensing range. An evader is navigating inside the environment and seeking the exit gate to win the game. A novel sweep-pursuit-capture strategy for the pursuers to search and capture the evader under some necessary and sufficient conditions is presented. We also show that three pursuers are sufficient to finish the operation successfully. Non-holonomic wheeled mobile robots of the same configurations have been used as the pursuers and the evader. Simulation studies demonstrate the performance of the proposed strategy in terms of interception time and the distance traveled by the players.

    REVO-LION: Evaluating and Refining Vision-Language Instruction Tuning Datasets

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    There is an emerging line of research on multimodal instruction tuning, and a line of benchmarks have been proposed for evaluating these models recently. Instead of evaluating the models directly, in this paper we try to evaluate the Vision-Language Instruction-Tuning (VLIT) datasets themselves and further seek the way of building a dataset for developing an all-powerful VLIT model, which we believe could also be of utility for establishing a grounded protocol for benchmarking VLIT models. For effective analysis of VLIT datasets that remains an open question, we propose a tune-cross-evaluation paradigm: tuning on one dataset and evaluating on the others in turn. For each single tune-evaluation experiment set, we define the Meta Quality (MQ) as the mean score measured by a series of caption metrics including BLEU, METEOR, and ROUGE-L to quantify the quality of a certain dataset or a sample. On this basis, to evaluate the comprehensiveness of a dataset, we develop the Dataset Quality (DQ) covering all tune-evaluation sets. To lay the foundation for building a comprehensive dataset and developing an all-powerful model for practical applications, we further define the Sample Quality (SQ) to quantify the all-sided quality of each sample. Extensive experiments validate the rationality of the proposed evaluation paradigm. Based on the holistic evaluation, we build a new dataset, REVO-LION (REfining VisiOn-Language InstructiOn tuNing), by collecting samples with higher SQ from each dataset. With only half of the full data, the model trained on REVO-LION can achieve performance comparable to simply adding all VLIT datasets up. In addition to developing an all-powerful model, REVO-LION also includes an evaluation set, which is expected to serve as a convenient evaluation benchmark for future research

    Mobile robotic network deployment for intruder detection and tracking

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    This thesis investigates the problem of intruder detection and tracking using mobile robotic networks. In the first part of the thesis, we consider the problem of seeking an electromagnetic source using a team of robots that measure the local intensity of the emitted signal. We propose a planner for a team of robots based on Particle Swarm Optimization (PSO) which is a population based stochastic optimization technique. An equivalence is established between particles generated in the traditional PSO technique, and the mobile agents in the swarm. Since the positions of the robots are updated using the PSO algorithm, modifications are required to implement the PSO algorithm on real robots to incorporate collision avoidance strategies. The modifications necessary to implement PSO on mobile robots, and strategies to adapt to real environments are presented in this thesis. Our results are also validated on an experimental testbed. In the second part, we present a game theoretic framework for visibility-based target tracking in multi-robot teams. A team of observers (pursuers) and a team of targets (evaders) are present in an environment with obstacles. The objective of the team of observers is to track the team of targets for the maximum possible time. While the objective of the team of targets is to escape (break line-of-sight) in the minimum time. We decompose the problem into two layers. At the upper level, each pursuer is allocated to an evader through a minimum cost allocation strategy based on the risk of each evader, thereby, decomposing the agents into multiple single pursuer-single evader pairs. Two decentralized allocation strategies are proposed and implemented in this thesis. At the lower level, each pursuer computes its strategy based on the results of the single pursuer-single evader target-tracking problem. We initially address this problem in an environment containing a semi-infinite obstacle with one corner. The pursuer\u27s optimal tracking strategy is obtained regardless of the evader\u27s strategy using techniques from optimal control theory and differential games. Next, we extend the result to an environment containing multiple polygonal obstacles. We construct a pursuit field to provide a guiding vector for the pursuer which is a weighted sum of several component vectors. The performance of different combinations of component vectors is investigated. Finally, we extend our work to address the case when the obstacles are not polygonal, and the observers have constraints in motion
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