120 research outputs found

    Distributed GraphLab: A Framework for Machine Learning in the Cloud

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    While high-level data parallel frameworks, like MapReduce, simplify the design and implementation of large-scale data processing systems, they do not naturally or efficiently support many important data mining and machine learning algorithms and can lead to inefficient learning systems. To help fill this critical void, we introduced the GraphLab abstraction which naturally expresses asynchronous, dynamic, graph-parallel computation while ensuring data consistency and achieving a high degree of parallel performance in the shared-memory setting. In this paper, we extend the GraphLab framework to the substantially more challenging distributed setting while preserving strong data consistency guarantees. We develop graph based extensions to pipelined locking and data versioning to reduce network congestion and mitigate the effect of network latency. We also introduce fault tolerance to the GraphLab abstraction using the classic Chandy-Lamport snapshot algorithm and demonstrate how it can be easily implemented by exploiting the GraphLab abstraction itself. Finally, we evaluate our distributed implementation of the GraphLab abstraction on a large Amazon EC2 deployment and show 1-2 orders of magnitude performance gains over Hadoop-based implementations.Comment: VLDB201

    Gunrock: A High-Performance Graph Processing Library on the GPU

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    For large-scale graph analytics on the GPU, the irregularity of data access and control flow, and the complexity of programming GPUs have been two significant challenges for developing a programmable high-performance graph library. "Gunrock", our graph-processing system designed specifically for the GPU, uses a high-level, bulk-synchronous, data-centric abstraction focused on operations on a vertex or edge frontier. Gunrock achieves a balance between performance and expressiveness by coupling high performance GPU computing primitives and optimization strategies with a high-level programming model that allows programmers to quickly develop new graph primitives with small code size and minimal GPU programming knowledge. We evaluate Gunrock on five key graph primitives and show that Gunrock has on average at least an order of magnitude speedup over Boost and PowerGraph, comparable performance to the fastest GPU hardwired primitives, and better performance than any other GPU high-level graph library.Comment: 14 pages, accepted by PPoPP'16 (removed the text repetition in the previous version v5

    i2MapReduce: Incremental MapReduce for Mining Evolving Big Data

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    As new data and updates are constantly arriving, the results of data mining applications become stale and obsolete over time. Incremental processing is a promising approach to refreshing mining results. It utilizes previously saved states to avoid the expense of re-computation from scratch. In this paper, we propose i2MapReduce, a novel incremental processing extension to MapReduce, the most widely used framework for mining big data. Compared with the state-of-the-art work on Incoop, i2MapReduce (i) performs key-value pair level incremental processing rather than task level re-computation, (ii) supports not only one-step computation but also more sophisticated iterative computation, which is widely used in data mining applications, and (iii) incorporates a set of novel techniques to reduce I/O overhead for accessing preserved fine-grain computation states. We evaluate i2MapReduce using a one-step algorithm and three iterative algorithms with diverse computation characteristics. Experimental results on Amazon EC2 show significant performance improvements of i2MapReduce compared to both plain and iterative MapReduce performing re-computation
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