3,493 research outputs found

    Towards Full Automated Drive in Urban Environments: A Demonstration in GoMentum Station, California

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    Each year, millions of motor vehicle traffic accidents all over the world cause a large number of fatalities, injuries and significant material loss. Automated Driving (AD) has potential to drastically reduce such accidents. In this work, we focus on the technical challenges that arise from AD in urban environments. We present the overall architecture of an AD system and describe in detail the perception and planning modules. The AD system, built on a modified Acura RLX, was demonstrated in a course in GoMentum Station in California. We demonstrated autonomous handling of 4 scenarios: traffic lights, cross-traffic at intersections, construction zones and pedestrians. The AD vehicle displayed safe behavior and performed consistently in repeated demonstrations with slight variations in conditions. Overall, we completed 44 runs, encompassing 110km of automated driving with only 3 cases where the driver intervened the control of the vehicle, mostly due to error in GPS positioning. Our demonstration showed that robust and consistent behavior in urban scenarios is possible, yet more investigation is necessary for full scale roll-out on public roads.Comment: Accepted to Intelligent Vehicles Conference (IV 2017

    A machine learning approach to pedestrian detection for autonomous vehicles using High-Definition 3D Range Data

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    This article describes an automated sensor-based system to detect pedestrians in an autonomous vehicle application. Although the vehicle is equipped with a broad set of sensors, the article focuses on the processing of the information generated by a Velodyne HDL-64E LIDAR sensor. The cloud of points generated by the sensor (more than 1 million points per revolution) is processed to detect pedestrians, by selecting cubic shapes and applying machine vision and machine learning algorithms to the XY, XZ, and YZ projections of the points contained in the cube. The work relates an exhaustive analysis of the performance of three different machine learning algorithms: k-Nearest Neighbours (kNN), Naïve Bayes classifier (NBC), and Support Vector Machine (SVM). These algorithms have been trained with 1931 samples. The final performance of the method, measured a real traffic scenery, which contained 16 pedestrians and 469 samples of non-pedestrians, shows sensitivity (81.2%), accuracy (96.2%) and specificity (96.8%).This work was partially supported by ViSelTR (ref. TIN2012-39279) and cDrone (ref. TIN2013-45920-R) projects of the Spanish Government, and the “Research Programme for Groups of Scientific Excellence at Region of Murcia” of the Seneca Foundation (Agency for Science and Technology of the Region of Murcia—19895/GERM/15). 3D LIDAR has been funded by UPCA13-3E-1929 infrastructure projects of the Spanish Government. Diego Alonso wishes to thank the Spanish Ministerio de Educación, Cultura y Deporte, Subprograma Estatal de Movilidad, Plan Estatal de Investigación Científica y Técnica y de Innovación 2013–2016 for grant CAS14/00238

    Traversability analysis in unstructured forested terrains for off-road autonomy using LIDAR data

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    Scene perception and traversability analysis are real challenges for autonomous driving systems. In the context of off-road autonomy, there are additional challenges due to the unstructured environments and the existence of various vegetation types. It is necessary for the Autonomous Ground Vehicles (AGVs) to be able to identify obstacles and load-bearing surfaces in the terrain to ensure a safe navigation (McDaniel et al. 2012). The presence of vegetation in off-road autonomy applications presents unique challenges for scene understanding: 1) understory vegetation makes it difficult to detect obstacles or to identify load-bearing surfaces; and 2) trees are usually regarded as obstacles even though only trunks of the trees pose collision risk in navigation. The overarching goal of this dissertation was to study traversability analysis in unstructured forested terrains for off-road autonomy using LIDAR data. More specifically, to address the aforementioned challenges, this dissertation studied the impacts of the understory vegetation density on the solid obstacle detection performance of the off-road autonomous systems. By leveraging a physics-based autonomous driving simulator, a classification-based machine learning framework was proposed for obstacle detection based on point cloud data captured by LIDAR. Features were extracted based on a cumulative approach meaning that information related to each feature was updated at each timeframe when new data was collected by LIDAR. It was concluded that the increase in the density of understory vegetation adversely affected the classification performance in correctly detecting solid obstacles. Additionally, a regression-based framework was proposed for estimating the understory vegetation density for safe path planning purposes according to which the traversabilty risk level was regarded as a function of estimated density. Thus, the denser the predicted density of an area, the higher the risk of collision if the AGV traversed through that area. Finally, for the trees in the terrain, the dissertation investigated statistical features that can be used in machine learning algorithms to differentiate trees from solid obstacles in the context of forested off-road scenes. Using the proposed extracted features, the classification algorithm was able to generate high precision results for differentiating trees from solid obstacles. Such differentiation can result in more optimized path planning in off-road applications

    FLAT2D: Fast localization from approximate transformation into 2D

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    Many autonomous vehicles require precise localization into a prior map in order to support planning and to leverage semantic information within those maps (e.g. that the right lane is a turn-only lane.) A popular approach in automotive systems is to use infrared intensity maps of the ground surface to localize, making them susceptible to failures when the surface is obscured by snow or when the road is repainted. An emerging alternative is to localize based on the 3D structure around the vehicle; these methods are robust to these types of changes, but the maps are costly both in terms of storage and the computational cost of matching. In this paper, we propose a fast method for localizing based on 3D structure around the vehicle using a 2D representation. This representation retains many of the advantages of "full" matching in 3D, but comes with dramatically lower space and computational requirements. We also introduce a variation of Graph-SLAM tailored to support localization, allowing us to make use of graph-based error-recovery techniques in our localization estimate. Finally, we present real-world localization results for both an indoor mobile robotic platform and an autonomous golf cart, demonstrating that autonomous vehicles do not need full 3D matching to accurately localize in the environment
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