3,193 research outputs found

    An Iterative Abstraction Algorithm for Reactive Correct-by-Construction Controller Synthesis

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    In this paper, we consider the problem of synthesizing correct-by-construction controllers for discrete-time dynamical systems. A commonly adopted approach in the literature is to abstract the dynamical system into a Finite Transition System (FTS) and thus convert the problem into a two player game between the environment and the system on the FTS. The controller design problem can then be solved using synthesis tools for general linear temporal logic or generalized reactivity(1) specifications. In this article, we propose a new abstraction algorithm. Instead of generating a single FTS to represent the system, we generate two FTSs, which are under- and over-approximations of the original dynamical system. We further develop an iterative abstraction scheme by exploiting the concept of winning sets, i.e., the sets of states for which there exists a winning strategy for the system. Finally, the efficiency of the new abstraction algorithm is illustrated by numerical examples.Comment: A shorter version has been accepted for publication in the 54th IEEE Conference on Decision and Control (held Tuesday through Friday, December 15-18, 2015 at the Osaka International Convention Center, Osaka, Japan

    Automatic generation of hardware/software interfaces

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    Enabling new applications for mobile devices often requires the use of specialized hardware to reduce power consumption. Because of time-to-market pressure, current design methodologies for embedded applications require an early partitioning of the design, allowing the hardware and software to be developed simultaneously, each adhering to a rigid interface contract. This approach is problematic for two reasons: (1) a detailed hardware-software interface is difficult to specify until one is deep into the design process, and (2) it prevents the later migration of functionality across the interface motivated by efficiency concerns or the addition of features. We address this problem using the Bluespec Codesign Language~(BCL) which permits the designer to specify the hardware-software partition in the source code, allowing the compiler to synthesize efficient software and hardware along with transactors for communication between the partitions. The movement of functionality across the hardware-software boundary is accomplished by simply specifying a new partitioning, and since the compiler automatically generates the desired interface specifications, it eliminates yet another error-prone design task. In this paper we present BCL, an extension of a commercially available hardware design language (Bluespec SystemVerilog), a new software compiling scheme, and preliminary results generated using our compiler for various hardware-software decompositions of an Ogg Vorbis audio decoder, and a ray-tracing application.National Science Foundation (U.S.) (NSF (#CCF-0541164))National Research Foundation of Korea (grant from the Korean Government (MEST) (#R33-10095)

    AN INVESTIGATION INTO PARTITIONING ALGORITHMS FOR AUTOMATIC HETEROGENEOUS COMPILERS

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    Automatic Heterogeneous Compilers allows blended hardware-software solutions to be explored without the cost of a full-fledged design team, but limited research exists on current partitioning algorithms responsible for separating hardware and software. The purpose of this thesis is to implement various partitioning algorithms onto the same automatic heterogeneous compiler platform to create an apples to apples comparison for AHC partitioning algorithms. Both estimated outcomes and actual outcomes for the solutions generated are studied and scored. The platform used to implement the algorithms is Cal Poly’s own Twill compiler, created by Doug Gallatin last year. Twill’s original partitioning algorithm is chosen along with two other partitioning algorithms: Tabu Search + Simulated Annealing (TSSA) and Genetic Search (GS). These algorithms are implemented inside Twill and test bench input code from the CHStone HLS Benchmark tests is used as stimulus. Along with the algorithms cost models, one key attribute of interest is queue counts generated, as the more cuts between hardware and software requires queues to pass the data between partition crossings. These high communication costs can end up damaging the heterogeneous solution’s performance. The Genetic, TSSA, and Twill’s original partitioning algorithm are all scored against each other’s cost models as well, combining the fitness and performance cost models with queue counts to evaluate each partitioning algorithm. The solutions generated by TSSA are rated as better by both the cost model for the TSSA algorithm and the cost model for the Genetic algorithm while producing low queue counts
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