1,902 research outputs found
Towards Interpretable Deep Learning Models for Knowledge Tracing
As an important technique for modeling the knowledge states of learners, the
traditional knowledge tracing (KT) models have been widely used to support
intelligent tutoring systems and MOOC platforms. Driven by the fast
advancements of deep learning techniques, deep neural network has been recently
adopted to design new KT models for achieving better prediction performance.
However, the lack of interpretability of these models has painfully impeded
their practical applications, as their outputs and working mechanisms suffer
from the intransparent decision process and complex inner structures. We thus
propose to adopt the post-hoc method to tackle the interpretability issue for
deep learning based knowledge tracing (DLKT) models. Specifically, we focus on
applying the layer-wise relevance propagation (LRP) method to interpret
RNN-based DLKT model by backpropagating the relevance from the model's output
layer to its input layer. The experiment results show the feasibility using the
LRP method for interpreting the DLKT model's predictions, and partially
validate the computed relevance scores from both question level and concept
level. We believe it can be a solid step towards fully interpreting the DLKT
models and promote their practical applications in the education domain
The State and Use of Virtual Tutors
Virtual tutoring is the process by which students and teachers participate in the learning experience in an online, virtual, or networked environment. This process can not only separate the participants from each other in a physical space, but it can also separate them by time. Virtual tutoring can take the form of the group of students coming together synchronously in an online setting and receiving lessons from a single tutor, or by asynchronous learning in which the teacher pre-plans lessons in advance that the students consume on their own time. The advent of online learning technologies and virtual learning environments are gaining significant attention, and are likely to become a key aspect of teaching and learning at all levels of education. With the recent advancements in technology and especially artificial intelligence, the state of the art of virtual tutoring is becoming more and more advanced as well. In this literature review, I will propose the question of \u27\u27What are the current uses and state of the art of virtual tutoring?\u27\u2
New measurement paradigms
This collection of New Measurement Paradigms papers represents a snapshot of the variety of measurement methods in use at the time of writing across several projects funded by the National Science Foundation (US) through its REESE and DR K–12 programs. All of the projects are developing and testing intelligent learning environments that seek to carefully measure and promote student learning, and the purpose of this collection of papers is to describe and illustrate the use of several measurement methods employed to achieve this. The papers are deliberately short because they are designed to introduce the methods in use and not to be a textbook chapter on each method.
The New Measurement Paradigms collection is designed to serve as a reference point for researchers who are working in projects that are creating e-learning environments in which there is a need to make judgments about students’ levels of knowledge and skills, or for those interested in this but who have not yet delved into these methods
Learning-by-Teaching in CS Education: A Systematic Review
To investigate the strategies and approaches in teaching Computer Science (CS), we searched the literature review in CS education in the past ten years. The reviews show that learning-by-teaching with the use of technologies is helpful for improving student learning. To further investigate the strategies that are applied to learning-by-teaching, three categories are identified: peer tutoring, game-based flipped classroom, and teachable agents. In each category, we further searched and investigated prior studies. The results reveal the effectiveness and challenges of each strategy and provide insights for future studies
Contextualizing Problems to Student Interests at Scale in Intelligent Tutoring System Using Large Language Models
Contextualizing problems to align with student interests can significantly
improve learning outcomes. However, this task often presents scalability
challenges due to resource and time constraints. Recent advancements in Large
Language Models (LLMs) like GPT-4 offer potential solutions to these issues.
This study explores the ability of GPT-4 in the contextualization of problems
within CTAT, an intelligent tutoring system, aiming to increase student
engagement and enhance learning outcomes. Through iterative prompt engineering,
we achieved meaningful contextualization that preserved the difficulty and
original intent of the problem, thereby not altering values or overcomplicating
the questions. While our research highlights the potential of LLMs in
educational settings, we acknowledge current limitations, particularly with
geometry problems, and emphasize the need for ongoing evaluation and research.
Future work includes systematic studies to measure the impact of this tool on
students' learning outcomes and enhancements to handle a broader range of
problems
Ruffle&Riley: Towards the Automated Induction of Conversational Tutoring Systems
Conversational tutoring systems (CTSs) offer learning experiences driven by
natural language interaction. They are known to promote high levels of
cognitive engagement and benefit learning outcomes, particularly in reasoning
tasks. Nonetheless, the time and cost required to author CTS content is a major
obstacle to widespread adoption. In this paper, we introduce a novel type of
CTS that leverages the recent advances in large language models (LLMs) in two
ways: First, the system induces a tutoring script automatically from a lesson
text. Second, the system automates the script orchestration via two LLM-based
agents (Ruffle&Riley) with the roles of a student and a professor in a
learning-by-teaching format. The system allows a free-form conversation that
follows the ITS-typical inner and outer loop structure. In an initial
between-subject online user study (N = 100) comparing Ruffle&Riley to simpler
QA chatbots and reading activity, we found no significant differences in
post-test scores. Nonetheless, in the learning experience survey, Ruffle&Riley
users expressed higher ratings of understanding and remembering and further
perceived the offered support as more helpful and the conversation as coherent.
Our study provides insights for a new generation of scalable CTS technologies.Comment: NeurIPS'23 GAIED, Camera-read
Challenging Social Media Threats using Collective Well-being Aware Recommendation Algorithms and an Educational Virtual Companion
Social media (SM) have become an integral part of our lives, expanding our
inter-linking capabilities to new levels. There is plenty to be said about
their positive effects. On the other hand however, some serious negative
implications of SM have repeatedly been highlighted in recent years, pointing
at various SM threats for society, and its teenagers in particular: from common
issues (e.g. digital addiction and polarization) and manipulative influences of
algorithms to teenager-specific issues (e.g. body stereotyping). The full
impact of current SM platform design -- both at an individual and societal
level -- asks for a comprehensive evaluation and conceptual improvement. We
extend measures of Collective Well-Being (CWB) to SM communities. As users'
relationships and interactions are a central component of CWB, education is
crucial to improve CWB. We thus propose a framework based on an adaptive
"social media virtual companion" for educating and supporting the entire
students' community to interact with SM. The virtual companion will be powered
by a Recommender System (CWB-RS) that will optimize a CWB metric instead of
engagement or platform profit, which currently largely drives recommender
systems thereby disregarding any societal collateral effect. CWB-RS will
optimize CWB both in the short term, by balancing the level of SM threat the
students are exposed to, as well as in the long term, by adopting an
Intelligent Tutor System role and enabling adaptive and personalized sequencing
of playful learning activities. This framework offers an initial step on
understanding how to design SM systems and embedded educational interventions
that favor a more healthy and positive society
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