1,902 research outputs found

    Towards Interpretable Deep Learning Models for Knowledge Tracing

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    As an important technique for modeling the knowledge states of learners, the traditional knowledge tracing (KT) models have been widely used to support intelligent tutoring systems and MOOC platforms. Driven by the fast advancements of deep learning techniques, deep neural network has been recently adopted to design new KT models for achieving better prediction performance. However, the lack of interpretability of these models has painfully impeded their practical applications, as their outputs and working mechanisms suffer from the intransparent decision process and complex inner structures. We thus propose to adopt the post-hoc method to tackle the interpretability issue for deep learning based knowledge tracing (DLKT) models. Specifically, we focus on applying the layer-wise relevance propagation (LRP) method to interpret RNN-based DLKT model by backpropagating the relevance from the model's output layer to its input layer. The experiment results show the feasibility using the LRP method for interpreting the DLKT model's predictions, and partially validate the computed relevance scores from both question level and concept level. We believe it can be a solid step towards fully interpreting the DLKT models and promote their practical applications in the education domain

    The State and Use of Virtual Tutors

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    Virtual tutoring is the process by which students and teachers participate in the learning experience in an online, virtual, or networked environment. This process can not only separate the participants from each other in a physical space, but it can also separate them by time. Virtual tutoring can take the form of the group of students coming together synchronously in an online setting and receiving lessons from a single tutor, or by asynchronous learning in which the teacher pre-plans lessons in advance that the students consume on their own time. The advent of online learning technologies and virtual learning environments are gaining significant attention, and are likely to become a key aspect of teaching and learning at all levels of education. With the recent advancements in technology and especially artificial intelligence, the state of the art of virtual tutoring is becoming more and more advanced as well. In this literature review, I will propose the question of \u27\u27What are the current uses and state of the art of virtual tutoring?\u27\u2

    New measurement paradigms

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    This collection of New Measurement Paradigms papers represents a snapshot of the variety of measurement methods in use at the time of writing across several projects funded by the National Science Foundation (US) through its REESE and DR K–12 programs. All of the projects are developing and testing intelligent learning environments that seek to carefully measure and promote student learning, and the purpose of this collection of papers is to describe and illustrate the use of several measurement methods employed to achieve this. The papers are deliberately short because they are designed to introduce the methods in use and not to be a textbook chapter on each method. The New Measurement Paradigms collection is designed to serve as a reference point for researchers who are working in projects that are creating e-learning environments in which there is a need to make judgments about students’ levels of knowledge and skills, or for those interested in this but who have not yet delved into these methods

    Learning-by-Teaching in CS Education: A Systematic Review

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    To investigate the strategies and approaches in teaching Computer Science (CS), we searched the literature review in CS education in the past ten years. The reviews show that learning-by-teaching with the use of technologies is helpful for improving student learning. To further investigate the strategies that are applied to learning-by-teaching, three categories are identified: peer tutoring, game-based flipped classroom, and teachable agents. In each category, we further searched and investigated prior studies. The results reveal the effectiveness and challenges of each strategy and provide insights for future studies

    Contextualizing Problems to Student Interests at Scale in Intelligent Tutoring System Using Large Language Models

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    Contextualizing problems to align with student interests can significantly improve learning outcomes. However, this task often presents scalability challenges due to resource and time constraints. Recent advancements in Large Language Models (LLMs) like GPT-4 offer potential solutions to these issues. This study explores the ability of GPT-4 in the contextualization of problems within CTAT, an intelligent tutoring system, aiming to increase student engagement and enhance learning outcomes. Through iterative prompt engineering, we achieved meaningful contextualization that preserved the difficulty and original intent of the problem, thereby not altering values or overcomplicating the questions. While our research highlights the potential of LLMs in educational settings, we acknowledge current limitations, particularly with geometry problems, and emphasize the need for ongoing evaluation and research. Future work includes systematic studies to measure the impact of this tool on students' learning outcomes and enhancements to handle a broader range of problems

    Ruffle&Riley: Towards the Automated Induction of Conversational Tutoring Systems

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    Conversational tutoring systems (CTSs) offer learning experiences driven by natural language interaction. They are known to promote high levels of cognitive engagement and benefit learning outcomes, particularly in reasoning tasks. Nonetheless, the time and cost required to author CTS content is a major obstacle to widespread adoption. In this paper, we introduce a novel type of CTS that leverages the recent advances in large language models (LLMs) in two ways: First, the system induces a tutoring script automatically from a lesson text. Second, the system automates the script orchestration via two LLM-based agents (Ruffle&Riley) with the roles of a student and a professor in a learning-by-teaching format. The system allows a free-form conversation that follows the ITS-typical inner and outer loop structure. In an initial between-subject online user study (N = 100) comparing Ruffle&Riley to simpler QA chatbots and reading activity, we found no significant differences in post-test scores. Nonetheless, in the learning experience survey, Ruffle&Riley users expressed higher ratings of understanding and remembering and further perceived the offered support as more helpful and the conversation as coherent. Our study provides insights for a new generation of scalable CTS technologies.Comment: NeurIPS'23 GAIED, Camera-read

    Challenging Social Media Threats using Collective Well-being Aware Recommendation Algorithms and an Educational Virtual Companion

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    Social media (SM) have become an integral part of our lives, expanding our inter-linking capabilities to new levels. There is plenty to be said about their positive effects. On the other hand however, some serious negative implications of SM have repeatedly been highlighted in recent years, pointing at various SM threats for society, and its teenagers in particular: from common issues (e.g. digital addiction and polarization) and manipulative influences of algorithms to teenager-specific issues (e.g. body stereotyping). The full impact of current SM platform design -- both at an individual and societal level -- asks for a comprehensive evaluation and conceptual improvement. We extend measures of Collective Well-Being (CWB) to SM communities. As users' relationships and interactions are a central component of CWB, education is crucial to improve CWB. We thus propose a framework based on an adaptive "social media virtual companion" for educating and supporting the entire students' community to interact with SM. The virtual companion will be powered by a Recommender System (CWB-RS) that will optimize a CWB metric instead of engagement or platform profit, which currently largely drives recommender systems thereby disregarding any societal collateral effect. CWB-RS will optimize CWB both in the short term, by balancing the level of SM threat the students are exposed to, as well as in the long term, by adopting an Intelligent Tutor System role and enabling adaptive and personalized sequencing of playful learning activities. This framework offers an initial step on understanding how to design SM systems and embedded educational interventions that favor a more healthy and positive society
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