48 research outputs found
A Low-Cost Tele-Presence Wheelchair System
This paper presents the architecture and implementation of a tele-presence
wheelchair system based on tele-presence robot, intelligent wheelchair, and
touch screen technologies. The tele-presence wheelchair system consists of a
commercial electric wheelchair, an add-on tele-presence interaction module, and
a touchable live video image based user interface (called TIUI). The
tele-presence interaction module is used to provide video-chatting for an
elderly or disabled person with the family members or caregivers, and also
captures the live video of an environment for tele-operation and
semi-autonomous navigation. The user interface developed in our lab allows an
operator to access the system anywhere and directly touch the live video image
of the wheelchair to push it as if he/she did it in the presence. This paper
also discusses the evaluation of the user experience
A Data-driven Model for Interaction-aware Pedestrian Motion Prediction in Object Cluttered Environments
This paper reports on a data-driven, interaction-aware motion prediction
approach for pedestrians in environments cluttered with static obstacles. When
navigating in such workspaces shared with humans, robots need accurate motion
predictions of the surrounding pedestrians. Human navigation behavior is mostly
influenced by their surrounding pedestrians and by the static obstacles in
their vicinity. In this paper we introduce a new model based on Long-Short Term
Memory (LSTM) neural networks, which is able to learn human motion behavior
from demonstrated data. To the best of our knowledge, this is the first
approach using LSTMs, that incorporates both static obstacles and surrounding
pedestrians for trajectory forecasting. As part of the model, we introduce a
new way of encoding surrounding pedestrians based on a 1d-grid in polar angle
space. We evaluate the benefit of interaction-aware motion prediction and the
added value of incorporating static obstacles on both simulation and real-world
datasets by comparing with state-of-the-art approaches. The results show, that
our new approach outperforms the other approaches while being very
computationally efficient and that taking into account static obstacles for
motion predictions significantly improves the prediction accuracy, especially
in cluttered environments.Comment: 8 pages, accepted for publication at the IEEE International
Conference on Robotics and Automation (ICRA) 201
A Data-driven Model for Interaction-aware Pedestrian Motion Prediction in Object Cluttered Environments
This paper reports on a data-driven, interaction-aware motion prediction
approach for pedestrians in environments cluttered with static obstacles. When
navigating in such workspaces shared with humans, robots need accurate motion
predictions of the surrounding pedestrians. Human navigation behavior is mostly
influenced by their surrounding pedestrians and by the static obstacles in
their vicinity. In this paper we introduce a new model based on Long-Short Term
Memory (LSTM) neural networks, which is able to learn human motion behavior
from demonstrated data. To the best of our knowledge, this is the first
approach using LSTMs, that incorporates both static obstacles and surrounding
pedestrians for trajectory forecasting. As part of the model, we introduce a
new way of encoding surrounding pedestrians based on a 1d-grid in polar angle
space. We evaluate the benefit of interaction-aware motion prediction and the
added value of incorporating static obstacles on both simulation and real-world
datasets by comparing with state-of-the-art approaches. The results show, that
our new approach outperforms the other approaches while being very
computationally efficient and that taking into account static obstacles for
motion predictions significantly improves the prediction accuracy, especially
in cluttered environments.Comment: 8 pages, accepted for publication at the IEEE International
Conference on Robotics and Automation (ICRA) 201
Role Playing Learning for Socially Concomitant Mobile Robot Navigation
In this paper, we present the Role Playing Learning (RPL) scheme for a mobile
robot to navigate socially with its human companion in populated environments.
Neural networks (NN) are constructed to parameterize a stochastic policy that
directly maps sensory data collected by the robot to its velocity outputs,
while respecting a set of social norms. An efficient simulative learning
environment is built with maps and pedestrians trajectories collected from a
number of real-world crowd data sets. In each learning iteration, a robot
equipped with the NN policy is created virtually in the learning environment to
play itself as a companied pedestrian and navigate towards a goal in a socially
concomitant manner. Thus, we call this process Role Playing Learning, which is
formulated under a reinforcement learning (RL) framework. The NN policy is
optimized end-to-end using Trust Region Policy Optimization (TRPO), with
consideration of the imperfectness of robot's sensor measurements. Simulative
and experimental results are provided to demonstrate the efficacy and
superiority of our method