831 research outputs found
SurfNet: Generating 3D shape surfaces using deep residual networks
3D shape models are naturally parameterized using vertices and faces, \ie,
composed of polygons forming a surface. However, current 3D learning paradigms
for predictive and generative tasks using convolutional neural networks focus
on a voxelized representation of the object. Lifting convolution operators from
the traditional 2D to 3D results in high computational overhead with little
additional benefit as most of the geometry information is contained on the
surface boundary. Here we study the problem of directly generating the 3D shape
surface of rigid and non-rigid shapes using deep convolutional neural networks.
We develop a procedure to create consistent `geometry images' representing the
shape surface of a category of 3D objects. We then use this consistent
representation for category-specific shape surface generation from a parametric
representation or an image by developing novel extensions of deep residual
networks for the task of geometry image generation. Our experiments indicate
that our network learns a meaningful representation of shape surfaces allowing
it to interpolate between shape orientations and poses, invent new shape
surfaces and reconstruct 3D shape surfaces from previously unseen images.Comment: CVPR 2017 pape
DSM-Net: Disentangled Structured Mesh Net for Controllable Generation of Fine Geometry
3D shape generation is a fundamental operation in computer graphics. While
significant progress has been made, especially with recent deep generative
models, it remains a challenge to synthesize high-quality geometric shapes with
rich detail and complex structure, in a controllable manner. To tackle this, we
introduce DSM-Net, a deep neural network that learns a disentangled structured
mesh representation for 3D shapes, where two key aspects of shapes, geometry
and structure, are encoded in a synergistic manner to ensure plausibility of
the generated shapes, while also being disentangled as much as possible. This
supports a range of novel shape generation applications with intuitive control,
such as interpolation of structure (geometry) while keeping geometry
(structure) unchanged. To achieve this, we simultaneously learn structure and
geometry through variational autoencoders (VAEs) in a hierarchical manner for
both, with bijective mappings at each level. In this manner we effectively
encode geometry and structure in separate latent spaces, while ensuring their
compatibility: the structure is used to guide the geometry and vice versa. At
the leaf level, the part geometry is represented using a conditional part VAE,
to encode high-quality geometric details, guided by the structure context as
the condition. Our method not only supports controllable generation
applications, but also produces high-quality synthesized shapes, outperforming
state-of-the-art methods
High-Resolution Shape Completion Using Deep Neural Networks for Global Structure and Local Geometry Inference
We propose a data-driven method for recovering miss-ing parts of 3D shapes.
Our method is based on a new deep learning architecture consisting of two
sub-networks: a global structure inference network and a local geometry
refinement network. The global structure inference network incorporates a long
short-term memorized context fusion module (LSTM-CF) that infers the global
structure of the shape based on multi-view depth information provided as part
of the input. It also includes a 3D fully convolutional (3DFCN) module that
further enriches the global structure representation according to volumetric
information in the input. Under the guidance of the global structure network,
the local geometry refinement network takes as input lo-cal 3D patches around
missing regions, and progressively produces a high-resolution, complete surface
through a volumetric encoder-decoder architecture. Our method jointly trains
the global structure inference and local geometry refinement networks in an
end-to-end manner. We perform qualitative and quantitative evaluations on six
object categories, demonstrating that our method outperforms existing
state-of-the-art work on shape completion.Comment: 8 pages paper, 11 pages supplementary material, ICCV spotlight pape
Learning to Reconstruct Shapes from Unseen Classes
From a single image, humans are able to perceive the full 3D shape of an
object by exploiting learned shape priors from everyday life. Contemporary
single-image 3D reconstruction algorithms aim to solve this task in a similar
fashion, but often end up with priors that are highly biased by training
classes. Here we present an algorithm, Generalizable Reconstruction (GenRe),
designed to capture more generic, class-agnostic shape priors. We achieve this
with an inference network and training procedure that combine 2.5D
representations of visible surfaces (depth and silhouette), spherical shape
representations of both visible and non-visible surfaces, and 3D voxel-based
representations, in a principled manner that exploits the causal structure of
how 3D shapes give rise to 2D images. Experiments demonstrate that GenRe
performs well on single-view shape reconstruction, and generalizes to diverse
novel objects from categories not seen during training.Comment: NeurIPS 2018 (Oral). The first two authors contributed equally to
this paper. Project page: http://genre.csail.mit.edu
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