210,616 research outputs found
Medial temporal lobe activation during encoding and retrieval of novel face-name pairs
The human medial temporal lobe (MTL) is known to be involved in declarative memory, yet the exact contributions of the various MTL structures are not well understood. In particular, the data as to whether the hippocampal region is preferentially involved in the encoding and/or retrieval of associative memory have not allowed for a consensus concerning its specific role. To investigate the role of the hippocampal region and the nearby MTL cortical areas in encoding and retrieval of associative versus non-associative memories, we used functional magnetic resonance imaging (fMRI) to measure brain activity during learning and later recognition testing of novel face-name pairs. We show that there is greater activity for successful encoding of associative information than for non-associative information in the right hippocampal region, as well as in the left amygdala and right parahippocampal cortex. Activity for retrieval of associative information was greater than for non-associative information in the right hippocampal region also, as well as in the left perirhinal cortex, right entorhinal cortex, and right parahippocampal cortex. The implications of these data for a clear functional distinction between the hippocampal region and the MTL cortical structures are discussed. © 2004 Wiley-Liss, Inc
One video is sufficient? Human activity recognition using active video composition
In this paper, we present a novel human activity recogni-tion approach that only requires a single video example per activity. We introduce the paradigm of active video com-position, which enables one-example recognition of com-plex activities. The idea is to automatically create a large number of semi-artificial training videos called composed videos by manipulating an original human activity video. A methodology to automatically compose activity videos hav-ing different backgrounds, translations, scales, actors, and movement structures is described in this paper. Further-more, an active learning algorithm to model the temporal structure of the human activity has been designed, prevent-ing the generation of composed training videos violating the structural constraints of the activity. The intention is to gen-erate composed videos having correct organizations, and take advantage of them for the training of the recognition system. In contrast to previous passive recognition systems relying only on given training videos, our methodology ac-tively composes necessary training videos that the system is expected to observe in its environment. Experimental re-sults illustrate that a single fully labeled video per activity is sufficient for our methodology to reliably recognize human activities by utilizing composed training videos. 1
Modeling Temporal Dynamics and Spatial Configurations of Actions Using Two-Stream Recurrent Neural Networks
Recently, skeleton based action recognition gains more popularity due to
cost-effective depth sensors coupled with real-time skeleton estimation
algorithms. Traditional approaches based on handcrafted features are limited to
represent the complexity of motion patterns. Recent methods that use Recurrent
Neural Networks (RNN) to handle raw skeletons only focus on the contextual
dependency in the temporal domain and neglect the spatial configurations of
articulated skeletons. In this paper, we propose a novel two-stream RNN
architecture to model both temporal dynamics and spatial configurations for
skeleton based action recognition. We explore two different structures for the
temporal stream: stacked RNN and hierarchical RNN. Hierarchical RNN is designed
according to human body kinematics. We also propose two effective methods to
model the spatial structure by converting the spatial graph into a sequence of
joints. To improve generalization of our model, we further exploit 3D
transformation based data augmentation techniques including rotation and
scaling transformation to transform the 3D coordinates of skeletons during
training. Experiments on 3D action recognition benchmark datasets show that our
method brings a considerable improvement for a variety of actions, i.e.,
generic actions, interaction activities and gestures.Comment: Accepted to IEEE International Conference on Computer Vision and
Pattern Recognition (CVPR) 201
3D Human Activity Recognition with Reconfigurable Convolutional Neural Networks
Human activity understanding with 3D/depth sensors has received increasing
attention in multimedia processing and interactions. This work targets on
developing a novel deep model for automatic activity recognition from RGB-D
videos. We represent each human activity as an ensemble of cubic-like video
segments, and learn to discover the temporal structures for a category of
activities, i.e. how the activities to be decomposed in terms of
classification. Our model can be regarded as a structured deep architecture, as
it extends the convolutional neural networks (CNNs) by incorporating structure
alternatives. Specifically, we build the network consisting of 3D convolutions
and max-pooling operators over the video segments, and introduce the latent
variables in each convolutional layer manipulating the activation of neurons.
Our model thus advances existing approaches in two aspects: (i) it acts
directly on the raw inputs (grayscale-depth data) to conduct recognition
instead of relying on hand-crafted features, and (ii) the model structure can
be dynamically adjusted accounting for the temporal variations of human
activities, i.e. the network configuration is allowed to be partially activated
during inference. For model training, we propose an EM-type optimization method
that iteratively (i) discovers the latent structure by determining the
decomposed actions for each training example, and (ii) learns the network
parameters by using the back-propagation algorithm. Our approach is validated
in challenging scenarios, and outperforms state-of-the-art methods. A large
human activity database of RGB-D videos is presented in addition.Comment: This manuscript has 10 pages with 9 figures, and a preliminary
version was published in ACM MM'14 conferenc
Unsupervised Learning of Long-Term Motion Dynamics for Videos
We present an unsupervised representation learning approach that compactly
encodes the motion dependencies in videos. Given a pair of images from a video
clip, our framework learns to predict the long-term 3D motions. To reduce the
complexity of the learning framework, we propose to describe the motion as a
sequence of atomic 3D flows computed with RGB-D modality. We use a Recurrent
Neural Network based Encoder-Decoder framework to predict these sequences of
flows. We argue that in order for the decoder to reconstruct these sequences,
the encoder must learn a robust video representation that captures long-term
motion dependencies and spatial-temporal relations. We demonstrate the
effectiveness of our learned temporal representations on activity
classification across multiple modalities and datasets such as NTU RGB+D and
MSR Daily Activity 3D. Our framework is generic to any input modality, i.e.,
RGB, Depth, and RGB-D videos.Comment: CVPR 201
Going Deeper into Action Recognition: A Survey
Understanding human actions in visual data is tied to advances in
complementary research areas including object recognition, human dynamics,
domain adaptation and semantic segmentation. Over the last decade, human action
analysis evolved from earlier schemes that are often limited to controlled
environments to nowadays advanced solutions that can learn from millions of
videos and apply to almost all daily activities. Given the broad range of
applications from video surveillance to human-computer interaction, scientific
milestones in action recognition are achieved more rapidly, eventually leading
to the demise of what used to be good in a short time. This motivated us to
provide a comprehensive review of the notable steps taken towards recognizing
human actions. To this end, we start our discussion with the pioneering methods
that use handcrafted representations, and then, navigate into the realm of deep
learning based approaches. We aim to remain objective throughout this survey,
touching upon encouraging improvements as well as inevitable fallbacks, in the
hope of raising fresh questions and motivating new research directions for the
reader
Action Recognition by Hierarchical Mid-level Action Elements
Realistic videos of human actions exhibit rich spatiotemporal structures at
multiple levels of granularity: an action can always be decomposed into
multiple finer-grained elements in both space and time. To capture this
intuition, we propose to represent videos by a hierarchy of mid-level action
elements (MAEs), where each MAE corresponds to an action-related spatiotemporal
segment in the video. We introduce an unsupervised method to generate this
representation from videos. Our method is capable of distinguishing
action-related segments from background segments and representing actions at
multiple spatiotemporal resolutions. Given a set of spatiotemporal segments
generated from the training data, we introduce a discriminative clustering
algorithm that automatically discovers MAEs at multiple levels of granularity.
We develop structured models that capture a rich set of spatial, temporal and
hierarchical relations among the segments, where the action label and multiple
levels of MAE labels are jointly inferred. The proposed model achieves
state-of-the-art performance in multiple action recognition benchmarks.
Moreover, we demonstrate the effectiveness of our model in real-world
applications such as action recognition in large-scale untrimmed videos and
action parsing
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