17,935 research outputs found

    Cooperative Control and Potential Games

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    We present a view of cooperative control using the language of learning in games. We review the game-theoretic concepts of potential and weakly acyclic games, and demonstrate how several cooperative control problems, such as consensus and dynamic sensor coverage, can be formulated in these settings. Motivated by this connection, we build upon game-theoretic concepts to better accommodate a broader class of cooperative control problems. In particular, we extend existing learning algorithms to accommodate restricted action sets caused by the limitations of agent capabilities and group based decision making. Furthermore, we also introduce a new class of games called sometimes weakly acyclic games for time-varying objective functions and action sets, and provide distributed algorithms for convergence to an equilibrium

    A Game-theoretic Formulation of the Homogeneous Self-Reconfiguration Problem

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    In this paper we formulate the homogeneous two- and three-dimensional self-reconfiguration problem over discrete grids as a constrained potential game. We develop a game-theoretic learning algorithm based on the Metropolis-Hastings algorithm that solves the self-reconfiguration problem in a globally optimal fashion. Both a centralized and a fully distributed algorithm are presented and we show that the only stochastically stable state is the potential function maximizer, i.e. the desired target configuration. These algorithms compute transition probabilities in such a way that even though each agent acts in a self-interested way, the overall collective goal of self-reconfiguration is achieved. Simulation results confirm the feasibility of our approach and show convergence to desired target configurations.Comment: 8 pages, 5 figures, 2 algorithm

    Mean-Field-Type Games in Engineering

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    A mean-field-type game is a game in which the instantaneous payoffs and/or the state dynamics functions involve not only the state and the action profile but also the joint distributions of state-action pairs. This article presents some engineering applications of mean-field-type games including road traffic networks, multi-level building evacuation, millimeter wave wireless communications, distributed power networks, virus spread over networks, virtual machine resource management in cloud networks, synchronization of oscillators, energy-efficient buildings, online meeting and mobile crowdsensing.Comment: 84 pages, 24 figures, 183 references. to appear in AIMS 201

    Boltzmann meets Nash: Energy-efficient routing in optical networks under uncertainty

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    Motivated by the massive deployment of power-hungry data centers for service provisioning, we examine the problem of routing in optical networks with the aim of minimizing traffic-driven power consumption. To tackle this issue, routing must take into account energy efficiency as well as capacity considerations; moreover, in rapidly-varying network environments, this must be accomplished in a real-time, distributed manner that remains robust in the presence of random disturbances and noise. In view of this, we derive a pricing scheme whose Nash equilibria coincide with the network's socially optimum states, and we propose a distributed learning method based on the Boltzmann distribution of statistical mechanics. Using tools from stochastic calculus, we show that the resulting Boltzmann routing scheme exhibits remarkable convergence properties under uncertainty: specifically, the long-term average of the network's power consumption converges within ε\varepsilon of its minimum value in time which is at most O~(1/ε2)\tilde O(1/\varepsilon^2), irrespective of the fluctuations' magnitude; additionally, if the network admits a strict, non-mixing optimum state, the algorithm converges to it - again, no matter the noise level. Our analysis is supplemented by extensive numerical simulations which show that Boltzmann routing can lead to a significant decrease in power consumption over basic, shortest-path routing schemes in realistic network conditions.Comment: 24 pages, 4 figure
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